From 908e76247922d4adf879b3996c4f75bdbb4e536d Mon Sep 17 00:00:00 2001 From: TheTermos <55103816+TheTermos@users.noreply.github.com> Date: Mon, 27 Jan 2020 19:30:11 +0100 Subject: [PATCH] Collision temporary fix for issue #6886 --- src/collision.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/collision.cpp b/src/collision.cpp index a443be7ab..cb81c15fe 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -415,12 +415,11 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, Collision uncertainty radius Make it a bit larger than the maximum distance of movement */ - f32 d = pos_max_d * 1.1f; - // A fairly large value in here makes moving smoother - //f32 d = 0.15*BS; + //f32 d = pos_max_d * 1.1f; - // This should always apply, otherwise there are glitches - assert(d > pos_max_d); // invariant + f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is. + // ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated + // and d & pos_max_d params removed from function calls. int loopcount = 0;