From 7e21cec55bba7e5507cc84c2a53895429b812aff Mon Sep 17 00:00:00 2001 From: Paramat Date: Wed, 29 Aug 2018 22:00:49 +0100 Subject: [PATCH] Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399) Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce player in-game blindness, especially useful for combat situations. It is also visually more comfortable. Camera hurt tilt is made slightly shorter to match in duration. Both flash and camera tilt are now of similar length to a typical damage sound, such as the one used by Minetest Game which is 0.27s. The 3 effects become more synchronised and unified. --- src/game.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index fbfbdd547..34606172c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3833,23 +3833,23 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, /* Damage flash */ - if (runData.damage_flash > 0.0) { + if (runData.damage_flash > 0.0f) { video::SColor color(runData.damage_flash, 180, 0, 0); driver->draw2DRectangle(color, core::rect(0, 0, screensize.X, screensize.Y), NULL); - runData.damage_flash -= 100.0 * dtime; + runData.damage_flash -= 384.0f * dtime; } /* Damage camera tilt */ - if (player->hurt_tilt_timer > 0.0) { - player->hurt_tilt_timer -= dtime * 5; + if (player->hurt_tilt_timer > 0.0f) { + player->hurt_tilt_timer -= dtime * 6.0f; - if (player->hurt_tilt_timer < 0) - player->hurt_tilt_strength = 0; + if (player->hurt_tilt_timer < 0.0f) + player->hurt_tilt_strength = 0.0f; } /*