Biomes/decorations/ores: Make relative to 'water_level' setting

Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level'
argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()'
to allow mapgens to vertically shift the registered biomes, decorations
and ores per-mapchunk.
Will also allow many realm possibilities in future mapgens.
This commit is contained in:
paramat 2017-06-14 02:00:51 +01:00 committed by paramat
parent ef285b2815
commit 8299e4b67e
14 changed files with 90 additions and 43 deletions

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@ -4420,6 +4420,9 @@ Definition tables
-- ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
y_min = -31000,
y_max = 64,
-- ^ Lower and upper limits for ore.
-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
-- ^ relative to y = 0 for minetest.generate_ores().
flags = "",
-- ^ Attributes for this ore generation
noise_threshold = 0.5,
@ -4429,7 +4432,7 @@ Definition tables
-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
random_factor = 1.0,
-- ^ Multiplier of the randomness contribution to the noise value at any
-- given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ This parameter is only valid for ore_type == "vein".
biomes = {"desert", "rainforest"}
-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
@ -4467,6 +4470,7 @@ The Biome API is still in an experimental phase and subject to change.
y_min = 1,
y_max = 31000,
-- ^ Lower and upper limits for biome.
-- ^ Limits are relative to y = water_level - 1.
-- ^ Because biome is not recalculated for every node in a node column
-- ^ some biome materials can exceed their limits, especially stone.
-- ^ For each node column in a mapchunk, biome is only recalculated at column
@ -4509,9 +4513,11 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
y_min = -31000
y_max = 31000
-- ^ Minimum and maximum `y` positions these decorations can be generated at.
-- ^ This parameter refers to the `y` position of the decoration base, so
-- the actual maximum height would be `height_max + size.Y`.
-- ^ Lower and upper limits for decoration.
-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
-- ^ relative to y = 0 for minetest.generate_decorations().
-- ^ This parameter refers to the `y` position of the decoration base, so
-- the actual maximum height would be `height_max + size.Y`.
spawn_by = "default:water",
-- ^ Node (or list of nodes) that the decoration only spawns next to.
-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),

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@ -621,7 +621,7 @@ MapgenBasic::~MapgenBasic()
}
MgStoneType MapgenBasic::generateBiomes()
MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
{
// can't generate biomes without a biome generator!
assert(biomegen);
@ -673,7 +673,10 @@ MgStoneType MapgenBasic::generateBiomes()
(air_above || !biome);
if (is_stone_surface || is_water_surface) {
biome = biomegen->getBiomeAtIndex(index, y);
// Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
s32 relative_y = rangelim(y - biome_zero_level,
-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
biome = biomegen->getBiomeAtIndex(index, relative_y);
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;

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@ -251,7 +251,7 @@ public:
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
virtual MgStoneType generateBiomes();
virtual MgStoneType generateBiomes(s16 biome_zero_level = 0);
virtual void dustTopNodes();
protected:

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@ -242,7 +242,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
@ -266,10 +266,12 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
@ -448,4 +450,4 @@ int MapgenCarpathian::generateTerrain()
}
return stone_surface_max_y;
}
}

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@ -189,7 +189,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
@ -199,10 +199,12 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

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@ -199,7 +199,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
@ -209,10 +209,12 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

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@ -200,7 +200,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
@ -224,10 +224,12 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

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@ -619,10 +619,12 @@ void MapgenV6::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Calculate lighting
if (flags & MG_LIGHT)

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@ -298,7 +298,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
@ -322,10 +322,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

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@ -236,7 +236,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
updateHeightmap(node_min, node_max);
// Place biome-specific nodes and build biomemap
MgStoneType stone_type = generateBiomes();
MgStoneType stone_type = generateBiomes(water_level - 1);
// Cave creation.
if (flags & MG_CAVES)
@ -248,10 +248,12 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

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@ -48,7 +48,7 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax)
v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
{
size_t nplaced = 0;
@ -57,7 +57,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
if (!deco)
continue;
nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
blockseed++;
}
@ -123,8 +123,18 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
}
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
{
// Decoration y_min / y_max is displaced by deco_zero_level or remains
// unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
// considered to have that limit at +-infinity, so we do not alter that limit.
s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
-MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
PcgRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
@ -179,8 +189,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
else
y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
if (y < nmin.Y || y > nmax.Y ||
y < y_min || y > y_max)
if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
continue;
if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {

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@ -70,7 +70,8 @@ public:
virtual void resolveNodeNames();
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
size_t placeDeco(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
@ -145,7 +146,8 @@ public:
}
}
size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
size_t placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
};
#endif

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@ -43,7 +43,8 @@ OreManager::OreManager(IGameDef *gamedef) :
}
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
{
size_t nplaced = 0;
@ -52,7 +53,7 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
if (!ore)
continue;
nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
blockseed++;
}
@ -85,13 +86,23 @@ void Ore::resolveNodeNames()
}
size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
{
if (!(nmin.Y <= y_max && nmax.Y >= y_min))
// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
// that limit at +-infinity, so we do not alter that limit.
s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
return 0;
int actual_ymin = MYMAX(nmin.Y, y_min);
int actual_ymax = MYMIN(nmax.Y, y_max);
int actual_ymin = MYMAX(nmin.Y, y_min_disp);
int actual_ymax = MYMIN(nmax.Y, y_max_disp);
if (clust_size >= actual_ymax - actual_ymin + 1)
return 0;

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@ -70,7 +70,8 @@ public:
virtual void resolveNodeNames();
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
size_t placeOre(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level);
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
};
@ -163,7 +164,8 @@ public:
void clear();
size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
size_t placeAllOres(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0);
};
#endif