diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua index bbfeb2fbf..bc942c472 100644 --- a/builtin/mainmenu/dlg_settings_advanced.lua +++ b/builtin/mainmenu/dlg_settings_advanced.lua @@ -774,6 +774,7 @@ function create_adv_settings_dlg() return dlg end --- Generate minetest.conf.example and settings_translation_file.cpp +-- Uncomment to generate minetest.conf.example and settings_translation_file.cpp +-- For RUN_IN_PLACE the generated files may appear in the bin folder --assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false)) diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 8cab04c05..395f98290 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1062,543 +1062,6 @@ csm_flavour_limits (Client side modding flavour limits) int 3 # this many nodes from the player. csm_flavour_noderange_limit (Client side noderange flavour limit) int 8 -[*Mapgen] - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode - -# Water surface level of the world. -water_level (Water level) int 1 - -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 - -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -mapgen_limit (Map generation limit) int 31000 0 31000 - -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations - -# Whether dungeons occasionally project from the terrain. -projecting_dungeons (Projecting dungeons) bool true - -[**Advanced] - -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -chunksize (Chunk size) int 5 - -# Dump the mapgen debug infos. -enable_mapgen_debug_info (Mapgen debug) bool false - -# Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of emerge queues) int 256 - -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 - -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -emergequeue_limit_generate (Limit of emerge queues to generate) int 32 - -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -num_emerge_threads (Number of emerge threads) int 1 - -[***Biome API temperature and humidity noise parameters] - -# Temperature variation for biomes. -mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 - -# Small-scale temperature variation for blending biomes on borders. -mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 - -# Humidity variation for biomes. -mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 - -# Small-scale humidity variation for blending biomes on borders. -mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 - -[***Mapgen v5] - -# Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgv5_cave_width (Cave width) float 0.125 - -# Y of upper limit of large caves. -mgv5_large_cave_depth (Large cave depth) int -256 - -# Y of upper limit of lava in large caves. -mgv5_lava_depth (Lava depth) int -256 - -# Y-level of cavern upper limit. -mgv5_cavern_limit (Cavern limit) int -256 - -# Y-distance over which caverns expand to full size. -mgv5_cavern_taper (Cavern taper) int 256 - -# Defines full size of caverns, smaller values create larger caverns. -mgv5_cavern_threshold (Cavern threshold) float 0.7 - -# Variation of biome filler depth. -mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 - -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. -mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 - -# Y-level of average terrain surface. -mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 - -# First of 2 3D noises that together define tunnels. -mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 - -# 3D noise defining giant caverns. -mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# TODO -# Noise parameters in group format, unsupported by advanced settings -# menu but settable in minetest.conf. -# See documentation of noise parameter formats in minetest.conf.example. -# 3D noise defining terrain. -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} - -[***Mapgen v6] - -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees - -# Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. -mgv6_freq_desert (Desert noise threshold) float 0.45 - -# Sandy beaches occur when np_beach exceeds this value. -mgv6_freq_beach (Beach noise threshold) float 0.15 - -# Y-level of lower terrain and lakebeds. -mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 - -# Y-level of higher (cliff-top) terrain. -mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 - -# Varies steepness of cliffs. -mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 - -# Defines areas of 'terrain_higher' (cliff-top terrain). -mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 - -# Varies depth of biome surface nodes. -mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 - -# Defines areas with sandy beaches. -mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 - -# Temperature variation for biomes. -mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 - -# Variation of number of caves. -mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 - -# Humidity variation for biomes. -mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 - -# Defines tree areas and tree density. -mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 - -# Defines areas where trees have apples. -mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -[***Mapgen v7] - -# Map generation attributes specific to Mapgen v7. -# 'ridges' enables the rivers. -# 'biomerepeat' causes surface biomes to repeat in the floatlands. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat - -# Y of mountain density gradient zero level. Used to shift mountains vertically. -mgv7_mount_zero_level (Mountain zero level) int 0 - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgv7_cave_width (Cave width) float 0.09 - -# Y of upper limit of large caves. -mgv7_large_cave_depth (Large cave depth) int -33 - -# Y of upper limit of lava in large caves. -mgv7_lava_depth (Lava depth) int -256 - -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. -mgv7_float_mount_density (Floatland mountain density) float 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountain terrain. -mgv7_float_mount_height (Floatland mountain height) float 128.0 - -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Floatland level) int 1280 - -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Shadow limit) int 1024 - -# Y-level of cavern upper limit. -mgv7_cavern_limit (Cavern limit) int -256 - -# Y-distance over which caverns expand to full size. -mgv7_cavern_taper (Cavern taper) int 256 - -# Defines full size of caverns, smaller values create larger caverns. -mgv7_cavern_threshold (Cavern threshold) float 0.7 - -# Y-level of higher (cliff-top) terrain. -mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 - -# Y-level of lower terrain and lakebeds. -mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 - -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 - -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 - -# Variation of biome filler depth. -mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# Variation of maximum mountain height (in nodes). -mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 - -# Defines large-scale river channel structure. -mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 - -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 - -# Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 - -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 - -# 3D noise defining structure of river canyon walls. -mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 - -# 3D noise defining giant caverns. -mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# First of 2 3D noises that together define tunnels. -mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -[***Mapgen carpathian] - -# Map generation attributes specific to Mapgen Carpathian. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgcarpathian_cave_width (Cave width) float 0.09 - -# Y of upper limit of large caves. -mgcarpathian_large_cave_depth (Large cave depth) int -33 - -# Y of upper limit of lava in large caves. -mgcarpathian_lava_depth (Lava depth) int -256 - -# Y-level of cavern upper limit. -mgcarpathian_cavern_limit (Cavern limit) int -256 - -# Y-distance over which caverns expand to full size. -mgcarpathian_cavern_taper (Cavern taper) int 256 - -# Defines full size of caverns, smaller values create larger caverns. -mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 - -# 2D noise that defines the base ground level. -mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 - -# Variation of biome filler depth. -mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 - -# First of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 - -# Second of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 - -# Third of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 - -# Fourth of 4 3D noises that together define hill/mountain range height. -mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 - -# 2D noise that controls the size/occurance of rolling hills. -mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 - -# 2D noise that controls the size/occurance of ridged mountain ranges. -mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 - -# 2D noise that controls the size/occurance of step mountain ranges. -mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 - -# 2D noise that controls the shape/size of rolling hills. -mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 - -# 2D noise that controls the shape/size of ridged mountains. -mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 - -# 2D noise that controls the shape/size of step mountains. -mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 - -# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 - -# First of 2 3D noises that together define tunnels. -mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# 3D noise defining giant caverns. -mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -[***Mapgen flat] - -# Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills - -# Y of flat ground. -mgflat_ground_level (Ground level) int 8 - -# Y of upper limit of large caves. -mgflat_large_cave_depth (Large cave depth) int -33 - -# Y of upper limit of lava in large caves. -mgflat_lava_depth (Lava depth) int -256 - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Cave width) float 0.09 - -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -mgflat_lake_threshold (Lake threshold) float -0.45 - -# Controls steepness/depth of lake depressions. -mgflat_lake_steepness (Lake steepness) float 48.0 - -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -mgflat_hill_threshold (Hill threshold) float 0.45 - -# Controls steepness/height of hills. -mgflat_hill_steepness (Hill steepness) float 64.0 - -# Defines location and terrain of optional hills and lakes. -mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 - -# Variation of biome filler depth. -mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -[***Mapgen fractal] - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Cave width) float 0.09 - -# Y of upper limit of large caves. -mgfractal_large_cave_depth (Large cave depth) int -33 - -# Y of upper limit of lava in large caves. -mgfractal_lava_depth (Lava depth) int -256 - -# Choice of 18 fractals from 9 formulas. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. -mgfractal_fractal (Fractal type) int 1 1 18 - -# Iterations of the recursive function. -# Controls the amount of fine detail. -mgfractal_iterations (Iterations) int 11 - -# Approximate (X,Y,Z) scale of fractal in nodes. -mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) - -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) - -# W co-ordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_slice_w (Slice w) float 0.0 - -# Julia set only: X component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -mgfractal_julia_x (Julia x) float 0.33 - -# Julia set only: Y component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -mgfractal_julia_y (Julia y) float 0.33 - -# Julia set only: Z component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -mgfractal_julia_z (Julia z) float 0.33 - -# Julia set only: W component of hypercomplex constant determining julia shape. