diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 0a9519610..ad269d8b0 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -886,6 +886,9 @@ mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_ [***Mapgen v5] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Mapgen v5 cave width) float 0.125 + mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 @@ -940,6 +943,9 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, # Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Mapgen v7 cave width) float 0.3 + mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 @@ -968,6 +974,9 @@ mgflat_ground_level (Mapgen flat ground level) int 8 # Y of upper limit of large pseudorandom caves. mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +mgflat_cave_width (Mapgen flat cave width) float 0.3 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -995,6 +1004,9 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 1 [***Mapgen fractal] +# Controls width of tunnels, a smaller value creates wider tunnels. +mgfractal_cave_width (Mapgen fractal cave width) float 0.3 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1074,60 +1086,63 @@ mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, ( mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C -mg_valleys_altitude_chill (Altitude Chill) int 90 +mgvalleys_altitude_chill (Altitude Chill) int 90 # Depth below which you'll find large caves. -mg_valleys_large_cave_depth (Large cave depth) int -33 +mgvalleys_large_cave_depth (Large cave depth) int -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) -mg_valleys_lava_features (Lava Features) int 0 +mgvalleys_lava_features (Lava Features) int 0 # Depth below which you'll find massive caves. -mg_valleys_massive_cave_depth (Massive cave depth) int -256 +mgvalleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers -mg_valleys_river_depth (River Depth) int 4 +mgvalleys_river_depth (River Depth) int 4 # How wide to make rivers -mg_valleys_river_size (River Size) int 5 +mgvalleys_river_size (River Size) int 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) -mg_valleys_water_features (Water Features) int 0 +mgvalleys_water_features (Water Features) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgvalleys_cave_width (Cave width) float 0.3 # Noise parameters [****Noises] # Caves and tunnels form at the intersection of the two noises -mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises -mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # The depth of dirt or other filler -mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # Massive caves form here. -mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero -mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # Base terrain height -mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 # Raises terrain to make valleys around the rivers -mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights -mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys -mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights -mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 [*Security] diff --git a/minetest.conf.example b/minetest.conf.example index 6f0eb7869..e72c7e357 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1098,6 +1098,10 @@ #### Mapgen v5 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + # type: noise_params # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 @@ -1176,6 +1180,10 @@ # type: flags possible values: mountains, ridges, nomountains, noridges # mgv7_spflags = mountains,ridges +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.3 + # type: noise_params # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 @@ -1228,6 +1236,10 @@ # type: int # mgflat_large_cave_depth = -33 +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.3 + # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. # Adjust towards 0.0 for a larger proportion. @@ -1265,6 +1277,10 @@ #### Mapgen fractal +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.3 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1356,79 +1372,83 @@ # Flags that are not specified in the flag string are not modified from the default. # Flags starting with 'no' are used to explicitly disable them. