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New LuaAPI function 'minetest.clear_craft'
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@ -1816,6 +1816,14 @@ Call these functions only at load time!
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* `minetest.register_craftitem(name, item definition)`
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* `minetest.register_alias(name, convert_to)`
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* `minetest.register_craft(recipe)`
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* Check recipe table syntax for different types below.
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* `minetest.clear_craft(recipe)`
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* Will erase existing craft based either on output item or on input recipe.
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* Use a same recipe table syntax as for `minetest.register_craft(recipe)`,
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but specify either output or input only. If you specify both, input will be ignored.
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* If there is no erase candidate founded, Lua exception will be thrown.
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* Warning! Type field ("shaped","cooking" or any other) will be ignored if recipe
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contain output. Will be erased all possible crafting recipe independent from crafting method.
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* `minetest.register_ore(ore definition)`
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* `minetest.register_decoration(decoration definition)`
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* `minetest.override_item(name, redefinition)`
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@ -1921,7 +1929,8 @@ Call these functions only at load time!
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* Called when any node metadata inventory receive item.
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* 'pos' - {'x','y','z'} - absolute position of affected node with metadata.
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* `minetest.register_on_nodemeta_inventory_change_item(func(pos, list_name, slot, old_item, new_item))`
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* Called when any node metadata inventory change it content in slot number 'slot' from 'old_item' ItemStack to 'new_item' ItemStack.
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* Called when any node metadata inventory change it content in slot number 'slot' from 'old_item'
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ItemStack to 'new_item' ItemStack.
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* 'pos' - {'x','y','z'} - absolute position of affected node with metadata.
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* `minetest.register_on_nodemeta_inventory_remove_item(func(pos, list_name, stack))`
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* Called when any node metadata inventory loose item.
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@ -1930,7 +1939,8 @@ Call these functions only at load time!
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* Called when any detached inventory receive item.
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* 'name' - String, name of detached inventory.
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* `minetest.register_on_detached_inventory_change_item(func(name, list_name, slot, old_item, new_item))`
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* Called when any detached inventory change it content in slot number 'slot' from 'old_item' ItemStack to 'new_item' ItemStack.
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* Called when any detached inventory change it content in slot number 'slot' from 'old_item'
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ItemStack to 'new_item' ItemStack.
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* 'name' - String, name of detached inventory.
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* `minetest.register_on_detached_inventory_remove_item(func(name, list_name, stack))`
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* Called when any detached inventory loose item.
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@ -1938,7 +1948,8 @@ Call these functions only at load time!
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* `minetest.register_on_player_inventory_add_item(func(player, list_name, slot, stack))`
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* Called when any player receive item.
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* `minetest.register_on_player_inventory_change_item(func(player, list_name, slot, old_item, new_item))`
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* Called when any players' inventory change it content in slot number 'slot' from 'old_item' ItemStack to 'new_item' ItemStack.
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* Called when any players' inventory change it content in slot number 'slot' from 'old_item'
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ItemStack to 'new_item' ItemStack.
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* `minetest.register_on_player_inventory_remove_item(func(player, list_name, stack))`
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* Called when any player loose item.
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@ -960,6 +960,81 @@ public:
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return recipes;
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}
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virtual bool clearCraftRecipesByOutput(CraftOutput &output, IGameDef *gamedef)
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{
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std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter = m_output_craft_definitions.find(output.item);
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if (vec_iter == m_output_craft_definitions.end())
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return false;
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std::vector<CraftDefinition*> &vec = vec_iter->second;
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for (std::vector<CraftDefinition*>::iterator i = vec.begin();
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i != vec.end(); ++i) {
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CraftDefinition *def = *i;
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std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; // Recipes are not yet hashed at this point
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std::vector<CraftDefinition*> new_vec_by_input;
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for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
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i2 != unhashed_inputs_vec.end(); ++i2) {
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if(def != *i2)
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{
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new_vec_by_input.push_back(*i2);
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}
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}
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m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
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}
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m_output_craft_definitions.erase(output.item);
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return true;
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}
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virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef)
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{
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bool all_empty = true;
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for (std::vector<std::string>::size_type i = 0;
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i < recipe.size(); i++) {
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if (!recipe[i].empty()) {
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all_empty = false;
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break;
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}
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}
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if (all_empty)
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return false;
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CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
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std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; // Recipes are not yet hashed at this point
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std::vector<CraftDefinition*> new_vec_by_input;
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bool got_hit = false;
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for (std::vector<CraftDefinition*>::size_type
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i = unhashed_inputs_vec.size(); i > 0; i--) {
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CraftDefinition *def = unhashed_inputs_vec[i - 1];
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CraftOutput output = def->getOutput(input, gamedef); // What first argument for?
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//If check are not passed, skip 'CraftDefinition' and add element to a new vector.
