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Android stepheight: Only increase if 'touching ground' (#6313)
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@ -330,7 +330,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
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float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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player_stepheight += (0.6f * BS);
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if (touching_ground)
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player_stepheight += (0.6f * BS);
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#endif
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#endif
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v3f accel_f = v3f(0,0,0);
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v3f accel_f = v3f(0,0,0);
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