Collision temporary fix for issue #6886

This commit is contained in:
TheTermos 2020-01-27 19:30:11 +01:00 committed by sfan5
parent 60544ac56f
commit 908e762479
1 changed files with 4 additions and 5 deletions

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@ -415,12 +415,11 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
*/
f32 d = pos_max_d * 1.1f;
// A fairly large value in here makes moving smoother
//f32 d = 0.15*BS;
//f32 d = pos_max_d * 1.1f;
// This should always apply, otherwise there are glitches
assert(d > pos_max_d); // invariant
f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
// ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
// and d & pos_max_d params removed from function calls.
int loopcount = 0;