From 8de9e2ac845e62965d895f217ac3a5acd794f8bb Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Tue, 15 Nov 2022 16:45:48 +0100 Subject: [PATCH] game.conf: Add setting to use volatile a map backend (#12956) --- doc/lua_api.txt | 2 ++ src/content/subgames.cpp | 14 ++++++++++++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 26d105db0..3ac530dd4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -85,6 +85,8 @@ The game directory can contain the following files: (this does not work for `enable_server`). Only these settings are supported: `enable_damage`, `creative_mode`, `enable_server`. + * `map_persistent`: Specifies whether newly created worlds should use + a persistent map backend. Defaults to `true` (= "sqlite3") * `author`: The author of the game. It only appears when downloaded from ContentDB. * `release`: Ignore this: Should only ever be set by ContentDB, as it is diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp index 3658fa83e..c50c6f429 100644 --- a/src/content/subgames.cpp +++ b/src/content/subgames.cpp @@ -380,11 +380,21 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name, // Create world.mt if does not already exist std::string worldmt_path = final_path + DIR_DELIM "world.mt"; if (!fs::PathExists(worldmt_path)) { - Settings conf; + Settings gameconf; + std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf"; + gameconf.readConfigFile(gameconf_path.c_str()); + + Settings conf; // for world.mt conf.set("world_name", name); conf.set("gameid", gamespec.id); - conf.set("backend", "sqlite3"); + + std::string backend = "sqlite3"; + if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) { + backend = "dummy"; + } + conf.set("backend", backend); + conf.set("player_backend", "sqlite3"); conf.set("auth_backend", "sqlite3"); conf.set("mod_storage_backend", "sqlite3");