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Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
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@ -82,6 +82,7 @@ struct ClientEvent
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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@ -103,6 +104,7 @@ struct ClientEvent
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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