mirror of https://github.com/minetest/minetest.git
Merge c12272b14e
into 93f4844c9c
This commit is contained in:
commit
8129c5614d
|
@ -33,30 +33,10 @@ local cb_caverns = { "caverns", fgettext("Caverns"),
|
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fgettext("Very large caverns deep in the underground") }
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|
||||
local flag_checkboxes = {
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v5 = {
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||||
cb_caverns,
|
||||
},
|
||||
v7 = {
|
||||
cb_caverns,
|
||||
{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
|
||||
{ "mountains", fgettext("Mountains") },
|
||||
{ "floatlands", fgettext("Floatlands (experimental)"),
|
||||
fgettext("Floating landmasses in the sky") },
|
||||
},
|
||||
carpathian = {
|
||||
cb_caverns,
|
||||
{ "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
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||||
},
|
||||
valleys = {
|
||||
{ "altitude_chill", fgettext("Altitude chill"),
|
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fgettext("Reduces heat with altitude") },
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{ "altitude_dry", fgettext("Altitude dry"),
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fgettext("Reduces humidity with altitude") },
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{ "humid_rivers", fgettext("Humid rivers"),
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fgettext("Increases humidity around rivers") },
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{ "vary_river_depth", fgettext("Vary river depth"),
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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flat = {
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cb_caverns,
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{ "hills", fgettext("Hills") },
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@ -66,14 +46,35 @@ local flag_checkboxes = {
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{ "terrain", fgettext("Additional terrain"),
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fgettext("Generate non-fractal terrain: Oceans and underground") },
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},
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trailgen = {
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cb_caverns,
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},
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v5 = {
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cb_caverns,
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},
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v6 = {
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{ "trees", fgettext("Trees and jungle grass") },
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{ "flat", fgettext("Flat terrain") },
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{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
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{ "temples", fgettext("Desert temples"),
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fgettext("Different dungeon variant generated in desert biomes (only if dungeons enabled)") },
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-- Biome settings are in mgv6_biomes below
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},
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v7 = {
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cb_caverns,
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{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
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{ "mountains", fgettext("Mountains") },
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{ "floatlands", fgettext("Floatlands (experimental)"),
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fgettext("Floating landmasses in the sky") },
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},
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valleys = {
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{ "altitude_chill", fgettext("Altitude chill"),
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fgettext("Reduces heat with altitude") },
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{ "altitude_dry", fgettext("Altitude dry"),
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fgettext("Reduces humidity with altitude") },
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{ "humid_rivers", fgettext("Humid rivers"),
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fgettext("Increases humidity around rivers") },
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{ "vary_river_depth", fgettext("Vary river depth"),
|
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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}
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|
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local mgv6_biomes = {
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|
@ -281,7 +282,7 @@ local function create_world_formspec(dialogdata)
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end
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|
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local retval =
|
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"size[12.25,7.4,true]" ..
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||||
"size[12.25,7,true]" ..
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|
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-- Left side
|
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"container[0,0]"..
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@ -323,10 +324,8 @@ local function create_world_formspec(dialogdata)
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"container_end[]"..
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|
||||
-- Menu buttons
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"container[0,6.9]"..
