Auto-update minetest.conf.example

This commit is contained in:
SmallJoker 2022-01-28 19:02:38 +01:00 committed by Hugues Ross
parent a27362de6a
commit 74a384de0a
1 changed files with 0 additions and 63 deletions

View File

@ -666,69 +666,6 @@
# type: bool
# enable_waving_plants = false
#### Dynamic shadows
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
# type: bool
# enable_dynamic_shadows = false
# Set the shadow strength.
# Lower value means lighter shadows, higher value means darker shadows.
# type: float min: 0.05 max: 1
# shadow_strength = 0.2
# Maximum distance to render shadows.
# type: float min: 10 max: 1000
# shadow_map_max_distance = 120.0
# Texture size to render the shadow map on.
# This must be a power of two.
# Bigger numbers create better shadows but it is also more expensive.
# type: int min: 128 max: 8192
# shadow_map_texture_size = 1024
# Sets shadow texture quality to 32 bits.
# On false, 16 bits texture will be used.
# This can cause much more artifacts in the shadow.
# type: bool
# shadow_map_texture_32bit = true
# Enable Poisson disk filtering.
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
# type: bool
# shadow_poisson_filter = true
# Define shadow filtering quality.
# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
# type: enum values: 0, 1, 2
# shadow_filters = 1
# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
# type: bool
# shadow_map_color = false
# Spread a complete update of shadow map over given amount of frames.
# Higher values might make shadows laggy, lower values
# will consume more resources.
# Minimum value: 1; maximum value: 16
# type: int min: 1 max: 16
# shadow_update_frames = 8
# Set the soft shadow radius size.
# Lower values mean sharper shadows, bigger values mean softer shadows.
# Minimum value: 1.0; maximum value: 10.0
# type: float min: 1 max: 10
# shadow_soft_radius = 1.0
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
# type: float min: 0 max: 60
# shadow_sky_body_orbit_tilt = 0.0
### Advanced
# Arm inertia, gives a more realistic movement of