Implement override.txt support for special tiles (#10140)

Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
This commit is contained in:
Hugues Ross 2020-08-04 14:12:47 -04:00 revīziju iesūtīja GitHub
vecāks d22fd6fc34
revīzija 93ecc589bc
Šim parakstam datu bāzē netika atrasta zināma atslēga
GPG atslēgas ID: 4AEE18F83AFDEB23
6 mainīti faili ar 84 papildinājumiem un 16 dzēšanām

Parādīt failu

@ -195,11 +195,27 @@ Here are targets you can choose from:
| bottom | y- face |
| sides | x-, x+, z-, z+ faces |
| all | All faces. You can also use '*' instead of 'all'. |
| special1 | The first entry in the special_tiles list |
| special2 | The second entry in the special_tiles list |
| special3 | The third entry in the special_tiles list |
| special4 | The fourth entry in the special_tiles list |
| special5 | The fifth entry in the special_tiles list |
| special6 | The sixth entry in the special_tiles list |
| inventory | The inventory texture |
| wield | The texture used when held by the player |
Nodes support all targets, but other items only support 'inventory'
and 'wield'
and 'wield'.
### Using the special targets
The special* targets only apply to specific drawtypes:
* `flowingliquid`: special1 sets the top texture, special2 sets the side texture
* `allfaces_optional`: special1 is used by simple mode, see below
* `glasslike_framed`: When containing a liquid, special1 sets the liquid texture
* `glasslike_framed_optional`: Same as `glasslike_framed`
* `plantlike_rooted`: special1 sets the plant's texture
Designing leaves textures for the leaves rendering options
----------------------------------------------------------

Parādīt failu

@ -1337,6 +1337,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
ContentFeatures &nodedef = m_content_features[id];
// Override tiles
if (texture_override.hasTarget(OverrideTarget::TOP))
nodedef.tiledef[0].name = texture_override.texture;
@ -1354,6 +1355,26 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
if (texture_override.hasTarget(OverrideTarget::FRONT))
nodedef.tiledef[5].name = texture_override.texture;
// Override special tiles, if applicable
if (texture_override.hasTarget(OverrideTarget::SPECIAL_1))
nodedef.tiledef_special[0].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::SPECIAL_2))
nodedef.tiledef_special[1].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::SPECIAL_3))
nodedef.tiledef_special[2].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::SPECIAL_4))
nodedef.tiledef_special[3].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::SPECIAL_5))
nodedef.tiledef_special[4].name = texture_override.texture;
if (texture_override.hasTarget(OverrideTarget::SPECIAL_6))
nodedef.tiledef_special[5].name = texture_override.texture;
}
}

Parādīt failu

@ -261,6 +261,11 @@ struct TileDef
NodeDrawType drawtype);
};
// Defines the number of special tiles per nodedef
//
// NOTE: When changing this value, the enum entries of OverrideTarget and
// parser in TextureOverrideSource must be updated so that all special
// tiles can be overridden.
#define CF_SPECIAL_COUNT 6
struct ContentFeatures

Parādīt failu

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <algorithm>
#include <fstream>
#define override_cast static_cast<override_t>
TextureOverrideSource::TextureOverrideSource(std::string filepath)
{
std::ifstream infile(filepath.c_str());
@ -56,25 +58,37 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
std::vector<std::string> targets = str_split(splitted[1], ',');
for (const std::string &target : targets) {
if (target == "top")
texture_override.target |= static_cast<u8>(OverrideTarget::TOP);
texture_override.target |= override_cast(OverrideTarget::TOP);
else if (target == "bottom")
texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM);
texture_override.target |= override_cast(OverrideTarget::BOTTOM);
else if (target == "left")
texture_override.target |= static_cast<u8>(OverrideTarget::LEFT);
texture_override.target |= override_cast(OverrideTarget::LEFT);
else if (target == "right")
texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT);
texture_override.target |= override_cast(OverrideTarget::RIGHT);
else if (target == "front")
texture_override.target |= static_cast<u8>(OverrideTarget::FRONT);
texture_override.target |= override_cast(OverrideTarget::FRONT);
else if (target == "back")
texture_override.target |= static_cast<u8>(OverrideTarget::BACK);
texture_override.target |= override_cast(OverrideTarget::BACK);
else if (target == "inventory")
texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY);
texture_override.target |= override_cast(OverrideTarget::INVENTORY);
else if (target == "wield")
texture_override.target |= static_cast<u8>(OverrideTarget::WIELD);
texture_override.target |= override_cast(OverrideTarget::WIELD);
else if (target == "special1")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_1);
else if (target == "special2")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_2);
else if (target == "special3")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_3);
else if (target == "special4")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_4);
else if (target == "special5")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_5);
else if (target == "special6")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_6);
else if (target == "sides")
texture_override.target |= static_cast<u8>(OverrideTarget::SIDES);
texture_override.target |= override_cast(OverrideTarget::SIDES);
else if (target == "all" || target == "*")
texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES);
texture_override.target |= override_cast(OverrideTarget::ALL_FACES);
else {
// Report invalid target
warningstream << filepath << ":" << line_index
@ -85,7 +99,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
}
// If there are no valid targets, skip adding this override
if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) {
if (texture_override.target == override_cast(OverrideTarget::INVALID)) {
continue;
}
@ -112,7 +126,7 @@ std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
std::vector<TextureOverride> found_overrides;
for (const TextureOverride &texture_override : m_overrides) {
if (texture_override.hasTarget(OverrideTarget::ALL_FACES))
if (texture_override.hasTarget(OverrideTarget::NODE_TARGETS))
found_overrides.push_back(texture_override);
}

Parādīt failu

@ -23,8 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <vector>
typedef u16 override_t;
//! Bitmask enum specifying what a texture override should apply to
enum class OverrideTarget : u8
enum class OverrideTarget : override_t
{
INVALID = 0,
TOP = 1 << 0,
@ -35,23 +37,33 @@ enum class OverrideTarget : u8
BACK = 1 << 5,
INVENTORY = 1 << 6,
WIELD = 1 << 7,
SPECIAL_1 = 1 << 8,
SPECIAL_2 = 1 << 9,
SPECIAL_3 = 1 << 10,
SPECIAL_4 = 1 << 11,
SPECIAL_5 = 1 << 12,
SPECIAL_6 = 1 << 13,
// clang-format off
SIDES = LEFT | RIGHT | FRONT | BACK,
ALL_FACES = TOP | BOTTOM | SIDES,
ALL_SPECIAL = SPECIAL_1 | SPECIAL_2 | SPECIAL_3 | SPECIAL_4 | SPECIAL_5 | SPECIAL_6,
NODE_TARGETS = ALL_FACES | ALL_SPECIAL,
ITEM_TARGETS = INVENTORY | WIELD,
// clang-format on
};
struct TextureOverride
{
std::string id;
std::string texture;
u8 target;
override_t target;
// Helper function for checking if an OverrideTarget is found in
// a TextureOverride without casting
inline bool hasTarget(OverrideTarget overrideTarget) const
{
return (target & static_cast<u8>(overrideTarget)) != 0;
return (target & static_cast<override_t>(overrideTarget)) != 0;
}
};

0
util/ci/lint.sh Normal file → Executable file
Parādīt failu