From 8bbf106379c67b1b32678264ac1703ab983f68ad Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 21 Jan 2015 15:10:56 -0500 Subject: [PATCH] Fix translation finding of overlay messages --- src/game.cpp | 32 +++++++++++++++++++++----------- 1 file changed, 21 insertions(+), 11 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 1c8fa0924..bb1f3e933 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1539,7 +1539,7 @@ protected: // Misc void limitFps(FpsControl *fps_timings, f32 *dtime); - void showOverlayMessage(const char *msg, float dtime, int percent, + void showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds = true); private: @@ -1806,7 +1806,9 @@ void Game::run() void Game::shutdown() { - showOverlayMessage("Shutting down...", 0, 0, false); + wchar_t *msg = wgettext("Shutting down..."); + showOverlayMessage(msg, 0, 0, false); + delete [] msg; if (clouds) clouds->drop(); @@ -1855,7 +1857,9 @@ bool Game::init( u16 port, const SubgameSpec &gamespec) { - showOverlayMessage("Loading...", 0, 0); + wchar_t *msg = wgettext("Loading..."); + showOverlayMessage(msg, 0, 0); + delete [] msg; texture_src = createTextureSource(device); shader_src = createShaderSource(device); @@ -1912,7 +1916,9 @@ bool Game::initSound() bool Game::createSingleplayerServer(const std::string map_dir, const SubgameSpec &gamespec, u16 port, std::string *address) { - showOverlayMessage("Creating server...", 0, 5); + wchar_t *msg = wgettext("Creating server..."); + showOverlayMessage(msg, 0, 5); + delete [] msg; std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, port); @@ -1949,7 +1955,9 @@ bool Game::createClient(const std::string &playername, const std::string &password, std::string *address, u16 port, std::wstring *error_message) { - showOverlayMessage("Creating client...", 0, 10); + wchar_t *msg = wgettext("Creating client..."); + showOverlayMessage(msg, 0, 10); + delete [] msg; draw_control = new MapDrawControl; if (!draw_control) @@ -2122,7 +2130,9 @@ bool Game::connectToServer(const std::string &playername, *aborted = false; bool local_server_mode = false; - showOverlayMessage("Resolving address...", 0, 15); + wchar_t *msg = wgettext("Resolving address..."); + showOverlayMessage(msg, 0, 15); + delete [] msg; Address connect_address(0, 0, 0, 0, port); @@ -2213,7 +2223,9 @@ bool Game::connectToServer(const std::string &playername, } // Update status - showOverlayMessage("Connecting to server...", dtime, 20); + wchar_t *msg = wgettext("Connecting to server..."); + showOverlayMessage(msg, dtime, 20); + delete [] msg; } } catch (con::PeerNotFoundException &e) { // TODO: Should something be done here? At least an info/error @@ -4111,12 +4123,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) } -void Game::showOverlayMessage(const char *msg, float dtime, +void Game::showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds) { - wchar_t *text = wgettext(msg); - draw_load_screen(text, device, guienv, dtime, percent, draw_clouds); - delete[] text; + draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds); }