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Various random code cleanups

This commit is contained in:
sfan5
2025-03-01 11:53:37 +01:00
parent 358658fa34
commit 7892541383
73 changed files with 216 additions and 285 deletions

View File

@ -43,7 +43,7 @@
// A number that is much smaller than the timeout for particle spawners should/could ever be
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
static constexpr s16 ACTIVE_OBJECT_RESAVE_DISTANCE_SQ = 3 * 3;
static constexpr s16 ACTIVE_OBJECT_RESAVE_DISTANCE_SQ = sqr(3);
/*
ABMWithState
@ -627,8 +627,7 @@ void ServerEnvironment::addPlayer(RemotePlayer *player)
void ServerEnvironment::removePlayer(RemotePlayer *player)
{
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end(); ++it) {
for (auto it = m_players.begin(); it != m_players.end(); ++it) {
if ((*it) == player) {
delete *it;
m_players.erase(it);
@ -2412,7 +2411,7 @@ bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
std::vector<std::string> player_list;
srcdb->listPlayers(player_list);
for (std::vector<std::string>::const_iterator it = player_list.begin();
for (auto it = player_list.begin();
it != player_list.end(); ++it) {
actionstream << "Migrating player " << it->c_str() << std::endl;
RemotePlayer player(it->c_str(), NULL);