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers -# mg_valleys_spflags = altitude_chill,humid_rivers +# mgvalleys_spflags = altitude_chill,humid_rivers # The altitude at which temperature drops by 20C # type: int -# mg_valleys_altitude_chill = 90 +# mgvalleys_altitude_chill = 90 # Depth below which you'll find large caves. # type: int -# mg_valleys_large_cave_depth = -33 +# mgvalleys_large_cave_depth = -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_lava_features = 0 +# mgvalleys_lava_features = 0 # Depth below which you'll find massive caves. # type: int -# mg_valleys_massive_cave_depth = -256 +# mgvalleys_massive_cave_depth = -256 # How deep to make rivers # type: int -# mg_valleys_river_depth = 4 +# mgvalleys_river_depth = 4 # How wide to make rivers # type: int -# mg_valleys_river_size = 5 +# mgvalleys_river_size = 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) # type: int -# mg_valleys_water_features = 0 +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.3 ##### Noises # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 # Caves and tunnels form at the intersection of the two noises # type: noise_params -# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # The depth of dirt or other filler # type: noise_params -# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # Massive caves form here. # type: noise_params -# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero # type: noise_params -# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # Base terrain height # type: noise_params -# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 # Raises terrain to make valleys around the rivers # type: noise_params -# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys # type: noise_params -# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params -# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 0c243842e..4669f1716 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -67,14 +67,15 @@ MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge this->humidmap = NULL; MapgenFlatParams *sp = (MapgenFlatParams *)params->sparams; - this->spflags = sp->spflags; - this->ground_level = sp->ground_level; + this->spflags = sp->spflags; + this->ground_level = sp->ground_level; this->large_cave_depth = sp->large_cave_depth; - this->lake_threshold = sp->lake_threshold; - this->lake_steepness = sp->lake_steepness; - this->hill_threshold = sp->hill_threshold; - this->hill_steepness = sp->hill_steepness; + this->cave_width = sp->cave_width; + this->lake_threshold = sp->lake_threshold; + this->lake_steepness = sp->lake_steepness; + this->hill_threshold = sp->hill_threshold; + this->hill_steepness = sp->hill_steepness; //// 2D noise noise_terrain = new Noise(&sp->np_terrain, seed, csize.X, csize.Z); @@ -139,14 +140,14 @@ MapgenFlat::~MapgenFlat() MapgenFlatParams::MapgenFlatParams() { - spflags = 0; - - ground_level = 8; + spflags = 0; + ground_level = 8; large_cave_depth = -33; - lake_threshold = -0.45; - lake_steepness = 48.0; - hill_threshold = 0.45; - hill_steepness = 64.0; + cave_width = 0.3; + lake_threshold = -0.45; + lake_steepness = 48.0; + hill_threshold = 0.45; + hill_steepness = 64.0; np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); @@ -157,10 +158,10 @@ MapgenFlatParams::MapgenFlatParams() void MapgenFlatParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); - + settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); settings->getS16NoEx("mgflat_ground_level", ground_level); settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); + settings->getFloatNoEx("mgflat_cave_width", cave_width); settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); @@ -175,10 +176,10 @@ void MapgenFlatParams::readParams(const Settings *settings) void MapgenFlatParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX); - + settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX); settings->setS16("mgflat_ground_level", ground_level); settings->setS16("mgflat_large_cave_depth", large_cave_depth); + settings->setFloat("mgflat_cave_width", cave_width); settings->setFloat("mgflat_lake_threshold", lake_threshold); settings->setFloat("mgflat_lake_steepness", lake_steepness); settings->setFloat("mgflat_hill_threshold", hill_threshold); @@ -592,7 +593,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y) float d1 = contour(noise_cave1->result[index3d]); float d2 = contour(noise_cave2->result[index3d]); - if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { + if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) { // In tunnel and ground content, excavate vm->m_data[vi] = MapNode(CONTENT_AIR); is_tunnel = true; diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h index 8ddfe708f..8aed09be5 100644 --- a/src/mapgen_flat.h +++ b/src/mapgen_flat.h @@ -34,14 +34,13 @@ extern FlagDesc flagdesc_mapgen_flat[]; struct MapgenFlatParams : public MapgenSpecificParams { u32 spflags; - s16 ground_level; s16 large_cave_depth; + float cave_width; float lake_threshold; float lake_steepness; float hill_threshold; float hill_steepness; - NoiseParams np_terrain; NoiseParams np_filler_depth; NoiseParams np_cave1; @@ -61,20 +60,20 @@ public: int ystride; int zstride_1d; - u32 spflags; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; + u32 spflags; s16 ground_level; s16 large_cave_depth; + float cave_width; float lake_threshold; float lake_steepness; float hill_threshold; float hill_steepness; - Noise *noise_terrain; Noise *noise_filler_depth; Noise *noise_cave1; diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index d75d1149e..e2e29f875 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -65,21 +65,18 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * this->humidmap = NULL; MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams; - this->spflags = sp->spflags; + this->spflags = sp->spflags; + this->cave_width = sp->cave_width; this->fractal = sp->fractal; this->iterations = sp->iterations; this->scale = sp->scale; this->offset = sp->offset; this->slice_w = sp->slice_w; - - this->julia_x = sp->julia_x; - this->julia_y = sp->julia_y; - this->julia_z = sp->julia_z; - this->julia_w = sp->julia_w; - - this->formula = fractal / 2 + fractal % 2; - this->julia = fractal % 2 == 0; + this->julia_x = sp->julia_x; + this->julia_y = sp->julia_y; + this->julia_z = sp->julia_z; + this->julia_w = sp->julia_w; //// 2D terrain noise noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z); @@ -96,6 +93,9 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * noise_heat_blend = new Noise(¶ms->np_biome_heat_blend, seed, csize.X, csize.Z); noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z); + this->formula = fractal / 2 + fractal % 2; + this->julia = fractal % 2 == 0; + //// Resolve nodes to be used INodeDefManager *ndef = emerge->ndef; @@ -144,18 +144,17 @@ MapgenFractal::~MapgenFractal() MapgenFractalParams::MapgenFractalParams() { - spflags = 0; - - fractal = 1; + spflags = 0; + cave_width = 0.3; + fractal = 1; iterations = 11; - scale = v3f(4096.0, 1024.0, 4096.0); - offset = v3f(1.79, 0.0, 0.0); - slice_w = 0.0; - - julia_x = 0.33; - julia_y = 0.33; - julia_z = 0.33; - julia_w = 0.33; + scale = v3f(4096.0, 1024.0, 4096.0); + offset = v3f(1.79, 0.0, 0.0); + slice_w = 0.0; + julia_x = 0.33; + julia_y = 0.33; + julia_z = 0.33; + julia_w = 0.33; np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); @@ -166,45 +165,43 @@ MapgenFractalParams::MapgenFractalParams() void MapgenFractalParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); + settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); + settings->getFloatNoEx("mgfractal_cave_width", cave_width); + settings->getU16NoEx("mgfractal_fractal", fractal); + settings->getU16NoEx("mgfractal_iterations", iterations); + settings->getV3FNoEx("mgfractal_scale", scale); + settings->getV3FNoEx("mgfractal_offset", offset); + settings->getFloatNoEx("mgfractal_slice_w", slice_w); + settings->getFloatNoEx("mgfractal_julia_x", julia_x); + settings->getFloatNoEx("mgfractal_julia_y", julia_y); + settings->getFloatNoEx("mgfractal_julia_z", julia_z); + settings->getFloatNoEx("mgfractal_julia_w", julia_w); - settings->getU16NoEx("mgfractal_fractal", fractal); - settings->getU16NoEx("mgfractal_iterations", iterations); - settings->getV3FNoEx("mgfractal_scale", scale); - settings->getV3FNoEx("mgfractal_offset", offset); - settings->getFloatNoEx("mgfractal_slice_w", slice_w); - - settings->getFloatNoEx("mgfractal_julia_x", julia_x); - settings->getFloatNoEx("mgfractal_julia_y", julia_y); - settings->getFloatNoEx("mgfractal_julia_z", julia_z); - settings->getFloatNoEx("mgfractal_julia_w", julia_w); - - settings->getNoiseParams("mgfractal_np_seabed", np_seabed); + settings->getNoiseParams("mgfractal_np_seabed", np_seabed); settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgfractal_np_cave1", np_cave1); - settings->getNoiseParams("mgfractal_np_cave2", np_cave2); + settings->getNoiseParams("mgfractal_np_cave1", np_cave1); + settings->getNoiseParams("mgfractal_np_cave2", np_cave2); } void MapgenFractalParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); + settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); + settings->setFloat("mgfractal_cave_width", cave_width); + settings->setU16("mgfractal_fractal", fractal); + settings->setU16("mgfractal_iterations", iterations); + settings->setV3F("mgfractal_scale", scale); + settings->setV3F("mgfractal_offset", offset); + settings->setFloat("mgfractal_slice_w", slice_w); + settings->setFloat("mgfractal_julia_x", julia_x); + settings->setFloat("mgfractal_julia_y", julia_y); + settings->setFloat("mgfractal_julia_z", julia_z); + settings->setFloat("mgfractal_julia_w", julia_w); - settings->setU16("mgfractal_fractal", fractal); - settings->setU16("mgfractal_iterations", iterations); - settings->setV3F("mgfractal_scale", scale); - settings->setV3F("mgfractal_offset", offset); - settings->setFloat("mgfractal_slice_w", slice_w); - - settings->setFloat("mgfractal_julia_x", julia_x); - settings->setFloat("mgfractal_julia_y", julia_y); - settings->setFloat("mgfractal_julia_z", julia_z); - settings->setFloat("mgfractal_julia_w", julia_w); - - settings->setNoiseParams("mgfractal_np_seabed", np_seabed); + settings->setNoiseParams("mgfractal_np_seabed", np_seabed); settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgfractal_np_cave1", np_cave1); - settings->setNoiseParams("mgfractal_np_cave2", np_cave2); + settings->setNoiseParams("mgfractal_np_cave1", np_cave1); + settings->setNoiseParams("mgfractal_np_cave2", np_cave2); } @@ -720,7 +717,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y) float d1 = contour(noise_cave1->result[index3d]); float d2 = contour(noise_cave2->result[index3d]); - if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { + if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) { // In tunnel and ground content, excavate vm->m_data[vi] = MapNode(CONTENT_AIR); is_tunnel = true; diff --git a/src/mapgen_fractal.h b/src/mapgen_fractal.h index 8c21a8a4e..dd96045e2 100644 --- a/src/mapgen_fractal.h +++ b/src/mapgen_fractal.h @@ -35,18 +35,16 @@ extern FlagDesc flagdesc_mapgen_fractal[]; struct MapgenFractalParams : public MapgenSpecificParams { u32 spflags; - + float cave_width; u16 fractal; u16 iterations; v3f scale; v3f offset; float slice_w; - float julia_x; float julia_y; float julia_z; float julia_w; - NoiseParams np_seabed; NoiseParams np_filler_depth; NoiseParams np_cave1; @@ -75,18 +73,16 @@ public: v3s16 full_node_max; u32 spflags; - + float cave_width; u16 fractal; u16 iterations; v3f scale; v3f offset; float slice_w; - float julia_x; float julia_y; float julia_z; float julia_w; - Noise *noise_seabed; Noise *noise_filler_depth; Noise *noise_cave1; diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 5ae2568ae..b98acb928 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -63,7 +63,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge) this->humidmap = NULL; MapgenV5Params *sp = (MapgenV5Params *)params->sparams; - this->spflags = sp->spflags; + + this->spflags = sp->spflags; + this->cave_width = sp->cave_width; // Terrain noise noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); @@ -133,7 +135,8 @@ MapgenV5::~MapgenV5() MapgenV5Params::MapgenV5Params() { - spflags = 0; + spflags = 0; + cave_width = 0.125; np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0); np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0); @@ -150,7 +153,8 @@ MapgenV5Params::MapgenV5Params() void MapgenV5Params::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); + settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); + settings->getFloatNoEx("mgv5_cave_width", cave_width); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgv5_np_factor", np_factor); @@ -163,7 +167,8 @@ void MapgenV5Params::readParams(const Settings *settings) void MapgenV5Params::writeParams(Settings *settings) const { - settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); + settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); + settings->setFloat("mgv5_cave_width", cave_width); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgv5_np_factor", np_factor); @@ -598,7 +603,7 @@ void MapgenV5::generateCaves(int max_stone_y) float d1 = contour(noise_cave1->result[index3d]); float d2 = contour(noise_cave2->result[index3d]); - if (d1 * d2 > 0.125f && ndef->get(c).is_ground_content) { + if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) { // In tunnel and ground content, excavate vm->m_data[vi] = MapNode(CONTENT_AIR); is_tunnel = true; diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index 8047f225f..fd2f7f4d8 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -32,6 +32,7 @@ extern FlagDesc flagdesc_mapgen_v5[]; struct MapgenV5Params : public MapgenSpecificParams { u32 spflags; + float cave_width; NoiseParams np_filler_depth; NoiseParams np_factor; NoiseParams np_height; @@ -54,13 +55,14 @@ public: int ystride; int