diff --git a/src/game.cpp b/src/game.cpp index 49f4b4ad9..34fdaf559 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1039,12 +1039,6 @@ void the_game( */ Inventory local_inventory(itemdef); - /* - Move into game - */ - - //gui_loadingtext->remove(); - /* Add some gui stuff */ @@ -1095,26 +1089,6 @@ void the_game( guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0)); guitext_profiler->setVisible(false); - /*GUIQuickInventory *quick_inventory = new GUIQuickInventory - (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/ - /*GUIQuickInventory *quick_inventory = new GUIQuickInventory - (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/ - - // Test the text input system - /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, - NULL))->drop();*/ - /*GUIMessageMenu *menu = - new GUIMessageMenu(guienv, guiroot, -1, - &g_menumgr, - L"Asd"); - menu->drop();*/ - - // Launch pause menu - /*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback, - &g_menumgr))->drop();*/ - - //s32 guitext_chat_pad_bottom = 70; - /* Some statistics are collected in these */ @@ -1122,11 +1096,7 @@ void the_game( u32 beginscenetime = 0; u32 scenetime = 0; u32 endscenetime = 0; - u32 alltime = 0; - // A test - //throw con::PeerNotFoundException("lol"); - float recent_turn_speed = 0.0; ProfilerGraph graph; @@ -1179,68 +1149,9 @@ void the_game( for(;;) { - TimeTaker tt_all("mainloop: all"); - if(device->run() == false || kill == true) break; - if(client.accessDenied()) - { - error_message = L"Access denied. Reason: " - +client.accessDeniedReason(); - errorstream<disconnect_requested) - { - g_gamecallback->disconnect_requested = false; - break; - } - - if(g_gamecallback->changepassword_requested) - { - (new GUIPasswordChange(guienv, guiroot, -1, - &g_menumgr, &client))->drop(); - g_gamecallback->changepassword_requested = false; - } - - /* - Process TextureSource's queue - */ - tsrc->processQueue(); - - /* - Random calculations - */ - last_screensize = screensize; - screensize = driver->getScreenSize(); - v2s32 displaycenter(screensize.X/2,screensize.Y/2); - //bool screensize_changed = screensize != last_screensize; - - // Resize hotbar - if(screensize.Y <= 800) - hotbar_imagesize = 32; - else if(screensize.Y <= 1280) - hotbar_imagesize = 48; - else - hotbar_imagesize = 64; - - // Hilight boxes collected during the loop and displayed - core::list< core::aabbox3d > hilightboxes; - - // Info text - std::wstring infotext; - - // When screen size changes, update positions and sizes of stuff - /*if(screensize_changed) - { - v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing); - quick_inventory->updatePosition(pos); - }*/ - - //TimeTaker //timer1("//timer1"); - // Time of frame without fps limit float busytime; u32 busytime_u32; @@ -1253,9 +1164,9 @@ void the_game( busytime_u32 = 0; busytime = busytime_u32 / 1000.0; } + + g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f); - //infostream<<"busytime_u32="<getTimer()->getTime() device->run(); @@ -1271,6 +1182,7 @@ void the_game( { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); + g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f); } } @@ -1300,13 +1212,6 @@ void the_game( g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); - /* - Visualize frametime in terminal - */ - /*for(u32 i=0; idisconnect_requested) + { + g_gamecallback->disconnect_requested = false; + break; + } + + if(g_gamecallback->changepassword_requested) + { + (new GUIPasswordChange(guienv, guiroot, -1, + &g_menumgr, &client))->drop(); + g_gamecallback->changepassword_requested = false; + } + + /* + Process TextureSource's queue + */ + tsrc->processQueue(); + + /* + Random calculations + */ + last_screensize = screensize; + screensize = driver->getScreenSize(); + v2s32 displaycenter(screensize.X/2,screensize.Y/2); + //bool screensize_changed = screensize != last_screensize; + + // Resize hotbar + if(screensize.Y <= 800) + hotbar_imagesize = 32; + else if(screensize.Y <= 1280) + hotbar_imagesize = 48; + else + hotbar_imagesize = 64; + + // Hilight boxes collected during the loop and displayed + core::list< core::aabbox3d > hilightboxes; + + // Info text + std::wstring infotext; + /* Debug info for client */ @@ -2718,9 +2675,6 @@ void the_game( lastFPS = fps; } - alltime = tt_all.stop(true); - g_profiler->graphAdd("mainloop_other", (float)(alltime-drawtime)/1000.0f); - /* Log times and stuff for visualization */