diff --git a/src/game.cpp b/src/game.cpp index b8d86be47..416b097fb 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2562,7 +2562,7 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event, void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) { LocalPlayer *player = client->getEnv().getLocalPlayer(); - auto hud_server_to_client = client->getHUDTranslationMap(); + auto &hud_server_to_client = client->getHUDTranslationMap(); u32 server_id = event->hudadd.server_id; // ignore if we already have a HUD with that ID