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Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
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@ -113,7 +113,7 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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core::rect<s32> rect2(0, 0, 540, 30);
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rect2 += topleft_client + v2s32(30, ypos);
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gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
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rect2, true, this, ID_confirmPassword);
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rect2, true, this, ID_confirmPassword);
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e->setPasswordBox(true);
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}
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