zstride_1d; - u32 spflags; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; + u32 spflags; + float cave_width; Noise *noise_filler_depth; Noise *noise_factor; Noise *noise_height; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 162bf068f..9fb65f577 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -71,7 +71,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) this->ridge_heightmap = new s16[csize.X * csize.Z]; MapgenV7Params *sp = (MapgenV7Params *)params->sparams; - this->spflags = sp->spflags; + + this->spflags = sp->spflags; + this->cave_width = sp->cave_width; //// Terrain noise noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z); @@ -152,7 +154,8 @@ MapgenV7::~MapgenV7() MapgenV7Params::MapgenV7Params() { - spflags = MGV7_MOUNTAINS | MGV7_RIDGES; + spflags = MGV7_MOUNTAINS | MGV7_RIDGES; + cave_width = 0.3; np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0); np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); @@ -170,7 +173,8 @@ MapgenV7Params::MapgenV7Params() void MapgenV7Params::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); + settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); + settings->getFloatNoEx("mgv7_cave_width", cave_width); settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); @@ -188,7 +192,8 @@ void MapgenV7Params::readParams(const Settings *settings) void MapgenV7Params::writeParams(Settings *settings) const { - settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); + settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); + settings->setFloat("mgv7_cave_width", cave_width); settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); @@ -735,7 +740,7 @@ void MapgenV7::generateCaves(s16 max_stone_y) float d1 = contour(noise_cave1->result[index3d]); float d2 = contour(noise_cave2->result[index3d]); - if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { + if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) { // In tunnel and ground content, excavate vm->m_data[vi] = MapNode(CONTENT_AIR); is_tunnel = true; diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 57cb55a8a..c25220646 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -34,6 +34,7 @@ extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenSpecificParams { u32 spflags; + float cave_width; NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; @@ -61,7 +62,6 @@ public: int ystride; int zstride_1u1d; int zstride_1d; - u32 spflags; v3s16 node_min; v3s16 node_max; @@ -70,6 +70,8 @@ public: s16 *ridge_heightmap; + u32 spflags; + float cave_width; Noise *noise_terrain_base; Noise *noise_terrain_alt; Noise *noise_terrain_persist; diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index 3926deb4a..0ec5409cb 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -86,25 +86,16 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager * g_settings->getU16("map_generation_limit")); MapgenValleysParams *sp = (MapgenValleysParams *)params->sparams; - this->spflags = sp->spflags; - - this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS); - this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL); + this->spflags = sp->spflags; this->altitude_chill = sp->altitude_chill; - this->humidity_adjust = params->np_biome_humidity.offset - 50.f; this->large_cave_depth = sp->large_cave_depth; this->lava_features_lim = rangelim(sp->lava_features, 0, 10); this->massive_cave_depth = sp->massive_cave_depth; this->river_depth_bed = sp->river_depth + 1.f; this->river_size_factor = sp->river_size / 100.f; this->water_features_lim = rangelim(sp->water_features, 0, 10); - - // a small chance of overflows if the settings are very high - this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50; - this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50; - - tcave_cache = new float[csize.Y + 2]; + this->cave_width = sp->cave_width; //// 2D Terrain noise noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); @@ -128,6 +119,16 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager * noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z); noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z); + this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS); + this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL); + this->humidity_adjust = params->np_biome_humidity.offset - 50.f; + + // a small chance of overflows if the settings are very high + this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50; + this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50; + + tcave_cache = new float[csize.Y + 