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -mgfractal_julia_w (Julia w) float 0.33 - -# Y-level of seabed. -mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 - -# Variation of biome filler depth. -mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# Mapgen Valleys parameters -[***Mapgen Valleys] - -# General parameters -[****General] - -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers - -# The altitude at which temperature drops by 20C -mgvalleys_altitude_chill (Altitude Chill) int 90 - -# Depth below which you'll find large caves. -mgvalleys_large_cave_depth (Large cave depth) int -33 - -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava Features) int 0 - -# Depth below which you'll find massive caves. -mgvalleys_massive_cave_depth (Massive cave depth) int -256 - -# How deep to make rivers -mgvalleys_river_depth (River Depth) int 4 - -# How wide to make rivers -mgvalleys_river_size (River Size) int 5 - -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water Features) int 0 - -# Controls width of tunnels, a smaller value creates wider tunnels. -mgvalleys_cave_width (Cave width) float 0.09 - -# Noise parameters -[****Noises] - -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# The depth of dirt or other filler -mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 - -# Massive caves form here. -mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 - -# River noise -- rivers occur close to zero -mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 - -# Base terrain height -mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 - -# Raises terrain to make valleys around the rivers -mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 - -# Amplifies the valleys -mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 - [*Security] # Prevent mods from doing insecure things like running shell commands. @@ -1708,3 +1171,547 @@ main_menu_mod_mgr (Main menu mod manager) int 1 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. profiler_print_interval (Engine profiling data print interval) int 0 + +[Mapgen] + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode + +# Water surface level of the world. +water_level (Water level) int 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +max_block_generate_distance (Max block generate distance) int 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations + +# Whether dungeons occasionally project from the terrain. +projecting_dungeons (Projecting dungeons) bool true + +[*Biome API temperature and humidity noise parameters] + +# Temperature variation for biomes. +mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +[*Mapgen V5] + +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv5_cave_width (Cave width) float 0.125 + +# Y of upper limit of large caves. +mgv5_large_cave_depth (Large cave depth) int -256 + +# Y of upper limit of lava in large caves. +mgv5_lava_depth (Lava depth) int -256 + +# Y-level of cavern upper limit. +mgv5_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv5_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv5_cavern_threshold (Cavern threshold) float 0.7 + +[**Noises] + +# Variation of biome filler depth. +mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# TODO +# Noise parameters in group format, unsupported by advanced settings +# menu but settable in minetest.conf. +# See documentation of noise parameter formats in minetest.conf.example. +# 3D noise defining terrain. +#mgv5_np_ground = { +# offset = 0 +# scale = 40 +# spread = (80, 80, 80) +# seed = 983240 +# octaves = 4 +# persistence = 0.55 +# lacunarity = 2.0 +# flags = "eased" +#} + +[*Mapgen V6] + +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +mgv6_freq_desert (Desert noise threshold) float 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +mgv6_freq_beach (Beach noise threshold) float 0.15 + +[**Noises] + +# Y-level of lower terrain and lakebeds. +mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# Y-level of higher (cliff-top) terrain. +mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# Varies steepness of cliffs. +mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# Defines areas of 'terrain_higher' (cliff-top terrain). +mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# Varies depth of biome surface nodes. +mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# Defines areas with sandy beaches. +mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# Temperature variation for biomes. +mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# Variation of number of caves. +mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# Humidity variation for biomes. +mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# Defines tree areas and tree density. +mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# Defines areas where trees have apples. +mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +[*Mapgen V7] + +# Map generation attributes specific to Mapgen v7. +# 'ridges' enables the rivers. +# 'biomerepeat' causes surface biomes to repeat in the floatlands. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgv7_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgv7_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgv7_lava_depth (Lava depth) int -256 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +mgv7_float_mount_density (Floatland mountain density) float 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +mgv7_float_mount_height (Floatland mountain height) float 128.0 + +# Y-level of floatland midpoint and lake surface. +mgv7_floatland_level (Floatland level) int 1280 + +# Y-level to which floatland shadows extend. +mgv7_shadow_limit (Shadow limit) int 1024 + +# Y-level of cavern upper limit. +mgv7_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgv7_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgv7_cavern_threshold (Cavern threshold) float 0.7 + +[**Noises] + +# Y-level of higher (cliff-top) terrain. +mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# Y-level of lower terrain and lakebeds. +mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# Variation of biome filler depth. +mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# Variation of maximum mountain height (in nodes). +mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# Defines large-scale river channel structure. +mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Carpathian] + +# Map generation attributes specific to Mapgen Carpathian. