Replace constant red hurt screen with fade out red

This commit is contained in:
PilzAdam 2013-01-02 21:57:04 +01:00
parent 2c472a66d1
commit 8493979d86
1 changed files with 8 additions and 10 deletions

View File

@ -1307,7 +1307,7 @@ void the_game(
bool digging = false; bool digging = false;
bool ldown_for_dig = false; bool ldown_for_dig = false;
float damage_flash_timer = 0; float damage_flash = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE; s16 farmesh_range = 20*MAP_BLOCKSIZE;
const float object_hit_delay = 0.2; const float object_hit_delay = 0.2;
@ -2055,10 +2055,8 @@ void the_game(
{ {
//u16 damage = event.player_damage.amount; //u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl; //infostream<<"Player damage: "<<damage<<std::endl;
damage_flash_timer = 0.05; damage_flash += 100.0;
if(event.player_damage.amount >= 2){ damage_flash += 8.0 * event.player_damage.amount;
damage_flash_timer += 0.05 * event.player_damage.amount;
}
} }
else if(event.type == CE_PLAYER_FORCE_MOVE) else if(event.type == CE_PLAYER_FORCE_MOVE)
{ {
@ -2088,7 +2086,7 @@ void the_game(
/* Handle visualization */ /* Handle visualization */
damage_flash_timer = 0; damage_flash = 0;
/*LocalPlayer* player = client.getLocalPlayer(); /*LocalPlayer* player = client.getLocalPlayer();
player->setPosition(player->getPosition() + v3f(0,-BS,0)); player->setPosition(player->getPosition() + v3f(0,-BS,0));
@ -3049,14 +3047,14 @@ void the_game(
/* /*
Damage flash Damage flash
*/ */
if(damage_flash_timer > 0.0) if(damage_flash > 0.0)
{ {
damage_flash_timer -= dtime; video::SColor color(std::min(damage_flash, 220.0f),180,0,0);
video::SColor color(128,255,0,0);
driver->draw2DRectangle(color, driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y), core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL); NULL);
damage_flash -= 100.0*dtime;
} }
/* /*