diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 25f75fbbe..bc61962f5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -95,7 +95,7 @@ always_fly_fast (Always fly fast) bool true # The time in seconds it takes between repeated node placements when holding # the place button. -repeat_place_time (Place repetition interval) float 0.25 0.25 2 +repeat_place_time (Place repetition interval) float 0.25 0.16 2 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -469,7 +469,7 @@ enable_auto_exposure (Enable Automatic Exposure) bool false enable_bloom (Enable Bloom) bool false # Set to true to render debugging breakdown of the bloom effect. -# In debug mode, the screen is split into 4 quadrants: +# In debug mode, the screen is split into 4 quadrants: # top-left - processed base image, top-right - final image # bottom-left - raw base image, bottom-right - bloom texture. enable_bloom_debug (Enable Bloom Debug) bool false diff --git a/src/client/game.cpp b/src/client/game.cpp index 76612879c..122e25d8c 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -4291,7 +4291,7 @@ void Game::readSettings() m_cache_enable_fog = g_settings->getBool("enable_fog"); m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f); m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f); - m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.25f, 2.0); + m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.16f, 2.0); m_cache_enable_noclip = g_settings->getBool("noclip"); m_cache_enable_free_move = g_settings->getBool("free_move");