diff --git a/src/particles.cpp b/src/particles.cpp index faf8063ed..c588fa7a7 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -317,6 +317,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) v3f ppos = m_player->getPosition() / BS; v3f pos = random_v3f(m_minpos, m_maxpos); + // Need to apply this first or the following check + // will be wrong for attached spawners + if (is_attached) + pos += attached_pos; + if (pos.getDistanceFrom(ppos) <= radius) { v3f vel = random_v3f(m_minvel, m_maxvel); v3f acc = random_v3f(m_minacc, m_maxacc); @@ -324,7 +329,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) if (is_attached) { // Apply attachment yaw and position pos.rotateXZBy(attached_yaw); - pos += attached_pos; vel.rotateXZBy(attached_yaw); acc.rotateXZBy(attached_yaw); } @@ -377,6 +381,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) v3f ppos = m_player->getPosition() / BS; v3f pos = random_v3f(m_minpos, m_maxpos); + // Need to apply this first or the following check + // will be wrong for attached spawners + if (is_attached) + pos += attached_pos; + if (pos.getDistanceFrom(ppos) <= radius) { v3f vel = random_v3f(m_minvel, m_maxvel); v3f acc = random_v3f(m_minacc, m_maxacc); @@ -384,7 +393,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) if (is_attached) { // Apply attachment yaw and position pos.rotateXZBy(attached_yaw); - pos += attached_pos; vel.rotateXZBy(attached_yaw); acc.rotateXZBy(attached_yaw); }