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"button[3.25,0;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[6.25,0;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
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"container_end[]"
|
||||
"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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||||
"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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||||
|
||||
return retval
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|
||||
|
@ -389,13 +388,14 @@ local function create_world_buttonhandler(this, fields)
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|||
fixed_map_seed = this.data.seed,
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mg_name = this.data.mg,
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mg_flags = table_to_flags(this.data.flags.main),
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mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
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mgflat_spflags = table_to_flags(this.data.flags.flat),
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mgfractal_spflags = table_to_flags(this.data.flags.fractal),
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mgtrailgen_spflags = table_to_flags(this.data.flags.trailgen),
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mgv5_spflags = table_to_flags(this.data.flags.v5),
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mgv6_spflags = table_to_flags(this.data.flags.v6),
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mgv7_spflags = table_to_flags(this.data.flags.v7),
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mgfractal_spflags = table_to_flags(this.data.flags.fractal),
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mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
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||||
mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
|
||||
mgflat_spflags = table_to_flags(this.data.flags.flat),
|
||||
}
|
||||
message = core.create_world(worldname, game.id, settings)
|
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end
|
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|
@ -472,13 +472,14 @@ function create_create_world_dlg()
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mg = core.settings:get("mg_name"),
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flags = {
|
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main = core.settings:get_flags("mg_flags"),
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carpathian = core.settings:get_flags("mgcarpathian_spflags"),
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flat = core.settings:get_flags("mgflat_spflags"),
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fractal = core.settings:get_flags("mgfractal_spflags"),
|
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trailgen = core.settings:get_flags("mgtrailgen_spflags"),
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v5 = core.settings:get_flags("mgv5_spflags"),
|
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v6 = core.settings:get_flags("mgv6_spflags"),
|
||||
v7 = core.settings:get_flags("mgv7_spflags"),
|
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fractal = core.settings:get_flags("mgfractal_spflags"),
|
||||
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
|
||||
valleys = core.settings:get_flags("mgvalleys_spflags"),
|
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flat = core.settings:get_flags("mgflat_spflags"),
|
||||
}
|
||||
}
|
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|
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|
|
|
@ -992,7 +992,7 @@ fixed_map_seed (Fixed map seed) string
|
|||
# Creating a world in the main menu will override this.
|
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# Current mapgens in a highly unstable state:
|
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# - The optional floatlands of v7 (disabled by default).
|
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mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
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mg_name (Mapgen name) enum v7 v7,valleys,carpathian,trailgen,v5,flat,fractal,singlenode,v6
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|
||||
# Water surface level of the world.
|
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water_level (Water level) int 1 -31000 31000
|
||||
|
@ -1100,8 +1100,7 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
|
|||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
# The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead.
|
||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees,notemples
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||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
||||
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the 'snowbiomes' flag is enabled, this is ignored.
|
||||
|
@ -1128,7 +1127,7 @@ mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500,
|
|||
mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
|
||||
|
||||
# Defines distribution of higher terrain.
|
||||
mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
|
||||
mgv6_np_height_select (Height select noise) noise_params_2d 0, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
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||||
|
||||
# Varies depth of biome surface nodes.
|
||||
mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
|
||||
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@ -1610,6 +1609,66 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
|
|||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen Trailgen]
|
||||
|
||||
# Map generation attributes specific to Mapgen trailgen.
|
||||
mgtrailgen_spflags (Mapgen Trailgen specific flags) flags caverns caverns,nocaverns
|
||||
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||||
# Y of upper limit of large caves.
|
||||
mgtrailgen_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgtrailgen_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgtrailgen_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
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mgtrailgen_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgtrailgen_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
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mgtrailgen_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
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|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgtrailgen_cave_width (Cave width) float 0.09
|
||||
|
||||
# Y-level of cavern upper limit.
|
||||
mgtrailgen_cavern_limit (Cavern limit) int -256
|
||||
|
||||
# Y-distance over which caverns expand to full size.
|
||||
mgtrailgen_cavern_taper (Cavern taper) int 256
|
||||
|
||||
# Defines full size of caverns, smaller values create larger caverns.
|
||||
mgtrailgen_cavern_threshold (Cavern threshold) float 0.7
|
||||
|
||||
# Lower Y limit of dungeons.
|
||||
mgtrailgen_dungeon_ymin (Dungeon minimum Y) int -31000
|
||||
|
||||
# Upper Y limit of dungeons.
|
||||
mgtrailgen_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
|
||||
[**Noises]
