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@ -94,7 +94,7 @@ void TestMapBlock::testSaveLoad(IGameDef *gamedef, const u8 version)
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#define SS2_CHECK() UASSERT(!ss2.eof() || !ss2.bad())
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#define SS2_CHECK() UASSERT(!ss2.fail())
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void TestMapBlock::testSave29(IGameDef *gamedef)
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void TestMapBlock::testSave29(IGameDef *gamedef)
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{
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{
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