Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)

Keep code and use version check instead, for backwards compatibility
This commit is contained in:
paradust7 2022-04-28 09:52:19 -07:00 committed by GitHub
parent 7f4fc6f8a7
commit 7e18a1f1be
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 0 deletions

View File

@ -907,7 +907,10 @@ private:
bool m_does_lost_focus_pause_game = false;
#if IRRLICHT_VERSION_MT_REVISION < 5
int m_reset_HW_buffer_counter = 0;
#endif
#ifdef HAVE_TOUCHSCREENGUI
bool m_cache_hold_aux1;
#endif
@ -3990,6 +3993,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
==================== End scene ====================
*/
#if IRRLICHT_VERSION_MT_REVISION < 5
if (++m_reset_HW_buffer_counter > 500) {
/*
Periodically remove all mesh HW buffers.
@ -4011,6 +4015,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
driver->removeAllHardwareBuffers();
m_reset_HW_buffer_counter = 0;
}
#endif
driver->endScene();

View File

@ -1390,12 +1390,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
#if IRRLICHT_VERSION_MT_REVISION < 5
if (m_enable_vbo) {
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
}
#endif
m->drop();
}
delete m_minimap_mapblock;