Take geographic distance into account for server list ordering (#12790)

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sfan5 2022-10-17 13:56:28 +02:00 committed by GitHub
parent 5d8a4917c5
commit 87051fca26
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5 changed files with 182 additions and 14 deletions

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@ -45,6 +45,27 @@ local function configure_selected_world_params(idx)
end
end
-- retrieved from https://wondernetwork.com/pings with (hopefully) representative cities
-- Amsterdam, Auckland, Brasilia, Denver, Lagos, Singapore
local latency_matrix = {
["AF"] = { ["AS"]=258, ["EU"]=100, ["NA"]=218, ["OC"]=432, ["SA"]=308 },
["AS"] = { ["EU"]=168, ["NA"]=215, ["OC"]=125, ["SA"]=366 },
["EU"] = { ["NA"]=120, ["OC"]=298, ["SA"]=221 },
["NA"] = { ["OC"]=202, ["SA"]=168 },
["OC"] = { ["SA"]=411 },
["SA"] = {}
}
function estimate_continent_latency(own, spec)
local there = spec.geo_continent
if not own or not there then
return nil
end
if own == there then
return 0
end
return latency_matrix[there][own] or latency_matrix[own][there]
end
function render_serverlist_row(spec)
local text = ""
if spec.name then

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@ -15,28 +15,101 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
serverlistmgr = {}
serverlistmgr = {
-- continent code we detected for ourselves
my_continent = core.get_once("continent"),
-- list of locally favorites servers
favorites = nil,
-- list of servers fetched from public list
servers = nil,
}
--------------------------------------------------------------------------------
-- Efficient data structure for normalizing arbitrary scores attached to objects
-- e.g. {{"a", 3.14}, {"b", 3.14}, {"c", 20}, {"d", 0}}
-- -> {["d"] = 0, ["a"] = 0.5, ["b"] = 0.5, ["c"] = 1}
local Normalizer = {}
function Normalizer:new()
local t = {
map = {}
}
setmetatable(t, self)
self.__index = self
return t
end
function Normalizer:push(obj, score)
if not self.map[score] then
self.map[score] = {}
end
local t = self.map[score]
t[#t + 1] = obj
end
function Normalizer:calc()
local list = {}
for k, _ in pairs(self.map) do
list[#list + 1] = k
end
table.sort(list)
local ret = {}
for i, k in ipairs(list) do
local score = #list == 1 and 1 or ( (i - 1) / (#list - 1) )
for _, obj in ipairs(self.map[k]) do
ret[obj] = score
end
end
return ret
end
--------------------------------------------------------------------------------
-- how much the pre-sorted server list contributes to the final ranking
local WEIGHT_SORT = 2
-- how much the estimated latency contributes to the final ranking
local WEIGHT_LATENCY = 1
local function order_server_list(list)
local res = {}
--orders the favorite list after support
-- calculate the scores
local s1 = Normalizer:new()
local s2 = Normalizer:new()
for i, fav in ipairs(list) do
-- first: the original position
s1:push(fav, #list - i)
-- second: estimated latency
local ping = (fav.ping or 0) * 1000
if ping < 400 then
-- If ping is over 400ms, assume the server has latency issues
-- anyway and don't estimate
ping = estimate_continent_latency(serverlistmgr.my_continent, fav) or ping
end
s2:push(fav, -ping)
end
s1 = s1:calc()
s2 = s2:calc()
-- make a shallow copy and pre-calculate ordering
local res, order = {}, {}
for i = 1, #list do
local fav = list[i]
if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
end
for i = 1, #list do
local fav = list[i]
if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
res[i] = fav
local n = s1[fav] * WEIGHT_SORT + s2[fav] * WEIGHT_LATENCY
order[fav] = n
end
-- now sort the list
table.sort(res, function(fav1, fav2)
return order[fav1] > order[fav2]
end)
return res
end
local public_downloading = false
local geoip_downloading = false
--------------------------------------------------------------------------------
function serverlistmgr.sync()
@ -56,6 +129,36 @@ function serverlistmgr.sync()
return
end
-- only fetched once per MT instance
if not serverlistmgr.my_continent and not geoip_downloading then
geoip_downloading = true
core.handle_async(
function(param)
local http = core.get_http_api()
local url = core.settings:get("serverlist_url") .. "/geoip"
local response = http.fetch_sync({ url = url })
if not response.succeeded then
return
end
local retval = core.parse_json(response.data)
return retval and type(retval.continent) == "string" and retval.continent
end,
nil,
function(result)
geoip_downloading = false
serverlistmgr.my_continent = result
core.set_once("continent", result)
-- reorder list if we already have it
if serverlistmgr.servers then
serverlistmgr.servers = order_server_list(serverlistmgr.servers)
core.event_handler("Refresh")
end
end
)
end
if public_downloading then
return
end
@ -79,7 +182,7 @@ function serverlistmgr.sync()
end,
nil,
function(result)
public_downloading = nil
public_downloading = false
local favs = order_server_list(result)
if favs[1] then
serverlistmgr.servers = favs

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@ -1,4 +1,4 @@
_G.core = {}
_G.core = {get_once = function(_) end}
_G.vector = {metatable = {}}
_G.unpack = table.unpack
_G.serverlistmgr = {}

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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/renderingengine.h"
#include "network/networkprotocol.h"
#include "content/mod_configuration.h"
#include "threading/mutex_auto_lock.h"
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
@ -1007,6 +1008,44 @@ int ModApiMainMenu::l_do_async_callback(lua_State *L)
return 1;
}
/******************************************************************************/
// this is intentionally a global and not part of MainMenuScripting or such
namespace {
std::unordered_map<std::string, std::string> once_values;
std::mutex once_mutex;
}
int ModApiMainMenu::l_set_once(lua_State *L)
{
std::string key = readParam<std::string>(L, 1);
if (lua_isnil(L, 2))
return 0;
std::string value = readParam<std::string>(L, 2);
{
MutexAutoLock lock(once_mutex);
once_values[key] = value;
}
return 0;
}
int ModApiMainMenu::l_get_once(lua_State *L)
{
std::string key = readParam<std::string>(L, 1);
{
MutexAutoLock lock(once_mutex);
auto it = once_values.find(key);
if (it == once_values.end())
lua_pushnil(L);
else
lua_pushstring(L, it->second.c_str());
}
return 1;
}
/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
@ -1054,6 +1093,8 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(open_dir);
API_FCT(share_file);
API_FCT(do_async_callback);
API_FCT(set_once);
API_FCT(get_once);
}
/******************************************************************************/

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@ -156,6 +156,9 @@ private:
static int l_share_file(lua_State *L);
static int l_set_once(lua_State *L);
static int l_get_once(lua_State *L);
// async
static int l_do_async_callback(lua_State *L);