From 737f0b447380597ffa1e4c39beeab847e96ed6b2 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 6 Feb 2018 00:55:35 +0000 Subject: [PATCH] Falling.lua: Delete falling node entities on contact with 'ignore' Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes. --- builtin/game/falling.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 436350fa1..974ba3959 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -60,8 +60,13 @@ core.register_entity(":__builtin:falling_node", { local pos = self.object:getpos() -- Position of bottom center point local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} - -- Avoid bugs caused by an unloaded node below + -- 'bcn' is nil for unloaded nodes local bcn = core.get_node_or_nil(bcp) + -- Delete on contact with ignore at world edges + if bcn and bcn.name == "ignore" then + self.object:remove() + return + end local bcd = bcn and core.registered_nodes[bcn.name] if bcn and (not bcd or bcd.walkable or