From 8c1871fa2c066a2086988684256da97bd0f4ab6f Mon Sep 17 00:00:00 2001 From: Lars Date: Fri, 6 Nov 2020 10:54:04 -0800 Subject: [PATCH] Revert #10495 and simplify. --- src/clientiface.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 08d5d3be7..01852c5d1 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -209,6 +209,13 @@ void RemoteClient::GetNextBlocks ( s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), wanted_range); + s16 d_max = full_d_max; + + // Don't loop very much at a time + s16 max_d_increment_at_time = 2; + if (d_max > d_start + max_d_increment_at_time) + d_max = d_start + max_d_increment_at_time; + // cos(angle between velocity and camera) * |velocity| // Limit to 0.0f in case player moves backwards. f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f); @@ -225,7 +232,7 @@ void RemoteClient::GetNextBlocks ( const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS); s16 d; - for (d = d_start; d <= full_d_max; d++) { + for (d = d_start; d <= d_max; d++) { /* Get the border/face dot coordinates of a "d-radiused" box