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Return texture filter settings to previous state

This partially reverts commit 72ef90885d.

fixes #14007
This commit is contained in:
sfan5
2023-11-19 20:28:37 +01:00
committed by SmallJoker
parent 36f4953502
commit 7f9326805c
5 changed files with 76 additions and 16 deletions

View File

@ -381,15 +381,15 @@ enable_3d_clouds (3D clouds) bool true
[**Filtering and Antialiasing]
# Use mipmaps when scaling textures down. May slightly increase performance,
# Use mipmaps when scaling textures. May slightly increase performance,
# especially when using a high-resolution texture pack.
# Gamma-correct downscaling is not supported.
mip_map (Mipmapping) bool false
# Use bilinear filtering when scaling textures down.
# Use bilinear filtering when scaling textures.
bilinear_filter (Bilinear filtering) bool false
# Use trilinear filtering when scaling textures down.
# Use trilinear filtering when scaling textures.
# If both bilinear and trilinear filtering are enabled, trilinear filtering
# is applied.
trilinear_filter (Trilinear filtering) bool false
@ -1827,7 +1827,14 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
# Warning: This option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# The base node texture size used for world-aligned texture autoscaling.
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Base texture size) int 64 1 32768
# Side length of a cube of map blocks that the client will consider together