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if (!def->check(input, gamedef)){
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new_vec_by_input.push_back(def);
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continue;
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}
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got_hit = true;
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std::map<std::string, std::vector<CraftDefinition*> >::iterator
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vec_iter = m_output_craft_definitions.find(output.item);
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if (vec_iter == m_output_craft_definitions.end())
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continue;
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std::vector<CraftDefinition*> &vec = vec_iter->second;
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std::vector<CraftDefinition*> new_vec_by_output;
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for (std::vector<CraftDefinition*>::iterator i = vec.begin();
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i != vec.end(); ++i) {
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if(def != *i){ // If pointers from map by input and output are not same, we will add 'CraftDefinition*' to a new vector.
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new_vec_by_output.push_back(*i); // Adding dereferenced iterator value (which are 'CraftDefinition' reference) to a new vector.
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}
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}
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m_output_craft_definitions[output.item].swap(new_vec_by_output); // Swaps assigned to current key value with new vector for output map.
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}
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if(got_hit)
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m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); // Swaps value with new vector for input map.
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return got_hit;
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}
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virtual std::string dump() const
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{
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std::ostringstream os(std::ios::binary);
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@ -426,6 +426,9 @@ public:
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virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
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IGameDef *gamedef, unsigned limit=0) const=0;
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virtual bool clearCraftRecipesByOutput(CraftOutput &output, IGameDef *gamedef) = 0;
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virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef) = 0;
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// Print crafting recipes for debugging
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virtual std::string dump() const=0;
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@ -34,7 +34,6 @@ struct EnumString ModApiCraft::es_CraftMethod[] =
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{0, NULL},
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};
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// helper for register_craft
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bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
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int &width, std::vector<std::string> &recipe)
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@ -281,6 +280,82 @@ int ModApiCraft::l_register_craft(lua_State *L)
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return 0; /* number of results */
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}
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// clear_craft({[output=item], [recipe={{item00,item10},{item01,item11}}])
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int ModApiCraft::l_clear_craft(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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luaL_checktype(L, 1, LUA_TTABLE);
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int table = 1;
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// Get the writable craft definition manager from the server
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IWritableCraftDefManager *craftdef =
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getServer(L)->getWritableCraftDefManager();
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std::string output = getstringfield_default(L, table, "output", "");
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std::string type = getstringfield_default(L, table, "type", "shaped");
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CraftOutput c_output(output, 0);
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if(output != ""){
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if(craftdef->clearCraftRecipesByOutput(c_output, getServer(L)))
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return 0;
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else
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throw LuaError("No crafting specified for output"
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" (output=\"" + output + "\")");
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}
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std::vector<std::string> recipe;
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int width =0;
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CraftMethod method = CRAFT_METHOD_NORMAL;
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/*
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CraftDefinitionShaped
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*/
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if(type == "shaped"){
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lua_getfield(L, table, "recipe");
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if(lua_isnil(L, -1))
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throw LuaError("Either output or recipe should be defined");
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if(!readCraftRecipeShaped(L, -1, width, recipe))
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throw LuaError("Invalid crafting recipe");
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}
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/*
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CraftDefinitionShapeless
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*/
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else if(type == "shapeless"){
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lua_getfield(L, table, "recipe");
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if(lua_isnil(L, -1))
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throw LuaError("Either output or recipe should be defined");
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if(!readCraftRecipeShapeless(L, -1, recipe))
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throw LuaError("Invalid crafting recipe");
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}
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/*
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CraftDefinitionCooking
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*/
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else if(type == "cooking"){
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method = CRAFT_METHOD_COOKING;
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std::string rec = getstringfield_default(L, table, "recipe", "");
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if(rec == "")
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throw LuaError("Crafting definition (cooking)"
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" is missing a recipe");
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recipe.push_back(rec);
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}
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/*
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CraftDefinitionFuel
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*/
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else if(type == "fuel"){
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method = CRAFT_METHOD_FUEL;
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std::string rec = getstringfield_default(L, table, "recipe", "");
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if(rec == "")
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throw LuaError("Crafting definition (fuel)"
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" is missing a recipe");
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recipe.push_back(rec);
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}
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else
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{
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throw LuaError("Unknown crafting definition type: \"" + type + "\"");
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}
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if(!craftdef->clearCraftRecipesByInput(method, width, recipe, getServer(L)))
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throw LuaError("No crafting specified for input");
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lua_pop(L, 1);
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return 0;
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}
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// get_craft_result(input)
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int ModApiCraft::l_get_craft_result(lua_State *L)
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{
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@ -431,4 +506,5 @@ void ModApiCraft::Initialize(lua_State *L, int top)
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API_FCT(get_craft_recipe);
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API_FCT(get_craft_result);
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API_FCT(register_craft);
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API_FCT(clear_craft);
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}
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@ -33,6 +33,7 @@ private:
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static int l_get_craft_recipe(lua_State *L);
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static int l_get_all_craft_recipes(lua_State *L);
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static int l_get_craft_result(lua_State *L);
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static int l_clear_craft(lua_State *L);
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static bool readCraftReplacements(lua_State *L, int index,
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CraftReplacements &replacements);
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