Add clouds to all loading screens and better progress handling

This commit is contained in:
Zeg9 2013-05-09 18:23:48 +02:00 committed by PilzAdam
parent d859ad7ed7
commit 81c863ac4d
3 changed files with 163 additions and 81 deletions

View File

@ -396,12 +396,11 @@ PointedThing getPointedThing(Client *client, v3f player_position,
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
With drawsmgr, you can for example draw clouds
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
IrrlichtDevice* device, gui::IGUIFont* font,
int percent=-1, bool drawsmgr=false)
float dtime=0 ,int percent=0, bool clouds=true)
{
video::IVideoDriver* driver = device->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
@ -415,11 +414,13 @@ void draw_load_screen(const std::wstring &text,
loadingtext, textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
if (drawsmgr)
bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
if (cloud_menu_background)
{
g_menuclouds->step(dtime*3);
g_menuclouds->render();
driver->beginScene(true, true, video::SColor(255,140,186,250));
scene::ISceneManager* smgr = device->getSceneManager();
smgr->drawAll();
g_menucloudsmgr->drawAll();
}
else
driver->beginScene(true, true, video::SColor(255,0,0,0));
@ -428,7 +429,7 @@ void draw_load_screen(const std::wstring &text,
core::vector2d<s32> barsize(256,32);
core::rect<s32> barrect(center-barsize/2, center+barsize/2);
driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
driver->draw2DRectangle(video::SColor(255,0,0,0), core::rect<s32> (
driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
barrect.UpperLeftCorner+1,
barrect.LowerRightCorner-1), NULL); // black inside the bar
driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
@ -907,7 +908,11 @@ void the_game(
Draw "Loading" screen
*/
draw_load_screen(L"Loading...", device, font);
{
wchar_t* text = wgettext("Loading...");
draw_load_screen(text, device, font,0,0);
delete[] text;
}
// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
@ -964,7 +969,9 @@ void the_game(
*/
if(address == ""){
draw_load_screen(L"Creating server...", device, font);
wchar_t* text = wgettext("Creating server....");
draw_load_screen(text, device, font,0,25);
delete[] text;
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath, gamespec,
simple_singleplayer_mode);
@ -977,7 +984,11 @@ void the_game(
Create client
*/
draw_load_screen(L"Creating client...", device, font);
{
wchar_t* text = wgettext("Creating client...");
draw_load_screen(text, device, font,0,50);
delete[] text;
}
infostream<<"Creating client"<<std::endl;
MapDrawControl draw_control;
@ -987,8 +998,12 @@ void the_game(
// Client acts as our GameDef
IGameDef *gamedef = &client;
draw_load_screen(L"Resolving address...", device, font);
{
wchar_t* text = wgettext("Resolving address...");
draw_load_screen(text, device, font,0,75);
delete[] text;
}
Address connect_address(0,0,0,0, port);
try{
if(address == "")
@ -1020,15 +1035,26 @@ void the_game(
bool could_connect = false;
bool connect_aborted = false;
try{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();
float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(frametime);
client.step(dtime);
if(server != NULL)
server->step(frametime);
server->step(dtime);
// End condition
if(client.connectedAndInitialized()){
@ -1049,15 +1075,37 @@ void the_game(
}
// Display status
std::wostringstream ss;
ss<<L"Connecting to server... (press Escape to cancel)\n";
std::wstring animation = L"/-\\|";
ss<<animation[(int)(time_counter/0.2)%4];
draw_load_screen(ss.str(), device, font);
{
wchar_t* text = wgettext("Connecting to server...");
draw_load_screen(text, device, font, dtime, 100);
delete[] text;
}
// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}
catch(con::PeerNotFoundException &e)
@ -1081,32 +1129,26 @@ void the_game(
bool got_content = false;
bool content_aborted = false;
{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();
scene::ISceneManager* smgr = device->getSceneManager();
Clouds *clouds = 0;
if (g_settings->getBool("menu_clouds"))
{
// add clouds
clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
}
float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(frametime);
client.step(dtime);
if(server != NULL)
server->step(frametime);
server->step(dtime);
// End condition
if(client.texturesReceived() &&
@ -1128,30 +1170,52 @@ void the_game(
}
// Display status
std::wostringstream ss;
std::ostringstream ss;
int progress=0;
if (!client.itemdefReceived())
ss << L"Item definitions...";
else if (!client.nodedefReceived())
ss << L"Node definitions...";
else
ss << L"Media (" << (int)(client.mediaReceiveProgress()*100+0.5) << L"%)...";
if (clouds != 0)
{
clouds->step(frametime*3);
clouds->render();
ss << "Item definitions...";
progress = 0;
}
else if (!client.nodedefReceived())
{
ss << "Node definitions...";
progress = 25;
}
else
{
ss << "Media...";
progress = 50+client.mediaReceiveProgress()*50+0.5;
}
wchar_t* text = wgettext(ss.str().c_str());
draw_load_screen(text, device, font, dtime, progress);
delete[] text;
draw_load_screen(ss.str(), device, font, client.mediaReceiveProgress()*100+0.5, clouds!=0);
// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
}
if (clouds != 0)
{
smgr->addToDeletionQueue(clouds);
clouds->drop();
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}
@ -3278,7 +3342,9 @@ void the_game(
*/
{
/*gui::IGUIStaticText *gui_shuttingdowntext = */
draw_load_screen(L"Shutting down stuff...", device, font);
wchar_t* text = wgettext("Shutting down stuff...");
draw_load_screen(text, device, font, 0, -1, false);
delete[] text;
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();

View File

@ -88,6 +88,10 @@ Settings *g_settings = &main_settings;
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;
/*
Debug streams
*/
@ -1569,6 +1573,19 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
GUI stuff
*/
@ -1744,18 +1761,6 @@ int main(int argc, char *argv[])
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);
// Always create clouds because they may or may not be
// needed based on the game selected
Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
if(error_message != L"")
{
verbosestream<<"error_message = "
@ -1796,7 +1801,7 @@ int main(int argc, char *argv[])
}
// Time calc for the clouds
f32 dtime; // in seconds
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
@ -1811,9 +1816,9 @@ int main(int argc, char *argv[])
if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
clouds->step(dtime*3);
clouds->render();
smgr->drawAll();
g_menuclouds->step(dtime*3);
g_menuclouds->render();
g_menucloudsmgr->drawAll();
drawMenuOverlay(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
@ -1856,8 +1861,6 @@ int main(int argc, char *argv[])
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
clouds->drop();
smgr->clear();
}
playername = wide_to_narrow(menudata.name);
@ -2018,6 +2021,7 @@ int main(int argc, char *argv[])
gamespec,
simple_singleplayer_mode
);
smgr->clear();
} //try
catch(con::PeerNotFoundException &e)
@ -2048,6 +2052,10 @@ int main(int argc, char *argv[])
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
delete input;
/*

View File

@ -28,6 +28,14 @@ extern Settings *g_settings;
class Profiler;
extern Profiler *g_profiler;
// Menu clouds
class Clouds;
extern Clouds *g_menuclouds;
// Scene manager used for menu clouds
namespace irr{namespace scene{class ISceneManager;}}
extern irr::scene::ISceneManager *g_menucloudsmgr;
// Debug streams
#include <fstream>