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgcarpathian_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgcarpathian_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgcarpathian_lava_depth (Lava depth) int -256 + +# Y-level of cavern upper limit. +mgcarpathian_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgcarpathian_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 + +[**Noises] + +# 2D noise that defines the base ground level. +mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 + +# Variation of biome filler depth. +mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 + +# First of 4 3D noises that together define hill/mountain range height. +mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 + +# Second of 4 3D noises that together define hill/mountain range height. +mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 + +# Third of 4 3D noises that together define hill/mountain range height. +mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 + +# Fourth of 4 3D noises that together define hill/mountain range height. +mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 + +# 2D noise that controls the size/occurance of rolling hills. +mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of ridged mountain ranges. +mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of step mountain ranges. +mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 + +# 2D noise that controls the shape/size of rolling hills. +mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 + +# 2D noise that controls the shape/size of ridged mountains. +mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 + +# 2D noise that controls the shape/size of step mountains. +mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 + +# First of 2 3D noises that together define tunnels. +mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +[*Mapgen Flat] + +# Map generation attributes specific to Mapgen flat. +# Occasional lakes and hills can be added to the flat world. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills + +# Y of flat ground. +mgflat_ground_level (Ground level) int 8 + +# Y of upper limit of large caves. +mgflat_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgflat_lava_depth (Lava depth) int -256 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgflat_cave_width (Cave width) float 0.09 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +mgflat_lake_threshold (Lake threshold) float -0.45 + +# Controls steepness/depth of lake depressions. +mgflat_lake_steepness (Lake steepness) float 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +mgflat_hill_threshold (Hill threshold) float 0.45 + +# Controls steepness/height of hills. +mgflat_hill_steepness (Hill steepness) float 64.0 + +[**Noises] + +# Defines location and terrain of optional hills and lakes. +mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 + +# Variation of biome filler depth. +mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Fractal] + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgfractal_cave_width (Cave width) float 0.09 + +# Y of upper limit of large caves. +mgfractal_large_cave_depth (Large cave depth) int -33 + +# Y of upper limit of lava in large caves. +mgfractal_lava_depth (Lava depth) int -256 + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +mgfractal_fractal (Fractal type) int 1 1 18 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +mgfractal_iterations (Iterations) int 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_slice_w (Slice w) float 0.0 + +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_x (Julia x) float 0.33 + +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_y (Julia y) float 0.33 + +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +mgfractal_julia_z (Julia z) float 0.33 + +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +mgfractal_julia_w (Julia w) float 0.33 + +[**Noises] + +# Y-level of seabed. +mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# Variation of biome filler depth. +mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +[*Mapgen Valleys] + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers + +# The altitude at which temperature drops by 20C +mgvalleys_altitude_chill (Altitude Chill) int 90 + +# Depth below which you'll find large caves. +mgvalleys_large_cave_depth (Large cave depth) int -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_lava_features (Lava Features) int 0 + +# Depth below which you'll find massive caves. +mgvalleys_massive_cave_depth (Massive cave depth) int -256 + +# How deep to make rivers +mgvalleys_river_depth (River Depth) int 4 + +# How wide to make rivers +mgvalleys_river_size (River Size) int 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mgvalleys_water_features (Water Features) int 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +mgvalleys_cave_width (Cave width) float 0.09 + +[**Noises] + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# The depth of dirt or other filler +mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 + +[*Advanced] + +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +chunksize (Chunk size) int 5 + +# Dump the mapgen debug infos. +enable_mapgen_debug_info (Mapgen debug) bool false + +# Maximum number of blocks that can be queued for loading. +emergequeue_limit_total (Absolute limit of emerge queues) int 256 + +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 + +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +emergequeue_limit_generate (Limit of emerge queues to generate) int 32 + +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +num_emerge_threads (Number of emerge threads) int 1 diff --git a/minetest.conf.example b/minetest.conf.example index 32d0e7718..d314577cb 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -28,7 +28,7 @@ # type: bool # free_move = false -# Fast movement (via special key). +# Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool # fast_move = false @@ -141,7 +141,7 @@ # type: key # keymap_inventory = KEY_KEY_I -# Key for moving fast in fast mode (known as "special"). +# Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key # keymap_special1 = KEY_KEY_E @@ -241,6 +241,121 @@ # type: key # keymap_zoom = KEY_KEY_Z +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot1 = KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot2 = KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot3 = KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot4 = KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot5 = KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot6 = KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot7 = KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot8 = KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot9 = KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot10 = KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot11 = + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot12 = + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot13 = + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot14 = + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot15 = + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot16 = + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot17 = + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot18 = + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot19 = + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot20 = + +# Key for selecting the 21th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot21 = + +# Key for selecting the 22th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot22 = + +# Key for selecting the 23th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot23 = + # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key @@ -296,98 +411,6 @@ # type: key # keymap_print_debug_stacks = KEY_KEY_P -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot1 = KEY_KEY_1 - -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot2 = KEY_KEY_2 - -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot3 = KEY_KEY_3 - -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot4 = KEY_KEY_4 - -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot5 = KEY_KEY_5 - -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot6 = KEY_KEY_6 - -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot7 = KEY_KEY_7 - -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot8 = KEY_KEY_8 - -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot9 = KEY_KEY_9 - -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot10 = KEY_KEY_0 - -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot11 = - -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot12 = - -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot13 = - -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot14 = - -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot15 = - -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot16 = - -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot17 = - -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot18 = - -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot19 = - -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot20 = - -# Key for selecting the 21th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot21 = - -# Key for selecting the 22th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot22 = - -# Key for selecting the 23th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# keymap_slot23 = - ## Network # Address to connect to. @@ -1267,669 +1290,13 @@ # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) # type: int +# type: int # csm_flavour_limits = 3 -# If the CSM flavour for node range is enabled, get_node is limited to -# this many nodes from the player. -# csm_flavour_noderange_limit 8 - -## Mapgen - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -# mg_name = v7 - -# Water surface level of the world. +# If the CSM flavour for node range is enabled, get_node is limited to +# this many nodes from the player. # type: int -# water_level = 1 - -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -# type: int -# max_block_generate_distance = 6 - -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -# type: int min: 0 max: 31000 -# mapgen_limit = 31000 - -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations -# mg_flags = caves,dungeons,light,decorations - -# Whether dungeons occasionally project from the terrain. -# type: bool -# projecting_dungeons = true - -### Advanced - -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -# type: int -# chunksize = 5 - -# Dump the mapgen debug infos. -# type: bool -# enable_mapgen_debug_info = false - -# Maximum number of blocks that can be queued for loading. -# type: int -# emergequeue_limit_total = 256 - -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_diskonly = 32 - -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_generate = 32 - -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -# type: int -# num_emerge_threads = 1 - -#### Biome API temperature and humidity noise parameters - -# Temperature variation for biomes. -# type: noise_params -# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 - -# Small-scale temperature variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 - -# Humidity variation for biomes. -# type: noise_params -# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 - -# Small-scale humidity variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 - -#### Mapgen v5 - -# Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caverns, nocaverns -# mgv5_spflags = caverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv5_cave_width = 0.125 - -# Y of upper limit of large caves. -# type: int -# mgv5_large_cave_depth = -256 - -# Y of upper limit of lava in large caves. -# type: int -# mgv5_lava_depth = -256 - -# Y-level of cavern upper limit. -# type: int -# mgv5_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgv5_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgv5_cavern_threshold = 0.7 - -# Variation of biome filler depth. -# type: noise_params -# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 - -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. -# type: noise_params -# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 - -# Y-level of average terrain surface. -# type: noise_params -# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 - -# 3D noise defining giant caverns. -# type: noise_params -# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -#### Mapgen v6 - -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees - -# Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. -# type: float -# mgv6_freq_desert = 0.45 - -# Sandy beaches occur when np_beach exceeds this value. -# type: float -# mgv6_freq_beach = 0.15 - -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 - -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 - -# Varies steepness of cliffs. -# type: noise_params -# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 - -# Defines areas of 'terrain_higher' (cliff-top terrain). -# type: noise_params -# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 - -# Varies depth of biome surface nodes. -# type: noise_params -# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 - -# Defines areas with sandy beaches. -# type: noise_params -# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 - -# Temperature variation for biomes. -# type: noise_params -# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 - -# Variation of number of caves. -# type: noise_params -# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 - -# Humidity variation for biomes. -# type: noise_params -# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 - -# Defines tree areas and tree density. -# type: noise_params -# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 - -# Defines areas where trees have apples. -# type: noise_params -# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -#### Mapgen v7 - -# Map generation attributes specific to Mapgen v7. -# 'ridges' enables the rivers. -# 'biomerepeat' causes surface biomes to repeat in the floatlands. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat -# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat - -# Y of mountain density gradient zero level. Used to shift mountains vertically. -# type: int -# mgv7_mount_zero_level = 0 - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv7_cave_width = 0.09 - -# Y of upper limit of large caves. -# type: int -# mgv7_large_cave_depth = -33 - -# Y of upper limit of lava in large caves. -# type: int -# mgv7_lava_depth = -256 - -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. -# type: float -# mgv7_float_mount_density = 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountain terrain. -# type: float -# mgv7_float_mount_height = 128.0 - -# Y-level of floatland midpoint and lake surface. -# type: int -# mgv7_floatland_level = 1280 - -# Y-level to which floatland shadows extend. -# type: int -# mgv7_shadow_limit = 1024 - -# Y-level of cavern upper limit. -# type: int -# mgv7_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgv7_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgv7_cavern_threshold = 0.7 - -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 - -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 - -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -# type: noise_params -# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 - -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -# type: noise_params -# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# Variation of maximum mountain height (in nodes). -# type: noise_params -# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 - -# Defines large-scale river channel structure. -# type: noise_params -# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 - -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -# type: noise_params -# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 - -# Variation of hill height and lake depth on floatland smooth terrain. -# type: noise_params -# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 - -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -# type: noise_params -# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 - -# 3D noise defining structure of river canyon walls. -# type: noise_params -# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 - -# 3D noise defining giant caverns. -# type: noise_params -# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen carpathian - -# Map generation attributes specific to Mapgen Carpathian. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caverns, nocaverns -# mgcarpathian_spflags = caverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgcarpathian_cave_width = 0.09 - -# Y of upper limit of large caves. -# type: int -# mgcarpathian_large_cave_depth = -33 - -# Y of upper limit of lava in large caves. -# type: int -# mgcarpathian_lava_depth = -256 - -# Y-level of cavern upper limit. -# type: int -# mgcarpathian_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgcarpathian_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgcarpathian_cavern_threshold = 0.7 - -# 2D noise that defines the base ground level. -# type: noise_params -# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 - -# Variation of biome filler depth. -# type: noise_params -# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 - -# First of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 - -# Second of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 - -# Third of 4 3D noises that together definehill/mountain range height. -# type: noise_params -# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 - -# Fourth of 4 3D noises that together define hill/mountain range height. -# type: noise_params -# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 - -# 2D noise that controls the size/occurance of rolling hills. -# type: noise_params -# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 - -# 2D noise that controls the size/occurance of ridged mountain ranges. -# type: noise_params -# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 - -# 2D noise that controls the size/occurance of step mountain ranges. -# type: noise_params -# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 - -# 2D noise that controls the shape/size of rolling hills. -# type: noise_params -# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 - -# 2D noise that controls the shape/size of ridged mountains. -# type: noise_params -# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 - -# 2D noise that controls the shape/size of step mountains. -# type: noise_params -# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 - -# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. -# type: noise_params -# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# 3D noise defining giant caverns. -# type: noise_params -# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -#### Mapgen flat - -# Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: lakes, hills, nolakes, nohills -# mgflat_spflags = nolakes,nohills - -# Y of flat ground. -# type: int -# mgflat_ground_level = 8 - -# Y of upper limit of large caves. -# type: int -# mgflat_large_cave_depth = -33 - -# Y of upper limit of lava in large caves. -# type: int -# mgflat_lava_depth = -256 - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgflat_cave_width = 0.09 - -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_lake_threshold = -0.45 - -# Controls steepness/depth of lake depressions. -# type: float -# mgflat_lake_steepness = 48.0 - -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_hill_threshold = 0.45 - -# Controls steepness/height of hills. -# type: float -# mgflat_hill_steepness = 64.0 - -# Defines location and terrain of optional hills and lakes. -# type: noise_params -# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen fractal - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgfractal_cave_width = 0.09 - -# Y of upper limit of large caves. -# type: int -# mgfractal_large_cave_depth = -33 - -# Y of upper limit of lava in large caves. -# type: int -# mgfractal_lava_depth = -256 - -# Choice of 18 fractals from 9 formulas. