DevTest: Add example nodes for disable_descend

This commit is contained in:
Wuzzy 2022-01-10 21:47:26 +01:00 committed by DS
parent 6b3deaa170
commit 8e1af25738
7 changed files with 97 additions and 8 deletions

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@ -145,6 +145,10 @@ minetest.register_node("testnodes:nojump_walkable", {
tiles = {"testnodes_nojump_top.png"},
})
local climbable_nodebox = {
type = "regular",
}
-- Climbable up and down with jump and sneak keys
minetest.register_node("testnodes:climbable", {
description = S("Climbable Node").."\n"..
@ -156,8 +160,10 @@ minetest.register_node("testnodes:climbable", {
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
tiles ={"testnodes_climbable_side.png"},
drawtype = "glasslike",
tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_side.png"},
use_texture_alpha = "clip",
drawtype = "nodebox",
node_box = climbable_nodebox,
groups = {dig_immediate=3},
})
@ -169,8 +175,39 @@ minetest.register_node("testnodes:climbable_nojump", {
walkable = false,
groups = {disable_jump=1, dig_immediate=3},
drawtype = "glasslike",
tiles ={"testnodes_climbable_nojump_side.png"},
drawtype = "nodebox",
node_box = climbable_nodebox,
tiles = {"testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_side.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
})
minetest.register_node("testnodes:climbable_nodescend", {
description = S("Upwards-climbable Node"),
climbable = true,
walkable = false,
groups = {disable_descend=1, dig_immediate=3},
drawtype = "nodebox",
node_box = climbable_nodebox,
tiles = {"testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_side.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
})
minetest.register_node("testnodes:climbable_nodescend_nojump", {
description = S("Horizontal-only Climbable Node"),
climbable = true,
walkable = false,
groups = {disable_jump=1, disable_descend=1, dig_immediate=3},
drawtype = "nodebox",
node_box = climbable_nodebox,
tiles = {"testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_side.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
})
@ -198,7 +235,6 @@ minetest.register_node("testnodes:liquid_nojump", {
paramtype = "light",
pointable = false,
liquids_pointable = true,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 0, b = 200},
})
@ -228,7 +264,6 @@ minetest.register_node("testnodes:liquidflowing_nojump", {
paramtype2 = "flowingliquid",
pointable = false,
liquids_pointable = true,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 0, b = 200},
})
@ -293,7 +328,60 @@ minetest.register_node("testnodes:liquidflowing_noswim", {
post_effect_color = {a = 70, r = 255, g = 200, b = 200},
})
-- A liquid in which you can't actively descend.
-- Note: You'll still descend slowly by doing nothing.
minetest.register_node("testnodes:liquid_nodescend", {
description = S("No-descending Liquid Source Node"),
liquidtype = "source",
liquid_range = 0,
liquid_viscosity = 0,
liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
liquid_alternative_source = "testnodes:liquid_nodescend",
liquid_renewable = false,
groups = {disable_descend=1, dig_immediate=3},
walkable = false,
drawtype = "liquid",
tiles = {"testnodes_liquidsource.png^[colorize:#FFFF00:127"},
special_tiles = {
{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = false},
{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
pointable = false,
liquids_pointable = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 255, b = 200},
})
-- A liquid in which you can't actively descend (flowing variant)
minetest.register_node("testnodes:liquidflowing_nodescend", {
description = S("No-descending Flowing Liquid Node"),
liquidtype = "flowing",
liquid_range = 1,
liquid_viscosity = 0,
liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
liquid_alternative_source = "testnodes:liquid_nodescend",
liquid_renewable = false,
groups = {disable_descend=1, dig_immediate=3},
walkable = false,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing.png^[colorize:#FFFF00:127"},
special_tiles = {
{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
pointable = false,
liquids_pointable = true,
is_ground_content = false,
post_effect_color = {a = 70, r = 255, g = 255, b = 200},
})
-- Nodes that modify fall damage (various damage modifiers)
for i=-100, 100, 25 do
@ -430,10 +518,11 @@ minetest.register_node("testnodes:climbable_move_resistance_4", {
climbable = true,
move_resistance = 4,
drawtype = "glasslike",
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
tiles = {"testnodes_climbable_resistance_side.png"},
tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_resistance_side.png"},
use_texture_alpha = "clip",
is_ground_content = false,
groups = { dig_immediate = 3 },
})

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