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Return texture filter settings to previous state
This partially reverts commit 72ef90885d
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fixes #14007
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@ -381,15 +381,15 @@ enable_3d_clouds (3D clouds) bool true
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[**Filtering and Antialiasing]
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# Use mipmaps when scaling textures. May slightly increase performance,
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# especially when using a high-resolution texture pack.
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# Gamma-correct downscaling is not supported.
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mip_map (Mipmapping) bool false
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# Use bilinear filtering when scaling textures down.
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# Use bilinear filtering when scaling textures.
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bilinear_filter (Bilinear filtering) bool false
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# Use trilinear filtering when scaling textures down.
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# Use trilinear filtering when scaling textures.
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# If both bilinear and trilinear filtering are enabled, trilinear filtering
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# is applied.
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trilinear_filter (Trilinear filtering) bool false
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@ -1827,7 +1827,14 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
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# Warning: This option is EXPERIMENTAL!
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autoscale_mode (Autoscaling mode) enum disable disable,enable,force
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# The base node texture size used for world-aligned texture autoscaling.
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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texture_min_size (Base texture size) int 64 1 32768
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# Side length of a cube of map blocks that the client will consider together
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