From 3321edae77184ae9693e3b74c9ea6235ec1f9029 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Tue, 19 Jul 2011 20:02:31 +0200 Subject: [PATCH 1/3] Use system sqlite3/jthread libs if available --- cmake/Modules/FindJthread.cmake | 18 ++++++++++++++++++ cmake/Modules/FindSqlite3.cmake | 18 ++++++++++++++++++ src/CMakeLists.txt | 23 ++++++++++++++++------- 3 files changed, 52 insertions(+), 7 deletions(-) create mode 100644 cmake/Modules/FindJthread.cmake create mode 100644 cmake/Modules/FindSqlite3.cmake diff --git a/cmake/Modules/FindJthread.cmake b/cmake/Modules/FindJthread.cmake new file mode 100644 index 000000000..302a3c22f --- /dev/null +++ b/cmake/Modules/FindJthread.cmake @@ -0,0 +1,18 @@ +# Look for jthread, use our own if not found + +FIND_PATH(JTHREAD_INCLUDE_DIR jthread.h) + +FIND_LIBRARY(JTHREAD_LIBRARY NAMES jthread) + +IF(JTHREAD_LIBRARY AND JTHREAD_INCLUDE_DIR) + SET( JTHREAD_FOUND TRUE ) +ENDIF(JTHREAD_LIBRARY AND JTHREAD_INCLUDE_DIR) + +IF(JTHREAD_FOUND) + MESSAGE(STATUS "Found system jthread header file in ${JTHREAD_INCLUDE_DIR}") + MESSAGE(STATUS "Found system jthread library ${JTHREAD_LIBRARY}") +ELSE(JTHREAD_FOUND) + SET(JTHREAD_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/jthread) + SET(JTHREAD_LIBRARY jthread) + MESSAGE(STATUS "Using project jthread library") +ENDIF(JTHREAD_FOUND) diff --git a/cmake/Modules/FindSqlite3.cmake b/cmake/Modules/FindSqlite3.cmake new file mode 100644 index 000000000..ecce6e38e --- /dev/null +++ b/cmake/Modules/FindSqlite3.cmake @@ -0,0 +1,18 @@ +# Look for sqlite3, use our own if not found + +FIND_PATH(SQLITE3_INCLUDE_DIR sqlite3.h) + +FIND_LIBRARY(SQLITE3_LIBRARY NAMES sqlite3) + +IF(SQLITE3_LIBRARY AND SQLITE3_INCLUDE_DIR) + SET( SQLITE3_FOUND TRUE ) +ENDIF(SQLITE3_LIBRARY AND SQLITE3_INCLUDE_DIR) + +IF(SQLITE3_FOUND) + MESSAGE(STATUS "Found system sqlite3 header file in ${SQLITE3_INCLUDE_DIR}") + MESSAGE(STATUS "Found system sqlite3 library ${SQLITE3_LIBRARY}") +ELSE(SQLITE3_FOUND) + SET(SQLITE3_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/sqlite) + SET(SQLITE3_LIBRARY sqlite3) + MESSAGE(STATUS "Using project sqlite3 library") +ENDIF(SQLITE3_FOUND) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index fd1591423..e1de23663 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -43,6 +43,8 @@ else() find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) + find_package(Jthread REQUIRED) + find_package(Sqlite3 REQUIRED) if(APPLE) FIND_LIBRARY(CARBON_LIB Carbon) FIND_LIBRARY(COCOA_LIB Cocoa) @@ -143,8 +145,8 @@ include_directories( ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} ${GETTEXT_INCLUDE_DIR} - "${PROJECT_SOURCE_DIR}/jthread" - "${PROJECT_SOURCE_DIR}/sqlite" + ${JTHREAD_INCLUDE_DIR} + ${SQLITE3_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH ../bin) @@ -163,8 +165,8 @@ if(BUILD_CLIENT) ${GETTEXT_LIBRARIES} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} - jthread - sqlite3 + ${JTHREAD_LIBRARY} + ${SQLITE3_LIBRARY} ) endif(BUILD_CLIENT) @@ -174,8 +176,8 @@ if(BUILD_SERVER) minetestserver ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} - jthread - sqlite3 + ${JTHREAD_LIBRARY} + ${SQLITE3_LIBRARY} ) endif(BUILD_SERVER) @@ -296,7 +298,14 @@ add_custom_target(translation_de ALL COMMENT "mo update [de]" DEPENDS ${CMAKE_BI # Subdirectories -add_subdirectory(jthread) +if (JTHREAD_FOUND) +else (JTHREAD_FOUND) + add_subdirectory(jthread) +endif (JTHREAD_FOUND) + +if (SQLITE3_FOUND) +else (SQLITE3_FOUND) add_subdirectory(sqlite) +endif (SQLITE3_FOUND) #end From 8fa94c3547dc7bd25e9bb7f0c404a00028a1107d Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Wed, 8 Jun 2011 17:27:30 +0200 Subject: [PATCH 2/3] Check the data path before usage When not running in place, check if the assumed data path in ../share/APPNAME exists. If it doesn't exist, fall back to ../data instead. This allows the program to run successfully from the checkout directory even without the run-in-place flag active. --- src/porting.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/porting.cpp b/src/porting.cpp index 7de042ab5..ff8cb3862 100644 --- a/src/porting.cpp +++ b/src/porting.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "config.h" #include "debug.h" +#include "filesys.h" #ifdef __APPLE__ #include "CoreFoundation/CoreFoundation.h" @@ -210,6 +211,11 @@ void initializePaths() path_data = std::string(buf) + "/../share/" + APPNAME; //path_data = std::string(INSTALL_PREFIX) + "/share/" + APPNAME; + if (!fs::PathExists(path_data)) { + dstream<<"WARNING: data path " << path_data << " not found!"; + path_data = std::string(buf) + "/../data"; + dstream<<" Trying " << path_data << std::endl; + } path_userdata = std::string(getenv("HOME")) + "/." + APPNAME; From 52df1b598c253eda7b9e33cf9b7e97d16c7dc138 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Thu, 9 Jun 2011 22:31:40 +0200 Subject: [PATCH 3/3] Set the window caption for the initial window too --- src/main.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index 1cc479d65..7d0ea12ab 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1350,6 +1350,9 @@ int main(int argc, char *argv[]) // Set device in game parameters device = device; + + // Set the window caption + device->setWindowCaption(L"Minetest [Main Menu]"); // Create time getter g_timegetter = new IrrlichtTimeGetter(device);