2]; + //// Resolve nodes to be used INodeDefManager *ndef = emerge->ndef; @@ -165,10 +166,6 @@ MapgenValleys::~MapgenValleys() delete noise_cave1; delete noise_cave2; delete noise_filler_depth; - delete noise_heat; - delete noise_heat_blend; - delete noise_humidity; - delete noise_humidity_blend; delete noise_inter_valley_fill; delete noise_inter_valley_slope; delete noise_rivers; @@ -177,6 +174,11 @@ MapgenValleys::~MapgenValleys() delete noise_valley_depth; delete noise_valley_profile; + delete noise_heat; + delete noise_heat_blend; + delete noise_humidity; + delete noise_humidity_blend; + delete[] biomemap; delete[] heightmap; delete[] tcave_cache; @@ -185,8 +187,7 @@ MapgenValleys::~MapgenValleys() MapgenValleysParams::MapgenValleysParams() { - spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; - + spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; altitude_chill = 90; // The altitude at which temperature drops by 20C. large_cave_depth = -33; lava_features = 0; // How often water will occur in caves. @@ -194,6 +195,7 @@ MapgenValleysParams::MapgenValleysParams() river_depth = 4; // How deep to carve river channels. river_size = 5; // How wide to make rivers. water_features = 0; // How often water will occur in caves. + cave_width = 0.3; np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); @@ -205,56 +207,56 @@ MapgenValleysParams::MapgenValleysParams() np_terrain_height = NoiseParams(-10.f, 50.f, v3f(1024, 1024, 1024), 5202, 6, 0.4f, 2.f); np_valley_depth = NoiseParams(5.f, 4.f, v3f(512, 512, 512), -1914, 1, 1.f, 2.f); np_valley_profile = NoiseParams(0.6f, 0.5f, v3f(512, 512, 512), 777, 1, 1.f, 2.f); - } +} void MapgenValleysParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mg_valleys_spflags", spflags, flagdesc_mapgen_valleys); + settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys); + settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill); + settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth); + settings->getU16NoEx("mgvalleys_lava_features", lava_features); + settings->getS16NoEx("mgvalleys_massive_cave_depth", massive_cave_depth); + settings->getU16NoEx("mgvalleys_river_depth", river_depth); + settings->getU16NoEx("mgvalleys_river_size", river_size); + settings->getU16NoEx("mgvalleys_water_features", water_features); + settings->getFloatNoEx("mgvalleys_cave_width", cave_width); - settings->getU16NoEx("mg_valleys_altitude_chill", altitude_chill); - settings->getS16NoEx("mg_valleys_large_cave_depth", large_cave_depth); - settings->getU16NoEx("mg_valleys_lava_features", lava_features); - settings->getS16NoEx("mg_valleys_massive_cave_depth", massive_cave_depth); - settings->getU16NoEx("mg_valleys_river_depth", river_depth); - settings->getU16NoEx("mg_valleys_river_size", river_size); - settings->getU16NoEx("mg_valleys_water_features", water_features); - - settings->getNoiseParams("mg_valleys_np_cave1", np_cave1); - settings->getNoiseParams("mg_valleys_np_cave2", np_cave2); - settings->getNoiseParams("mg_valleys_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mg_valleys_np_inter_valley_fill", np_inter_valley_fill); - settings->getNoiseParams("mg_valleys_np_inter_valley_slope", np_inter_valley_slope); - settings->getNoiseParams("mg_valleys_np_rivers", np_rivers); - settings->getNoiseParams("mg_valleys_np_massive_caves", np_massive_caves); - settings->getNoiseParams("mg_valleys_np_terrain_height", np_terrain_height); - settings->getNoiseParams("mg_valleys_np_valley_depth", np_valley_depth); - settings->getNoiseParams("mg_valleys_np_valley_profile", np_valley_profile); + settings->getNoiseParams("mgvalleys_np_cave1", np_cave1); + settings->getNoiseParams("mgvalleys_np_cave2", np_cave2); + settings->getNoiseParams("mgvalleys_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill); + settings->getNoiseParams("mgvalleys_np_inter_valley_slope", np_inter_valley_slope); + settings->getNoiseParams("mgvalleys_np_rivers", np_rivers); + settings->getNoiseParams("mgvalleys_np_massive_caves", np_massive_caves); + settings->getNoiseParams("mgvalleys_np_terrain_height", np_terrain_height); + settings->getNoiseParams("mgvalleys_np_valley_depth", np_valley_depth); + settings->getNoiseParams("mgvalleys_np_valley_profile", np_valley_profile); } void MapgenValleysParams::writeParams(Settings *settings) const { - settings->setFlagStr("mg_valleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX); + settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX); + settings->setU16("mgvalleys_altitude_chill", altitude_chill); + settings->setS16("mgvalleys_large_cave_depth", large_cave_depth); + settings->setU16("mgvalleys_lava_features", lava_features); + settings->setS16("mgvalleys_massive_cave_depth", massive_cave_depth); + settings->setU16("mgvalleys_river_depth", river_depth); + settings->setU16("mgvalleys_river_size", river_size); + settings->setU16("mgvalleys_water_features", water_features); + settings->setFloat("mgvalleys_cave_width", cave_width); - settings->setU16("mg_valleys_altitude_chill", altitude_chill); - settings->setS16("mg_valleys_large_cave_depth", large_cave_depth); - settings->setU16("mg_valleys_lava_features", lava_features); - settings->setS16("mg_valleys_massive_cave_depth", massive_cave_depth); - settings->setU16("mg_valleys_river_depth", river_depth); - settings->setU16("mg_valleys_river_size", river_size); - settings->setU16("mg_valleys_water_features", water_features); - - settings->setNoiseParams("mg_valleys_np_cave1", np_cave1); - settings->setNoiseParams("mg_valleys_np_cave2", np_cave2); - settings->setNoiseParams("mg_valleys_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mg_valleys_np_inter_valley_fill", np_inter_valley_fill); - settings->setNoiseParams("mg_valleys_np_inter_valley_slope", np_inter_valley_slope); - settings->setNoiseParams("mg_valleys_np_rivers", np_rivers); - settings->setNoiseParams("mg_valleys_np_massive_caves", np_massive_caves); - settings->setNoiseParams("mg_valleys_np_terrain_height", np_terrain_height); - settings->setNoiseParams("mg_valleys_np_valley_depth", np_valley_depth); - settings->setNoiseParams("mg_valleys_np_valley_profile", np_valley_profile); + settings->setNoiseParams("mgvalleys_np_cave1", np_cave1); + settings->setNoiseParams("mgvalleys_np_cave2", np_cave2); + settings->setNoiseParams("mgvalleys_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill); + settings->setNoiseParams("mgvalleys_np_inter_valley_slope", np_inter_valley_slope); + settings->setNoiseParams("mgvalleys_np_rivers", np_rivers); + settings->setNoiseParams("mgvalleys_np_massive_caves", np_massive_caves); + settings->setNoiseParams("mgvalleys_np_terrain_height", np_terrain_height); + settings->setNoiseParams("mgvalleys_np_valley_depth", np_valley_depth); + settings->setNoiseParams("mgvalleys_np_valley_profile", np_valley_profile); } @@ -964,7 +966,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y) // when a tunnel undercuts a river. However, that's not for // the mapgen to correct. Fix it in lua. - if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) { + if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) { // in a tunnel vm->m_data[index_data] = n_air; tunnel_air_above = true; diff --git a/src/mapgen_valleys.h b/src/mapgen_valleys.h index 4ad2d2076..5224ea54b 100644 --- a/src/mapgen_valleys.h +++ b/src/mapgen_valleys.h @@ -47,7 +47,6 @@ class BiomeManager; struct MapgenValleysParams : public MapgenSpecificParams { u32 spflags; - s16 large_cave_depth; s16 massive_cave_depth; u16 altitude_chill; @@ -55,11 +54,7 @@ struct MapgenValleysParams : public MapgenSpecificParams { u16 river_depth; u16 river_size; u16 water_features; - - NoiseParams np_biome_heat; - NoiseParams np_biome_heat_blend; - NoiseParams np_biome_humidity; - NoiseParams np_biome_humidity_blend; + float cave_width; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_filler_depth; @@ -110,23 +105,29 @@ private: float map_gen_limit; - u32 spflags; bool humid_rivers; bool use_altitude_chill; + float humidity_adjust; + s16 cave_water_max_height; + s16 lava_max_height; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; + u32 spflags; + float altitude_chill; + s16 lava_features_lim; + s16 massive_cave_depth; + float river_depth_bed; + float river_size_factor; + float *tcave_cache; + s16 water_features_lim; + float cave_width; Noise *noise_filler_depth; - Noise *noise_cave1; Noise *noise_cave2; - Noise *noise_heat; - Noise *noise_heat_blend; - Noise *noise_humidity; - Noise *noise_humidity_blend; Noise *noise_inter_valley_fill; Noise *noise_inter_valley_slope; Noise *noise_rivers; @@ -135,16 +136,10 @@ private: Noise *noise_valley_depth; Noise *noise_valley_profile; - float altitude_chill; - s16 cave_water_max_height; - float humidity_adjust; - s16 lava_features_lim; - s16 lava_max_height; - s16 massive_cave_depth; - float river_depth_bed; - float river_size_factor; - float *tcave_cache; - s16 water_features_lim; + Noise *noise_heat; + Noise *noise_heat_blend; + Noise *noise_humidity; + Noise *noise_humidity_blend; content_t c_cobble; content_t c_desert_stone;