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Particles: Make collision with objects optional (#7682)

Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
This commit is contained in:
Paramat
2018-09-08 00:38:35 +01:00
committed by GitHub
parent 6ed9c6fb3a
commit 766fb7b46e
9 changed files with 120 additions and 59 deletions

View File

@ -1578,7 +1578,7 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
bool collision_removal, bool object_collision,
bool vertical, const std::string &texture,
const struct TileAnimationParams &animation, u8 glow)
{
@ -1603,8 +1603,8 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
SendSpawnParticle(client_id, player->protocol_version,
pos, velocity, acceleration,
expirationtime, size, collisiondetection,
collision_removal, vertical, texture, animation, glow);
expirationtime, size, collisiondetection, collision_removal,
object_collision, vertical, texture, animation, glow);
}
return;
}
@ -1621,6 +1621,7 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
animation.serialize(os, protocol_version);
pkt.putRawString(os.str());
pkt << glow;
pkt << object_collision;
Send(&pkt);
}
@ -1630,7 +1631,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
u16 attached_id, bool vertical, const std::string &texture, u32 id,
bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
const struct TileAnimationParams &animation, u8 glow)
{
if (peer_id == PEER_ID_INEXISTENT) {
@ -1644,7 +1645,8 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
amount, spawntime, minpos, maxpos,
minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
minsize, maxsize, collisiondetection, collision_removal,
attached_id, vertical, texture, id, animation, glow);
object_collision, attached_id, vertical, texture, id,
animation, glow);
}
return;
}
@ -1665,6 +1667,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
animation.serialize(os, protocol_version);
pkt.putRawString(os.str());
pkt << glow;
pkt << object_collision;
Send(&pkt);
}
@ -3165,7 +3168,7 @@ void Server::notifyPlayers(const std::wstring &msg)
void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
collisiondetection, bool collision_removal, bool object_collision,
bool vertical, const std::string &texture,
const struct TileAnimationParams &animation, u8 glow)
{
@ -3184,14 +3187,14 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
}
SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
collision_removal, vertical, texture, animation, glow);
expirationtime, size, collisiondetection, collision_removal,
object_collision, vertical, texture, animation, glow);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
bool collisiondetection, bool collision_removal, bool object_collision,
ServerActiveObject *attached, bool vertical, const std::string &texture,
const std::string &playername, const struct TileAnimationParams &animation,
u8 glow)
@ -3220,8 +3223,8 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
minexptime, maxexptime, minsize, maxsize, collisiondetection,
collision_removal, object_collision, attached_id, vertical,
texture, id, animation, glow);
return id;