Extract image generation/cache from texturesource.cpp

This commit is contained in:
cx384 2024-03-17 14:09:25 +01:00 committed by sfan5
parent 6c6e48f006
commit 6ac053bbaa
4 changed files with 2069 additions and 1952 deletions

View File

@ -69,6 +69,7 @@ set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
${CMAKE_CURRENT_SOURCE_DIR}/texturepaths.cpp
${CMAKE_CURRENT_SOURCE_DIR}/texturesource.cpp
${CMAKE_CURRENT_SOURCE_DIR}/imagesource.cpp
${CMAKE_CURRENT_SOURCE_DIR}/wieldmesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadows.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadowsrender.cpp

1975
src/client/imagesource.cpp Normal file

File diff suppressed because it is too large Load Diff

84
src/client/imagesource.h Normal file
View File

@ -0,0 +1,84 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <IImage.h>
#include <string>
#include "settings.h"
// This file is only for internal generation/modification of images.
// Use texturesource.h instead to handle textures.
// A cache used for storing source images.
class SourceImageCache {
public:
~SourceImageCache();
void insert(const std::string &name, video::IImage *img, bool prefer_local);
video::IImage* get(const std::string &name);
// Primarily fetches from cache, secondarily tries to read from filesystem
video::IImage *getOrLoad(const std::string &name);
private:
std::map<std::string, video::IImage*> m_images;
};
/*
* Generates and caches images.
* The image name defines the image by filename and texture modifiers.
*/
struct ImageSource {
/*! Generates an image from a full string like
* "stone.png^mineral_coal.png^[crack:1:0".
* The returned Image should be dropped.
* source_image_names is important to determine when to flush the image from a cache (dynamic media)
*/
video::IImage* generateImage(std::string_view name, std::set<std::string> &source_image_names);
// To add self made images.
void insertImage(const std::string &name, video::IImage *img, bool prefer_local);
// TODO should probably be moved elsewhere
static video::SColor getImageAverageColor(const video::IImage &image);
ImageSource() :
m_setting_mipmap{g_settings->getBool("mip_map")},
m_setting_trilinear_filter{g_settings->getBool("trilinear_filter")},
m_setting_bilinear_filter{g_settings->getBool("bilinear_filter")},
m_setting_anisotropic_filter{g_settings->getBool("anisotropic_filter")}
{};
private:
// Generate image based on a string like "stone.png" or "[crack:1:0".
// if baseimg is NULL, it is created. Otherwise stuff is made on it.
// source_image_names is important to determine when to flush the image from a cache (dynamic media)
bool generateImagePart(std::string_view part_of_name, video::IImage *& baseimg, std::set<std::string> &source_image_names);
// Cached settings needed for making textures from meshes
bool m_setting_mipmap;
bool m_setting_trilinear_filter;
bool m_setting_bilinear_filter;
bool m_setting_anisotropic_filter;
// Cache of source images
SourceImageCache m_sourcecache;
};

File diff suppressed because it is too large Load Diff