Add setting to disable confirmation on new player registration (#8102)

This commit is contained in:
Muhammad Rifqi Priyo Susanto 2019-01-27 02:26:37 +07:00 committed by Paramat
parent 15110864c8
commit 9126e1791d
3 changed files with 7 additions and 1 deletions

View File

@ -912,6 +912,10 @@ serverlist_file (Serverlist file) string favoriteservers.txt
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
# Enable register confirmation when connecting to server.
# If disabled, new account will be registered automatically.
enable_register_confirmation (Enable register confirmation) bool true
[*Advanced]
# Timeout for client to remove unused map data from memory.

View File

@ -60,6 +60,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_register_confirmation", "true");
// Keymap
settings->setDefault("remote_port", "30000");

View File

@ -98,7 +98,8 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
&& !m_simple_singleplayer_mode) {
&& !m_simple_singleplayer_mode
&& g_settings->getBool("enable_register_confirmation")) {
promptConfirmRegistration(chosen_auth_mechanism);
} else {
startAuth(chosen_auth_mechanism);