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Fix code style from recent commits and add misc. optimizations
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@ -267,11 +267,11 @@ public:
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void spawnParticle(const char *playername,
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, std::string texture);
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bool collisiondetection, bool vertical, const std::string &texture);
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void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, std::string texture);
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bool collisiondetection, bool vertical, const std::string &texture);
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u32 addParticleSpawner(const char *playername,
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u16 amount, float spawntime,
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@ -280,7 +280,7 @@ public:
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, std::string texture);
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bool collisiondetection, bool vertical, const std::string &texture);
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u32 addParticleSpawnerAll(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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@ -288,7 +288,7 @@ public:
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, std::string texture);
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bool collisiondetection, bool vertical, const std::string &texture);
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void deleteParticleSpawner(const char *playername, u32 id);
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void deleteParticleSpawnerAll(u32 id);
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