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Add Mapgen V7, reorganize biomes
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@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_biome_groups({
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0.35, 0.10, 0.30
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})
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--
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-- Register the biomes for the map generator
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--
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minetest.register_biome({
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group_id = 0,
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name = "Ocean",
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terrain_type = "liquid",
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node_top = "default:gravel",
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node_filler = "default:stone",
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num_top_nodes = 4,
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height_min = -3000,
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height_max = 3000,
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heat_min = -20.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 10.0,
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offset = -10.0,
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})
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minetest.register_biome({
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group_id = 1,
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name = "Beach",
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terrain_type = "normal",
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node_top = "default:sand",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = 5.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 5.0,
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offset = 5.0,
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})
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minetest.register_biome({
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group_id = 1,
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name = "Gravel Beach",
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terrain_type = "normal",
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node_top = "default:gravel",
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node_filler = "default:cobble",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 5.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 5.0,
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offset = 5.0,
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})
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minetest.register_biome({
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group_id = 2,
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name = "Land",
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terrain_type = "normal",
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node_top = "default:dirt_with_grass",
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node_filler = "default:stone",
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num_top_nodes = 5,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 12.0,
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offset = 20.0,
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})
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minetest.register_biome({
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group_id = 3,
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name = "Hills",
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terrain_type = "normal",
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node_top = "default:dirt",
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node_filler = "default:stone",
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num_top_nodes = 3,
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height_min = -3000,
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height_max = 3000,
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heat_min = -50.0,
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heat_max = 100.0,
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humidity_min = 0.0,
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humidity_max = 100.0,
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scale = 60.0,
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offset = 20.0,
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})
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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