|
||||
|
||||
# Y-level of lower terrain and seabed.
|
||||
mgtrailgen_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
|
||||
|
||||
# Y-level of higher terrain that creates cliffs.
|
||||
mgtrailgen_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
|
||||
|
||||
# Varies steepness of cliffs.
|
||||
mgtrailgen_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
|
||||
|
||||
# Defines distribution of higher terrain.
|
||||
mgtrailgen_np_height_select (Height select noise) noise_params_2d 0, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
|
||||
|
||||
# Variation of biome filler depth.
|
||||
mgtrailgen_np_filler_depth (Filler Depth) noise_params_2d 1, 2, (200, 200, 200), 91013, 3, 0.7, 2.0, eased
|
||||
|
||||
[*Mapgen Valleys]
|
||||
|
||||
# Map generation attributes specific to Mapgen Valleys.
|
||||
|
@ -1704,7 +1763,6 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
|
|||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
|
||||
[Advanced]
|
||||
|
||||
[*Developer Options]
|
||||
|
|
|
@ -6,6 +6,7 @@ set(mapgen_SRCS
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_flat.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_fractal.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_singlenode.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_trailgen.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_v5.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_v6.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mapgen_v7.cpp
|
||||
|
|
|
@ -44,11 +44,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mapgen_carpathian.h"
|
||||
#include "mapgen_flat.h"
|
||||
#include "mapgen_fractal.h"
|
||||
#include "mapgen_singlenode.h"
|
||||
#include "mapgen_trailgen.h"
|
||||
#include "mapgen_v5.h"
|
||||
#include "mapgen_v6.h"
|
||||
#include "mapgen_v7.h"
|
||||
#include "mapgen_valleys.h"
|
||||
#include "mapgen_singlenode.h"
|
||||
#include "cavegen.h"
|
||||
#include "dungeongen.h"
|
||||
|
||||
|
@ -93,6 +94,7 @@ static MapgenDesc g_reg_mapgens[] = {
|
|||
{"v7", true},
|
||||
{"valleys", true},
|
||||
{"carpathian", true},
|
||||
{"trailgen", true},
|
||||
{"v5", true},
|
||||
{"flat", true},
|
||||
{"fractal", true},
|
||||
|
@ -175,6 +177,8 @@ Mapgen *Mapgen::createMapgen(MapgenType mgtype, MapgenParams *params,
|
|||
return new MapgenFractal((MapgenFractalParams *)params, emerge);
|
||||
case MAPGEN_SINGLENODE:
|
||||
return new MapgenSinglenode((MapgenSinglenodeParams *)params, emerge);
|
||||
case MAPGEN_TRAILGEN:
|
||||
return new MapgenTrailgen((MapgenTrailgenParams *)params, emerge);
|
||||
case MAPGEN_V5:
|
||||
return new MapgenV5((MapgenV5Params *)params, emerge);
|
||||
case MAPGEN_V6:
|
||||
|
@ -200,6 +204,8 @@ MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
|
|||
return new MapgenFractalParams;
|
||||
case MAPGEN_SINGLENODE:
|
||||
return new MapgenSinglenodeParams;
|
||||
case MAPGEN_TRAILGEN:
|
||||
return new MapgenTrailgenParams;
|
||||
case MAPGEN_V5:
|
||||
return new MapgenV5Params;
|
||||
case MAPGEN_V6:
|
||||
|
|
|
@ -118,6 +118,7 @@ enum MapgenType {
|
|||
MAPGEN_V7,
|
||||
MAPGEN_VALLEYS,
|
||||
MAPGEN_CARPATHIAN,
|
||||
MAPGEN_TRAILGEN,
|
||||
MAPGEN_V5,
|
||||
MAPGEN_FLAT,
|
||||
MAPGEN_FRACTAL,
|
||||
|
@ -161,9 +162,9 @@ private:
|
|||
If a feature exposed by a public member pointer is not supported by a
|
||||
certain mapgen, it must be set to NULL.
|
||||
|
||||
Apart from makeChunk, getGroundLevelAtPoint, and getSpawnLevelAtPoint, all
|
||||
methods can be used by constructing a Mapgen base class and setting the
|
||||
appropriate public members (e.g. vm, ndef, and so on).
|
||||
Apart from makeChunk and getSpawnLevelAtPoint, all methods can be used by
|
||||
constructing a Mapgen base class and setting the appropriate public members
|
||||
(e.g. vm, ndef, and so on).
|
||||
*/
|
||||
class Mapgen {
|
||||
public:
|
||||
|
@ -240,7 +241,6 @@ public:
|
|||
void spreadLight(const v3s16 &nmin, const v3s16 &nmax);
|
||||
|
||||
virtual void makeChunk(BlockMakeData *data) {}
|
||||
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
|
||||
|
||||
// getSpawnLevelAtPoint() is a function within each mapgen that returns a
|
||||
// suitable y co-ordinate for player spawn ('suitable' usually meaning
|
||||
|
|
|
@ -0,0 +1,354 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2015-2020 paramat
|
||||
Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
Copyright (C) 2021-2022 cartmic, Michael Carter
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
|
||||
#include "mapgen.h"
|
||||
#include "voxel.h"
|
||||
#include "noise.h"
|
||||
#include "mapblock.h"
|
||||
#include "mapnode.h"
|
||||
#include "map.h"
|
||||
#include "nodedef.h"
|
||||
#include "voxelalgorithms.h"
|
||||
//#include "profiler.h" // For TimeTaker
|
||||
#include "settings.h"
|
||||
#include "emerge.h"
|
||||
#include "dungeongen.h"
|
||||
#include "cavegen.h"
|
||||
#include "mg_biome.h"
|
||||
#include "mg_ore.h"
|
||||
#include "mg_decoration.h"
|
||||
#include "mapgen_trailgen.h"
|
||||
|
||||
FlagDesc flagdesc_mapgen_trailgen[] = {
|
||||
{"caverns", MGTRAILGEN_CAVERNS},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
MapgenTrailgen::MapgenTrailgen(MapgenTrailgenParams *params, EmergeParams *emerge)
|
||||
: MapgenBasic(MAPGEN_TRAILGEN, params, emerge)
|
||||
{
|
||||
ystride = csize.X;
|
||||
|
||||
spflags = params->spflags;
|
||||
cave_width = params->cave_width;
|
||||
small_cave_num_min = params->small_cave_num_min;
|
||||
small_cave_num_max = params->small_cave_num_max;
|
||||
large_cave_num_min = params->large_cave_num_min;
|
||||
large_cave_num_max = params->large_cave_num_max;
|
||||
large_cave_depth = params->large_cave_depth;
|
||||
large_cave_flooded = params->large_cave_flooded;
|
||||
cavern_limit = params->cavern_limit;
|
||||
cavern_taper = params->cavern_taper;
|
||||
cavern_threshold = params->cavern_threshold;
|
||||
dungeon_ymin = params->dungeon_ymin;
|
||||
dungeon_ymax = params->dungeon_ymax;
|
||||
|
||||
// 2D noise
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Z);
|
||||
noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
|
||||
|
||||
// 3D noise
|
||||
MapgenBasic::np_cave1 = params->np_cave1;
|
||||
MapgenBasic::np_cave2 = params->np_cave2;
|
||||
MapgenBasic::np_cavern = params->np_cavern;
|
||||
MapgenBasic::np_dungeons = params->np_dungeons;
|
||||
}
|
||||
|
||||
|
||||
MapgenTrailgen::~MapgenTrailgen()
|
||||
{
|
||||
delete noise_terrain_base;
|
||||
delete noise_terrain_higher;
|
||||
delete noise_steepness;
|
||||
delete noise_height_select;
|
||||
delete noise_filler_depth;
|
||||
}
|
||||
|
||||
MapgenTrailgenParams::MapgenTrailgenParams() :
|
||||
np_terrain_base (-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0),
|
||||
np_terrain_higher (20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0),
|
||||
np_steepness (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0),
|
||||
np_height_select (0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0),
|
||||
np_filler_depth (1, 2, v3f(200.0, 200.0, 200.0), 91013, 3, 0.7, 2.0),
|
||||
np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
|
||||
np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
|
||||
np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
|
||||
np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
|
||||
{
|
||||
}
|
||||
|
||||
void MapgenTrailgenParams::readParams(const Settings *settings)
|
||||
{
|
||||
settings->getFlagStrNoEx("mgtrailgen_spflags", spflags, flagdesc_mapgen_trailgen);
|
||||
settings->getU16NoEx("mgtrailgen_small_cave_num_min", small_cave_num_min);
|
||||
settings->getU16NoEx("mgtrailgen_small_cave_num_max", small_cave_num_max);
|
||||
settings->getU16NoEx("mgtrailgen_large_cave_num_min", large_cave_num_min);
|
||||
settings->getU16NoEx("mgtrailgen_large_cave_num_max", large_cave_num_max);
|
||||
settings->getS16NoEx("mgtrailgen_large_cave_depth", large_cave_depth);
|
||||
settings->getFloatNoEx("mgtrailgen_large_cave_flooded", large_cave_flooded);
|
||||
settings->getFloatNoEx("mgtrailgen_cave_width", cave_width);
|
||||
settings->getS16NoEx("mgtrailgen_cavern_limit", cavern_limit);
|
||||
settings->getS16NoEx("mgtrailgen_cavern_taper", cavern_taper);
|
||||
settings->getFloatNoEx("mgtrailgen_cavern_threshold", cavern_threshold);
|
||||
settings->getS16NoEx("mgtrailgen_dungeon_ymin", dungeon_ymin);
|
||||
settings->getS16NoEx("mgtrailgen_dungeon_ymax", dungeon_ymax);
|
||||
|
||||
settings->getNoiseParams("mgtrailgen_np_terrain_base", np_terrain_base);
|
||||
settings->getNoiseParams("mgtrailgen_np_terrain_higher", np_terrain_higher);
|
||||
settings->getNoiseParams("mgtrailgen_np_steepness", np_steepness);
|
||||
settings->getNoiseParams("mgtrailgen_np_height_select", np_height_select);
|
||||
settings->getNoiseParams("mgtrailgen_np_filler_depth", np_filler_depth);
|
||||
settings->getNoiseParams("mgtrailgen_np_cavern", np_cavern);
|
||||
settings->getNoiseParams("mgtrailgen_np_cave1", np_cave1);
|
||||
settings->getNoiseParams("mgtrailgen_np_cave2", np_cave2);
|
||||
settings->getNoiseParams("mgtrailgen_np_dungeons", np_dungeons);
|
||||
}
|
||||
|
||||
void MapgenTrailgenParams::writeParams(Settings *settings) const
|
||||
{
|
||||
settings->setFlagStr("mgtrailgen_spflags", spflags, flagdesc_mapgen_trailgen);
|
||||
settings->setU16("mgtrailgen_small_cave_num_min", small_cave_num_min);
|
||||
settings->setU16("mgtrailgen_small_cave_num_max", small_cave_num_max);
|
||||
settings->setU16("mgtrailgen_large_cave_num_min", large_cave_num_min);
|
||||
settings->setU16("mgtrailgen_large_cave_num_max", large_cave_num_max);
|
||||
settings->setS16("mgtrailgen_large_cave_depth", large_cave_depth);
|
||||
settings->setFloat("mgtrailgen_large_cave_flooded", large_cave_flooded);
|
||||
settings->setFloat("mgtrailgen_cave_width", cave_width);
|
||||
settings->setS16("mgtrailgen_cavern_limit", cavern_limit);
|
||||
settings->setS16("mgtrailgen_cavern_taper", cavern_taper);
|
||||
settings->setFloat("mgtrailgen_cavern_threshold", cavern_threshold);
|
||||
settings->setS16("mgtrailgen_dungeon_ymin", dungeon_ymin);
|
||||
settings->setS16("mgtrailgen_dungeon_ymax", dungeon_ymax);
|
||||
|
||||
settings->setNoiseParams("mgtrailgen_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgtrailgen_np_terrain_higher", np_terrain_higher);
|
||||
settings->setNoiseParams("mgtrailgen_np_steepness", np_steepness);
|
||||
settings->setNoiseParams("mgtrailgen_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgtrailgen_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mgtrailgen_np_cavern", np_cavern);
|
||||
settings->setNoiseParams("mgtrailgen_np_cave1", np_cave1);
|
||||
settings->setNoiseParams("mgtrailgen_np_cave2", np_cave2);
|
||||
settings->setNoiseParams("mgtrailgen_np_dungeons", np_dungeons);
|
||||
}
|
||||
|
||||
void MapgenTrailgenParams::setDefaultSettings(Settings *settings)
|
||||
{
|
||||
settings->setDefault("mgtrailgen_spflags", flagdesc_mapgen_trailgen,
|
||||
MGTRAILGEN_CAVERNS);
|
||||
}
|
||||
|
||||
void MapgenTrailgen::makeChunk(BlockMakeData *data)
|
||||
{
|
||||
// Pre-conditions
|
||||
assert(data->vmanip);
|
||||
assert(data->nodedef);
|
||||
|
||||
//TimeTaker t("makeChunk");
|
||||
|
||||
this->generating = true;
|
||||
this->vm = data->vmanip;
|
||||
this->ndef = data->nodedef;
|
||||
|
||||
// Use minimum block coords for old code that assumes a single block
|
||||
v3s16 blockpos_min = data->blockpos_min;
|
||||
v3s16 blockpos_max = data->blockpos_max;
|
||||
|
||||
// Area of central chunk
|
||||
node_min = blockpos_min * MAP_BLOCKSIZE;
|
||||
node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
||||
|
||||
// Full allocated area
|
||||
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
|
||||
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
||||
|
||||
blockseed = getBlockSeed2(full_node_min, seed);
|
||||
|
||||
// Make some noise
|
||||
calculateNoise();
|
||||
|
||||
// Generate base terrain
|
||||
s16 stone_surface_max_y = generateTerrain();
|
||||
|
||||
// Create heightmap
|
||||
updateHeightmap(node_min, node_max);
|
||||
|
||||
// Init biome generator, place biome-specific nodes, and build biomemap
|
||||
if (flags & MG_BIOMES) {
|
||||
biomegen->calcBiomeNoise(node_min);
|
||||
generateBiomes();
|
||||
}
|
||||
|
||||
// Generate tunnels, caverns and large randomwalk caves
|
||||
if (flags & MG_CAVES) {
|
||||
// Generate tunnels first as caverns confuse them
|
||||
generateCavesNoiseIntersection(stone_surface_max_y);
|
||||
|
||||
// Generate caverns
|
||||
bool near_cavern = false;
|
||||
if (spflags & MGTRAILGEN_CAVERNS)
|
||||
near_cavern = generateCavernsNoise(stone_surface_max_y);
|
||||
|
||||
// Generate large randomwalk caves
|
||||
if (near_cavern)
|
||||
// Disable large randomwalk caves in this mapchunk by setting
|
||||
// 'large cave depth' to world base. Avoids excessive liquid in
|
||||
// large caverns and floating blobs of overgenerated liquid.
