diff --git a/src/client.cpp b/src/client.cpp index 246525f62..5ca51bd9c 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1782,6 +1782,7 @@ typedef struct TextureUpdateArgs { u32 last_time_ms; u16 last_percent; const wchar_t* text_base; + ITextureSource *tsrc; } TextureUpdateArgs; void texture_update_progress(void *args, u32 progress, u32 max_progress) @@ -1803,8 +1804,8 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress) targs->last_time_ms = time_ms; std::basic_stringstream strm; strm << targs->text_base << " " << targs->last_percent << "%..."; - draw_load_screen(strm.str(), targs->device, targs->guienv, 0, - 72 + (u16) ((18. / 100.) * (double) targs->last_percent)); + draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0, + 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true); } } @@ -1824,21 +1825,21 @@ void Client::afterContentReceived(IrrlichtDevice *device) // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<updateAliases(m_itemdef); std::string texture_path = g_settings->get("texture_path"); if (texture_path != "" && fs::IsDir(texture_path)) @@ -1855,6 +1856,7 @@ void Client::afterContentReceived(IrrlichtDevice *device) tu_args.last_time_ms = getTimeMs(); tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); + tu_args.tsrc = m_tsrc; m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; @@ -1871,7 +1873,7 @@ void Client::afterContentReceived(IrrlichtDevice *device) } text = wgettext("Done!"); - draw_load_screen(text, device, guienv, 0, 100); + draw_load_screen(text, device, guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<name); #ifdef __ANDROID__ img = Align2Npot2(img, driver); - sanity_check(img->getDimension().Height == npot2(img->getDimension().Height)); - sanity_check(img->getDimension().Width == npot2(img->getDimension().Width)); #endif // Create texture from resulting image video::ITexture *t = NULL; @@ -1124,6 +1122,14 @@ video::IImage* TextureSource::generateImage(const std::string &name) * @param driver driver to use for image operations * @return image or copy of image aligned to npot2 */ + +inline u16 get_GL_major_version() +{ + const GLubyte *gl_version = glGetString(GL_VERSION); + std::string gl_ver((const char *)gl_version); + return (u16) (gl_version[0] - '0'); +} + video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver) { @@ -1134,7 +1140,10 @@ video::IImage * Align2Npot2(video::IImage * image, core::dimension2d dim = image->getDimension(); std::string extensions = (char*) glGetString(GL_EXTENSIONS); - if (extensions.find("GL_OES_texture_npot") != std::string::npos) { + + // Only GLES2 is trusted to correctly report npot support + if (get_GL_major_version() > 1 && + extensions.find("GL_OES_texture_npot") != std::string::npos) { return image; } diff --git a/src/drawscene.cpp b/src/drawscene.cpp index 421b96f12..7d2d1d12f 100644 --- a/src/drawscene.cpp +++ b/src/drawscene.cpp @@ -599,7 +599,8 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, Additionally, a progressbar can be drawn when percent is set between 0 and 100. */ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, - gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds ) + gui::IGUIEnvironment* guienv, ITextureSource *tsrc, + float dtime, int percent, bool clouds) { video::IVideoDriver* driver = device->getVideoDriver(); v2u32 screensize = porting::getWindowSize(); @@ -625,27 +626,20 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, // draw progress bar if ((percent >= 0) && (percent <= 100)) { - const std::string &texture_path = g_settings->get("texture_path"); - std::string tp_progress_bar = texture_path + "/progress_bar.png"; - std::string tp_progress_bar_bg = texture_path + "/progress_bar_bg.png"; - - if (!(fs::PathExists(tp_progress_bar) && - fs::PathExists(tp_progress_bar_bg))) { - std::string gamepath = fs::RemoveRelativePathComponents( - porting::path_share + DIR_DELIM + "textures"); - tp_progress_bar = gamepath + "/base/pack/progress_bar.png"; - tp_progress_bar_bg = gamepath + "/base/pack/progress_bar_bg.png"; - } - - video::ITexture *progress_img = - driver->getTexture(tp_progress_bar.c_str()); - video::ITexture *progress_img_bg = - driver->getTexture(tp_progress_bar_bg.c_str()); + video::ITexture *progress_img = tsrc->getTexture("progress_bar.png"); + video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png"); if (progress_img && progress_img_bg) { +#ifndef __ANDROID__ const core::dimension2d &img_size = progress_img_bg->getSize(); u32 imgW = rangelim(img_size.Width, 200, 600); u32 imgH = rangelim(img_size.Height, 24, 72); +#else + const core::dimension2d img_size(256, 48); + float imgRatio = (float) img_size.Height / img_size.Width; + u32 imgW = screensize.X / 2.2f; + u32 imgH = floor(imgW * imgRatio); +#endif v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2); draw2DImageFilterScaled( diff --git a/src/drawscene.h b/src/drawscene.h index 4965a0889..4a71b1f4e 100644 --- a/src/drawscene.h +++ b/src/drawscene.h @@ -27,8 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc., void draw_load_screen(const std::wstring &text, IrrlichtDevice *device, - gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0, - bool clouds = true); + gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0, + int percent = 0, bool clouds = true); void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, Camera &camera, Client &client, LocalPlayer *player, diff --git a/src/game.cpp b/src/game.cpp index 6ef471c9e..f584a58ef 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1725,9 +1725,10 @@ bool Game::init( u16 port, const SubgameSpec &gamespec) { + texture_src = createTextureSource(device); + showOverlayMessage(wgettext("Loading..."), 0, 0); - texture_src = createTextureSource(device); shader_src = createShaderSource(device); itemdef_manager = createItemDefManager(); @@ -2183,12 +2184,14 @@ bool Game::getServerContent(bool *aborted) if (!client->itemdefReceived()) { const wchar_t *text = wgettext("Item definitions..."); progress = 25; - draw_load_screen(text, device, guienv, dtime, progress); + draw_load_screen(text, device, guienv, texture_src, + dtime, progress); delete[] text; } else if (!client->nodedefReceived()) { const wchar_t *text = wgettext("Node definitions..."); progress = 30; - draw_load_screen(text, device, guienv, dtime, progress); + draw_load_screen(text, device, guienv, texture_src, + dtime, progress); delete[] text; } else { std::stringstream message; @@ -2212,7 +2215,7 @@ bool Game::getServerContent(bool *aborted) progress = 30 + client->mediaReceiveProgress() * 35 + 0.5; draw_load_screen(utf8_to_wide(message.str()), device, - guienv, dtime, progress); + guienv, texture_src, dtime, progress); } } @@ -4357,7 +4360,8 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) void Game::showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds) { - draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds); + draw_load_screen(msg, device, guienv, texture_src, dtime, percent, + draw_clouds); delete[] msg; }