Fix a memory leak (#5636)

This commit is contained in:
Dániel Juhász 2017-04-22 00:55:07 +02:00 committed by Loïc Blot
parent 3e71c8f482
commit 8464da7585
2 changed files with 15 additions and 12 deletions

View File

@ -387,37 +387,39 @@ void recalculateBoundingBox(scene::IMesh *src_mesh)
scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
{
scene::IMeshBuffer *clone = NULL;
switch (mesh_buffer->getVertexType()) {
case video::EVT_STANDARD: {
video::S3DVertex *v = (video::S3DVertex *) mesh_buffer->getVertices();
u16 *indices = mesh_buffer->getIndices();
scene::SMeshBuffer *temp_buf = new scene::SMeshBuffer();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
scene::SMeshBuffer *cloned_buffer = new scene::SMeshBuffer();
cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
return temp_buf;
break;
return cloned_buffer;
}
case video::EVT_2TCOORDS: {
video::S3DVertex2TCoords *v =
(video::S3DVertex2TCoords *) mesh_buffer->getVertices();
u16 *indices = mesh_buffer->getIndices();
scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
scene::SMeshBufferTangents *cloned_buffer =
new scene::SMeshBufferTangents();
cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
break;
return cloned_buffer;
}
case video::EVT_TANGENTS: {
video::S3DVertexTangents *v =
(video::S3DVertexTangents *) mesh_buffer->getVertices();
u16 *indices = mesh_buffer->getIndices();
scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
scene::SMeshBufferTangents *cloned_buffer =
new scene::SMeshBufferTangents();
cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
mesh_buffer->getIndexCount());
break;
return cloned_buffer;
}
}
return clone;
// This should not happen.
sanity_check(false);
return NULL;
}
scene::SMesh* cloneMesh(scene::IMesh *src_mesh)

View File

@ -85,6 +85,7 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
/*
* Clone the mesh buffer.
* The returned pointer should be dropped.
*/
scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);