diff --git a/builtin/mainmenu/tab_mods.lua b/builtin/mainmenu/tab_mods.lua index e74fb442c..ccd92fb13 100644 --- a/builtin/mainmenu/tab_mods.lua +++ b/builtin/mainmenu/tab_mods.lua @@ -74,7 +74,7 @@ local function get_formspec(tabview, name, tabdata) end retval = retval .. - "label[5.5,1.7;".. fgettext("Mod information:") .. "]" .. + "label[5.5,1.7;".. fgettext("Mod Information:") .. "]" .. "textlist[5.5,2.2;6.2,2.4;description;" for i=1,#descriptionlines,1 do @@ -87,7 +87,7 @@ local function get_formspec(tabview, name, tabdata) "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" .. fgettext("Rename") .. "]" retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" - .. fgettext("Uninstall selected modpack") .. "]" + .. fgettext("Uninstall Selected Modpack") .. "]" else --show dependencies local toadd_hard, toadd_soft = modmgr.get_dependencies(selected_mod.path) @@ -110,7 +110,7 @@ local function get_formspec(tabview, name, tabdata) retval = retval .. ";0]" retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" - .. fgettext("Uninstall selected mod") .. "]" + .. fgettext("Uninstall Selected Mod") .. "]" end end return retval diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 8b0c7ee06..281dde3d0 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -201,7 +201,7 @@ local function formspec(tabview, name, tabdata) "dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";" .. getSettingIndex.Antialiasing() .. "]" .. "label[4.25,3.45;" .. fgettext("Screen:") .. "]" .. - "checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";" + "checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";" .. dump(core.settings:get_bool("autosave_screensize")) .. "]" .. "box[8,0;3.75,4.5;#999999]" .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";" @@ -214,7 +214,7 @@ local function formspec(tabview, name, tabdata) else tab_string = tab_string .. "button[8,4.75;4,1;btn_change_keys;" - .. fgettext("Change keys") .. "]" + .. fgettext("Change Keys") .. "]" end tab_string = tab_string .. diff --git a/builtin/mainmenu/tab_texturepacks.lua b/builtin/mainmenu/tab_texturepacks.lua index 3e67ac5ac..6be555987 100644 --- a/builtin/mainmenu/tab_texturepacks.lua +++ b/builtin/mainmenu/tab_texturepacks.lua @@ -51,7 +51,7 @@ end -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) - local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" .. + local retval = "label[4,-0.25;" .. fgettext("Select Texture Pack:") .. "]" .. "textlist[4,0.25;7.5,5.0;TPs;" local current_texture_path = core.settings:get("texture_path") @@ -128,7 +128,7 @@ end -------------------------------------------------------------------------------- return { name = "texturepacks", - caption = fgettext("Texturepacks"), + caption = fgettext("Texture Packs"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = nil diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index f3fa646e9..74c71a1ec 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -118,14 +118,14 @@ random_input (Random input) bool false # Continuous forward movement, toggled by autoforward key. continuous_forward (Continuous forward) bool false -# Enable Joysticks -enable_joysticks (Enable Joysticks) bool false +# Enable joysticks +enable_joysticks (Enable joysticks) bool false # The identifier of the joystick to use joystick_id (Joystick ID) int 0 # The type of joystick -joystick_type (Joystick Type) enum auto auto,generic,xbox +joystick_type (Joystick type) enum auto auto,generic,xbox # The time in seconds it takes between repeated events # when holding down a joystick button combination. @@ -498,7 +498,7 @@ parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 +parallax_occlusion_scale (Parallax occlusion scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 @@ -552,7 +552,7 @@ screen_w (Screen width) int 1024 screen_h (Screen height) int 600 # Save window size automatically when modified. -autosave_screensize (Autosave Screen Size) bool true +autosave_screensize (Autosave screen size) bool true # Fullscreen mode. fullscreen (Full screen) bool false @@ -693,7 +693,7 @@ inventory_items_animations (Inventory items animations) bool false inventory_image_hack (Inventory image hack) bool false # Fraction of the visible distance at which fog starts to be rendered -fog_start (Fog Start) float 0.4 0.0 0.99 +fog_start (Fog start) float 0.4 0.0 0.99 # Makes all liquids opaque opaque_water (Opaque liquids) bool false @@ -951,7 +951,7 @@ default_password (Default password) string default_privs (Default privileges) string interact, shout # Privileges that players with basic_privs can grant -basic_privs (Basic Privileges) string interact, shout +basic_privs (Basic privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. @@ -961,7 +961,7 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. -enable_pvp (Player versus Player) bool true +enable_pvp (Player versus player) bool true # Enable mod channels support. enable_mod_channels (Mod channels) bool false @@ -1094,7 +1094,7 @@ liquid_update (Liquid update tick) float 1.0 # (some blocks will not be rendered under water and in caves, as well as sometimes on land) # Setting this to a value greater than max_block_send_distance disables this optimization. # Stated in mapblocks (16 nodes) -block_send_optimize_distance (block send optimize distance) int 4 2 +block_send_optimize_distance (Block send optimize distance) int 4 2 # If enabled the server will perform map block occlusion culling based on # on the eye position of the player. This can reduce the number of blocks @@ -1126,7 +1126,7 @@ secure.trusted_mods (Trusted mods) string # Comma-separated list of mods that are allowed to access HTTP APIs, which # allow them to upload and download data to/from the internet. -secure.http_mods (HTTP Mods) string +secure.http_mods (HTTP mods) string [*Advanced] @@ -1674,27 +1674,27 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 +mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 # Creates unpredictable lava features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 +mgvalleys_lava_features (Lava features) int 0 # Depth below which you'll find massive caves. mgvalleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 +mgvalleys_river_depth (River depth) int 4 # How wide to make rivers -mgvalleys_river_size (River Size) int 5 +mgvalleys_river_size (River size) int 5 # Creates unpredictable water features in caves. # These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 +mgvalleys_water_features (Water features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 @@ -1708,28 +1708,28 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 # The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased +mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased # Massive caves form here. mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased +mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased # Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased +mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased # Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased +mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 +mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 # Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased +mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased # Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased +mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced]