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mirror of https://github.com/minetest/minetest.git synced 2025-07-04 17:00:23 +02:00

Fix code style from recent commits and add misc. optimizations

This commit is contained in:
kwolekr
2015-07-02 23:14:30 -04:00
parent 0a0378fece
commit 7b171ea2be
9 changed files with 186 additions and 185 deletions

View File

@ -2838,7 +2838,7 @@ std::string Server::getBanDescription(const std::string &ip_or_name)
void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
Player *player = m_env->getPlayer(name);
if(!player)
if (!player)
return;
if (player->peer_id == PEER_ID_INEXISTENT)
@ -2847,21 +2847,19 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
SendChatMessage(player->peer_id, msg);
}
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
bool Server::showFormspec(const char *playername, const std::string &formspec,
const std::string &formname)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
if (!player)
return false;
}
SendShowFormspecMessage(player->peer_id, formspec, formname);
return true;
}
u32 Server::hudAdd(Player *player, HudElement *form) {
u32 Server::hudAdd(Player *player, HudElement *form)
{
if (!player)
return -1;
@ -2887,7 +2885,8 @@ bool Server::hudRemove(Player *player, u32 id) {
return true;
}
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
{
if (!player)
return false;
@ -2895,7 +2894,8 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true;
}
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
{
if (!player)
return false;
@ -2911,7 +2911,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
return true;
}
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
{
if (!player)
return false;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
@ -2924,13 +2925,15 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
return true;
}
s32 Server::hudGetHotbarItemcount(Player *player) {
s32 Server::hudGetHotbarItemcount(Player *player)
{
if (!player)
return 0;
return player->getHotbarItemcount();
}
void Server::hudSetHotbarImage(Player *player, std::string name) {
void Server::hudSetHotbarImage(Player *player, std::string name)
{
if (!player)
return;
@ -2938,13 +2941,15 @@ void Server::hudSetHotbarImage(Player *player, std::string name) {
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
std::string Server::hudGetHotbarImage(Player *player) {
std::string Server::hudGetHotbarImage(Player *player)
{
if (!player)
return "";
return player->getHotbarImage();
}
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
{
if (!player)
return;
@ -2952,14 +2957,16 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
std::string Server::hudGetHotbarSelectedImage(Player *player) {
std::string Server::hudGetHotbarSelectedImage(Player *player)
{
if (!player)
return "";
return player->getHotbarSelectedImage();
}
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
bool Server::setLocalPlayerAnimations(Player *player,
v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
@ -2981,7 +2988,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
}
bool Server::setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
const std::string &type, const std::vector<std::string> &params)
{
if (!player)
return false;
@ -2992,7 +2999,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
}
bool Server::overrideDayNightRatio(Player *player, bool do_override,
float ratio)
float ratio)
{
if (!player)
return false;
@ -3008,9 +3015,9 @@ void Server::notifyPlayers(const std::wstring &msg)
}
void Server::spawnParticle(const char *playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, std::string texture)
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
@ -3020,21 +3027,17 @@ void Server::spawnParticle(const char *playername, v3f pos,
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture)
float expirationtime, float size,
bool collisiondetection, bool vertical, const std::string &texture)
{
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner(const char *playername,
u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
@ -3062,12 +3065,12 @@ u32 Server::addParticleSpawner(const char *playername,
}
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
@ -3128,24 +3131,6 @@ Inventory* Server::createDetachedInventory(const std::string &name)
return inv;
}
class BoolScopeSet
{
public:
BoolScopeSet(bool *dst, bool val):
m_dst(dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
@ -3195,27 +3180,29 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
IItemDefManager *Server::getItemDefManager()
{
return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager()
INodeDefManager *Server::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Server::getCraftDefManager()
ICraftDefManager *Server::getCraftDefManager()
{
return m_craftdef;
}
ITextureSource* Server::getTextureSource()
ITextureSource *Server::getTextureSource()
{
return NULL;
}
IShaderSource* Server::getShaderSource()
IShaderSource *Server::getShaderSource()
{
return NULL;
}
scene::ISceneManager* Server::getSceneManager()
scene::ISceneManager *Server::getSceneManager()
{
return NULL;
}
@ -3224,44 +3211,50 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
ISoundManager* Server::getSoundManager()
ISoundManager *Server::getSoundManager()
{
return &dummySoundManager;
}
MtEventManager* Server::getEventManager()
MtEventManager *Server::getEventManager()
{
return m_event;
}
IWritableItemDefManager* Server::getWritableItemDefManager()
IWritableItemDefManager *Server::getWritableItemDefManager()
{
return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
IWritableNodeDefManager *Server::getWritableNodeDefManager()
{
return m_nodedef;
}
IWritableCraftDefManager* Server::getWritableCraftDefManager()
IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
return m_craftdef;
}
const ModSpec* Server::getModSpec(const std::string &modname) const
const ModSpec *Server::getModSpec(const std::string &modname) const
{
for(std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
std::vector<ModSpec>::const_iterator it;
for (it = m_mods.begin(); it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (mod.name == modname)
return &mod;
}
return NULL;
}
void Server::getModNames(std::vector<std::string> &modlist)
{
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) {
modlist.push_back(i->name);
}
std::vector<ModSpec>::iterator it;
for (it = m_mods.begin(); it != m_mods.end(); ++it)
modlist.push_back(it->name);
}
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";