diff --git a/src/client/client.cpp b/src/client/client.cpp index 839ed391b..c17fa2ab9 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1034,9 +1034,9 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket * s32 yaw = myplayer->getYaw() * 100; u32 keyPressed = myplayer->control.getKeysPressed(); // scaled by 80, so that pi can fit into a u8 - u8 fov = clientMap->getCameraFov() * 80; - u8 wanted_range = MYMIN(255, - std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE)); + u8 fov = std::fmin(255.0f, clientMap->getCameraFov() * 80.0f); + u8 wanted_range = std::fmin(255.0f, + std::ceil(clientMap->getWantedRange() * (1.0f / MAP_BLOCKSIZE))); v3s32 position(pf.X, pf.Y, pf.Z); v3s32 speed(sf.X, sf.Y, sf.Z); @@ -1385,8 +1385,9 @@ void Client::sendPlayerPos() return; ClientMap &map = m_env.getClientMap(); - u8 camera_fov = map.getCameraFov(); - u8 wanted_range = map.getControl().wanted_range; + u8 camera_fov = std::fmin(255.0f, map.getCameraFov() * 80.0f); + u8 wanted_range = std::fmin(255.0f, + std::ceil(map.getWantedRange() * (1.0f / MAP_BLOCKSIZE))); u32 keyPressed = player->control.getKeysPressed(); bool camera_inverted = m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT;