Fix full crack texture being shown when releasing dig button

This commit is contained in:
Kahrl 2013-08-06 18:15:40 +02:00
parent 7b13d119ed
commit 7fbc8152bf
1 changed files with 8 additions and 8 deletions

View File

@ -555,7 +555,7 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
// Draw or overlay a crack
static void draw_crack(video::IImage *crack, video::IImage *dst,
bool use_overlay, u32 frame_count, u32 progression,
bool use_overlay, s32 frame_count, s32 progression,
video::IVideoDriver *driver);
// Brighten image
@ -1058,8 +1058,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
bool use_overlay = (part_of_name[6] == 'o');
Strfnd sf(part_of_name);
sf.next(":");
u32 frame_count = stoi(sf.next(":"));
u32 progression = stoi(sf.next(":"));
s32 frame_count = stoi(sf.next(":"));
s32 progression = stoi(sf.next(":"));
/*
Load crack image.
@ -1499,7 +1499,7 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
}
static void draw_crack(video::IImage *crack, video::IImage *dst,
bool use_overlay, u32 frame_count, u32 progression,
bool use_overlay, s32 frame_count, s32 progression,
video::IVideoDriver *driver)
{
// Dimension of destination image
@ -1507,11 +1507,11 @@ static void draw_crack(video::IImage *crack, video::IImage *dst,
// Dimension of original image
core::dimension2d<u32> dim_crack = crack->getDimension();
// Count of crack stages
u32 crack_count = dim_crack.Height / dim_crack.Width;
s32 crack_count = dim_crack.Height / dim_crack.Width;
// Limit frame_count
if(frame_count > dim_dst.Height)
if(frame_count > (s32) dim_dst.Height)
frame_count = dim_dst.Height;
if(frame_count == 0)
if(frame_count < 1)
frame_count = 1;
// Limit progression
if(progression > crack_count-1)
@ -1543,7 +1543,7 @@ static void draw_crack(video::IImage *crack, video::IImage *dst,
// Scale crack image by copying
crack_cropped->copyToScaling(crack_scaled);
// Copy or overlay crack image onto each frame
for(u32 i = 0; i < frame_count; ++i)
for(s32 i = 0; i < frame_count; ++i)
{
v2s32 dst_pos(0, dim_crack_scaled.Height * i);
if(use_overlay)