Remove remenants of mob code

Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
This commit is contained in:
Pavel Puchkin 2014-10-23 22:17:47 +03:00 committed by ShadowNinja
parent 737cce5f2b
commit 73bf791fe1
4 changed files with 0 additions and 10 deletions

View File

@ -283,8 +283,6 @@
#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
# Despawn all non-peaceful mobs
#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning

View File

@ -197,7 +197,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");

View File

@ -1225,11 +1225,6 @@ void ServerEnvironment::step(float dtime)
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i->second;
// Remove non-peaceful mobs on peaceful mode
if(g_settings->getBool("only_peaceful_mobs")){
if(!obj->isPeaceful())
obj->m_removed = true;
}
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;

View File

@ -97,8 +97,6 @@ public:
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
virtual float getMinimumSavedMovement();
virtual bool isPeaceful(){return true;}
virtual std::string getDescription(){return "SAO";}