diff --git a/src/game.cpp b/src/game.cpp index 185f42eae..921cce327 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -847,7 +847,7 @@ void nodePlacementPrediction(Client &client, <<") - Name not known"<get(id).param_type_2 == CPT2_WALLMOUNTED){ v3s16 dir = nodepos - neighbourpos; @@ -859,8 +859,33 @@ void nodePlacementPrediction(Client &client, param2 = dir.Z < 0 ? 5 : 4; } } - // TODO: Facedir prediction - // TODO: If predicted node is in attached_node group, check attachment + if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){ + v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS); + if(abs(dir.X) > abs(dir.Z)){ + param2 = dir.X < 0 ? 3 : 1; + } else { + param2 = dir.Z < 0 ? 2 : 0; + } + } + assert(param2 >= 0 && param2 <= 5); + //Check attachment if node is in group attached_node + if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){ + static v3s16 wallmounted_dirs[8] = { + v3s16(0,1,0), + v3s16(0,-1,0), + v3s16(1,0,0), + v3s16(-1,0,0), + v3s16(0,0,1), + v3s16(0,0,-1), + }; + v3s16 pp; + if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) + pp = p + wallmounted_dirs[param2]; + else + pp = p + v3s16(0,-1,0); + if(!nodedef->get(map.getNode(pp)).walkable) + return; + } // Add node to client map MapNode n(id, 0, param2); try{