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Add online content repository
Replaces mods and texture pack tabs with a single content tab
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@ -55,10 +55,10 @@ Where `gameid` is unique to each game.
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The game directory can contain the following files:
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* `game.conf`, which contains:
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* `name = <Human-readable full name of the game>` e.g. `name = Minetest`
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* Optionally, game.conf can also contain
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`disallowed_mapgens = <comma-separated mapgens>`
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* `game.conf`, with the following keys:
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* `name` - required, human readable name e.g. `name = Minetest`
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* `description` - Short description to be shown in the content tab
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* `disallowed_mapgens = <comma-separated mapgens>`
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e.g. `disallowed_mapgens = v5,v6,flat`
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These mapgens are removed from the list of mapgens for the game.
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* `minetest.conf`:
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@ -2544,6 +2544,9 @@ Helper functions
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* returns time with microsecond precision. May not return wall time.
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* `table.copy(table)`: returns a table
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* returns a deep copy of `table`
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* `table.insert_all(table, other_table)`:
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* Appends all values in `other_table` to `table` - uses `#table + 1` to
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find new indices.
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* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a
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position.
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* returns the exact position on the surface of a pointed node
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@ -33,14 +33,6 @@ core.close()
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Filesystem:
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core.get_builtin_path()
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^ returns path to builtin root
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core.get_modpath() (possible in async calls)
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^ returns path to global modpath
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core.get_clientmodpath() (possible in async calls)
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^ returns path to global client-side modpath
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core.get_gamepath() (possible in async calls)
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^ returns path to global gamepath
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core.get_texturepath() (possible in async calls)
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^ returns path to default textures
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core.create_dir(absolute_path) (possible in async calls)
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^ absolute_path to directory to create (needs to be absolute)
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^ returns true/false
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@ -71,6 +63,8 @@ core.get_video_drivers()
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^ returns list of available video drivers' settings name and 'friendly' display name
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^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
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^ first element of returned list is guaranteed to be the NULL driver
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core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
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registered in the core (possible in async calls)
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Formspec:
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core.update_formspec(formspec)
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@ -111,29 +105,58 @@ core.get_screen_info()
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window_height = <current window height>
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}
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Packages:
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core.get_game(index)
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^ returns {
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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name = <name of game>,
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menuicon_path = <full path to menuicon>,
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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core.get_games() -> table of all games in upper format (possible in async calls)
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core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
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registered in the core (possible in async calls)
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core.get_mod_info(path)
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^ returns {
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name = "name of mod",
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type = "mod" or "modpack",
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description = "description",
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path = "path/to/mod",
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depends = {"mod", "names"},
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optional_depends = {"mod", "names"},
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}
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### Content and Packages
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Content - an installed mod, modpack, game, or texture pack (txt)
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Package - content which is downloadable from the content db, may or may not be installed.
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* core.get_modpath() (possible in async calls)
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* returns path to global modpath
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* core.get_clientmodpath() (possible in async calls)
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* returns path to global client-side modpath
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* core.get_gamepath() (possible in async calls)
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* returns path to global gamepath
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* core.get_texturepath() (possible in async calls)
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* returns path to default textures
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* core.get_game(index)
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* returns:
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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name = <name of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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* core.get_games() -> table of all games in upper format (possible in async calls)
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* core.get_content_info(path)
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* returns
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{
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name = "name of content",
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type = "mod" or "modpack" or "game" or "txp",
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description = "description",
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author = "author",
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path = "path/to/content",
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depends = {"mod", "names"}, -- mods only
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optional_depends = {"mod", "names"}, -- mods only
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}
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* core.get_package_list() -> downloads package list from content db
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* returns a list of:
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{
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name = "basename",
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title = "human readable title",
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author = "username",
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type = "", -- mod, game, txp
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short_description = "description",
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url = "",
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}
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Favorites:
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core.get_favorites(location) -> list of favorites (possible in async calls)
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@ -9,6 +9,7 @@ Texture pack directory structure
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textures
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|-- Texture Pack
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| |-- texture_pack.conf
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| |-- screenshot.png
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| |-- description.txt
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| |-- override.txt
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@ -21,9 +22,17 @@ This is a directory containing the entire contents of a single texture pack.
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It can be chosen more or less freely and will also become the name of the
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texture pack. The name must not be “base”.
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### `texture_pack.conf`
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A key-value config file with the following keys:
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* `title` - human readable title
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* `description` - short description, shown in the content tab
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### `description.txt`
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**Deprecated**, you should use texture_pack.conf instead.
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A file containing a short description of the texture pack to be shown in the
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texture packs tab.
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content tab.
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### `screenshot.png`
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A preview image showing an in-game screenshot of this texture pack; it will be
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