|
||||
generateCavesRandomWalk(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
|
||||
else
|
||||
generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
|
||||
}
|
||||
|
||||
// Generate the registered ores
|
||||
if (flags & MG_ORES)
|
||||
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
||||
|
||||
if (flags & MG_DUNGEONS)
|
||||
generateDungeons(stone_surface_max_y);
|
||||
|
||||
// Generate the registered decorations
|
||||
if (flags & MG_DECORATIONS)
|
||||
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
|
||||
|
||||
// Sprinkle some dust on top after everything else was generated
|
||||
if (flags & MG_BIOMES)
|
||||
dustTopNodes();
|
||||
|
||||
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
||||
|
||||
if (flags & MG_LIGHT)
|
||||
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
|
||||
full_node_min, full_node_max);
|
||||
|
||||
this->generating = false;
|
||||
|
||||
//printf("makeChunk: %dms\n", t.stop());
|
||||
}
|
||||
|
||||
float MapgenTrailgen::baseTerrainLevel(float terrain_base, float terrain_higher,
|
||||
float steepness, float height_select)
|
||||
{
|
||||
float base = 1 + terrain_base;
|
||||
float higher = 1 + terrain_higher;
|
||||
|
||||
// Limit higher ground level to at least base
|
||||
if (higher < base)
|
||||
higher = base;
|
||||
|
||||
// Steepness factor of cliffs
|
||||
float b = steepness;
|
||||
b = rangelim(b, 0.0, 1000.0);
|
||||
b = 5 * b * b * b * b * b * b * b;
|
||||
b = rangelim(b, 0.5, 1000.0);
|
||||
|
||||
// Values 1.5...100 give quite horrible looking slopes
|
||||
if (b > 1.5 && b < 100.0)
|
||||
b = (b < 10.0) ? 1.5 : 100.0;
|
||||
|
||||
float a_off = -0.20; // Offset to more low
|
||||
float a = 0.5 + b * (a_off + height_select);
|
||||
a = rangelim(a, 0.0, 1.0); // Limit
|
||||
|
||||
return base * (1.0 - a) + higher * a;
|
||||
}
|
||||
|
||||
float MapgenTrailgen::baseTerrainLevelFromNoise(v2s16 p)
|
||||
{
|
||||
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
|
||||
p.X, 0.5, p.Y, 0.5, seed);
|
||||
float terrain_higher = NoisePerlin2D_PO(&noise_terrain_higher->np,
|
||||
p.X, 0.5, p.Y, 0.5, seed);
|
||||
float steepness = NoisePerlin2D_PO(&noise_steepness->np,
|
||||
p.X, 0.5, p.Y, 0.5, seed);
|
||||
float height_select = NoisePerlin2D_PO(&noise_height_select->np,
|
||||
p.X, 0.5, p.Y, 0.5, seed);
|
||||
|
||||
return baseTerrainLevel(terrain_base, terrain_higher, steepness, height_select);
|
||||
}
|
||||
|
||||
float MapgenTrailgen::baseTerrainLevelFromMap(u32 index)
|
||||
{
|
||||
float terrain_base = noise_terrain_base->result[index];
|
||||
float terrain_higher = noise_terrain_higher->result[index];
|
||||
float steepness = noise_steepness->result[index];
|
||||
float height_select = noise_height_select->result[index];
|
||||
|
||||
return baseTerrainLevel(terrain_base, terrain_higher, steepness, height_select);
|
||||
}
|
||||
|
||||
int MapgenTrailgen::getSpawnLevelAtPoint(v2s16 p)
|
||||
{
|
||||
// y + 2 because y is surface level and due to biome 'dust'
|
||||
s16 level_at_point = baseTerrainLevelFromNoise(p) + 2;
|
||||
if (level_at_point <= water_level || level_at_point > water_level + 16)
|
||||
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
|
||||
|
||||
return level_at_point;
|
||||
}
|
||||
|
||||
s16 MapgenTrailgen::generateTerrain()
|
||||
{
|
||||
MapNode n_air(CONTENT_AIR);
|
||||
MapNode n_stone(c_stone);
|
||||
MapNode n_water(c_water_source);
|
||||
|
||||
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
||||
|
||||
u32 index = 0;
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
s16 surface_y = (s16)baseTerrainLevelFromMap(index);
|
||||
|
||||
if (surface_y > stone_surface_max_y)
|
||||
stone_surface_max_y = surface_y;
|
||||
|
||||
const v3s16 &em = vm->m_area.getExtent();
|
||||
u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
|
||||
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
||||
if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
|
||||
if (y <= surface_y) {
|
||||
vm->m_data[vi] = n_stone;
|
||||
} else if (y <= water_level) {
|
||||
vm->m_data[vi] = n_water;
|
||||
} else {
|
||||
vm->m_data[vi] = n_air;
|
||||
}
|
||||
}
|
||||
VoxelArea::add_y(em, vi, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return stone_surface_max_y;
|
||||
}
|
||||
|
||||
void MapgenTrailgen::calculateNoise()
|
||||
{
|
||||
s16 x = node_min.X;
|
||||
s16 z = node_min.Z;
|
||||
|
||||
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
|
||||
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
|
||||
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);
|
||||
noise_height_select->perlinMap2D_PO(x, 0.5, z, 0.5);
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2015-2020 paramat
|
||||
Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
Copyright (C) 2021-2022 cartmic, Michael Carter
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "mapgen.h"
|
||||
|
||||
#define MGTRAILGEN_CAVERNS 0x01
|
||||
|
||||
class BiomeManager;
|
||||
|
||||
extern FlagDesc flagdesc_mapgen_trailgen[];
|
||||
|
||||
struct MapgenTrailgenParams : public MapgenParams
|
||||
{
|
||||
float cave_width = 0.09f;
|
||||
u16 small_cave_num_min = 0;
|
||||
u16 small_cave_num_max = 0;
|
||||
u16 large_cave_num_min = 0;
|
||||
u16 large_cave_num_max = 2;
|
||||
s16 large_cave_depth = -33;
|
||||
float large_cave_flooded = 0.5f;
|
||||
s16 cavern_limit = -256;
|
||||
s16 cavern_taper = 256;
|
||||
float cavern_threshold = 0.7f;
|
||||
s16 dungeon_ymin = -31000;
|
||||
s16 dungeon_ymax = 31000;
|
||||
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_higher;
|
||||
NoiseParams np_steepness;
|
||||
NoiseParams np_height_select;
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_cavern;
|
||||
NoiseParams np_cave1;
|
||||
NoiseParams np_cave2;
|
||||
NoiseParams np_dungeons;
|
||||
|
||||
MapgenTrailgenParams();
|
||||
~MapgenTrailgenParams() = default;
|
||||
|
||||
void readParams(const Settings *settings);
|
||||
void writeParams(Settings *settings) const;
|
||||
void setDefaultSettings(Settings *settings);
|
||||
};
|
||||
|
||||
class MapgenTrailgen : public MapgenBasic
|
||||
{
|
||||
public:
|
||||
MapgenTrailgen(MapgenTrailgenParams *params, EmergeParams *emerge);
|
||||
virtual ~MapgenTrailgen() override;
|
||||
|
||||
virtual MapgenType getType() const override { return MAPGEN_TRAILGEN; }
|
||||
|
||||
virtual void makeChunk(BlockMakeData *data) override;
|
||||
|
||||
float baseTerrainLevel(float terrain_base, float terrain_higher,
|
||||
float steepness, float height_select);
|
||||
|
||||
float baseTerrainLevelFromNoise(v2s16 p);
|
||||
float baseTerrainLevelFromMap(u32 index);
|
||||
|
||||
virtual int getSpawnLevelAtPoint(v2s16 p) override;
|
||||
|
||||
s16 generateTerrain();
|
||||
void calculateNoise();
|
||||
|
||||
private:
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_higher;
|
||||
Noise *noise_steepness;
|
||||
Noise *noise_height_select;
|
||||
};
|
Loading…
Reference in New Issue