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. -# type: int min: 1 max: 18 -# mgfractal_fractal = 1 - -# Iterations of the recursive function. -# Controls the amount of fine detail. -# type: int -# mgfractal_iterations = 11 - -# Approximate (X,Y,Z) scale of fractal in nodes. -# type: v3f -# mgfractal_scale = (4096.0, 1024.0, 4096.0) - -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -# type: v3f -# mgfractal_offset = (1.79, 0.0, 0.0) - -# W co-ordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_slice_w = 0.0 - -# Julia set only: X component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_x = 0.33 - -# Julia set only: Y component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_y = 0.33 - -# Julia set only: Z component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_z = 0.33 - -# Julia set only: W component of hypercomplex constant determining julia shape. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_w = 0.33 - -# Y-level of seabed. -# type: noise_params -# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen Valleys - -##### General - -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers -# mg_valleys_spflags = altitude_chill,humid_rivers - -# The altitude at which temperature drops by 20C -# type: int -# mgvalleys_altitude_chill = 90 - -# Depth below which you'll find large caves. -# type: int -# mgvalleys_large_cave_depth = -33 - -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -# type: int -# mgvalleys_lava_features = 0 - -# Depth below which you'll find massive caves. -# type: int -# mgvalleys_massive_cave_depth = -256 - -# How deep to make rivers -# type: int -# mgvalleys_river_depth = 4 - -# How wide to make rivers -# type: int -# mgvalleys_river_size = 5 - -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -# type: int -# mgvalleys_water_features = 0 - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgvalleys_cave_width = 0.09 - -##### Noises - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# The depth of dirt or other filler -# type: noise_params -# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 - -# Massive caves form here. -# type: noise_params -# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 - -# River noise -- rivers occur close to zero -# type: noise_params -# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 - -# Base terrain height -# type: noise_params -# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 - -# Raises terrain to make valleys around the rivers -# type: noise_params -# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 - -# Amplifies the valleys -# type: noise_params -# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 +# csm_flavour_noderange_limit = 8 ## Security @@ -2069,3 +1436,674 @@ # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 + +# +# Mapgen +# + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# mg_name = v7 + +# Water surface level of the world. +# type: int +# water_level = 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +# type: int min: 0 max: 31000 +# mapgen_limit = 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations + +# Whether dungeons occasionally project from the terrain. +# type: bool +# projecting_dungeons = true + +## Biome API temperature and humidity noise parameters + +# Temperature variation for biomes. +# type: noise_params +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +# type: noise_params +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +## Mapgen V5 + +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + +# Y of upper limit of large caves. +# type: int +# mgv5_large_cave_depth = -256 + +# Y of upper limit of lava in large caves. +# type: int +# mgv5_lava_depth = -256 + +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +### Noises + +# Variation of biome filler depth. +# type: noise_params +# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +# type: noise_params +# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +# type: noise_params +# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +## Mapgen V6 + +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +# type: float +# mgv6_freq_desert = 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +# type: float +# mgv6_freq_beach = 0.15 + +### Noises + +# Y-level of lower terrain and lakebeds. +# type: noise_params +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# Y-level of higher (cliff-top) terrain. +# type: noise_params +# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# Varies steepness of cliffs. +# type: noise_params +# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# Defines areas of 'terrain_higher' (cliff-top terrain). +# type: noise_params +# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# Varies depth of biome surface nodes. +# type: noise_params +# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# Defines areas with sandy beaches. +# type: noise_params +# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# Temperature variation for biomes. +# type: noise_params +# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# Variation of number of caves. +# type: noise_params +# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# Humidity variation for biomes. +# type: noise_params +# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# Defines tree areas and tree density. +# type: noise_params +# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# Defines areas where trees have apples. +# type: noise_params +# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +## Mapgen V7 + +# Map generation attributes specific to Mapgen v7. +# 'ridges' enables the rivers. +# 'biomerepeat' causes surface biomes to repeat in the floatlands. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat +# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat + +# Y of mountain density gradient zero level. Used to shift mountains vertically. +# type: int +# mgv7_mount_zero_level = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.09 + +# Y of upper limit of large caves. +# type: int +# mgv7_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgv7_lava_depth = -256 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 + +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 + +### Noises + +# Y-level of higher (cliff-top) terrain. +# type: noise_params +# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# Y-level of lower terrain and lakebeds. +# type: noise_params +# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +# type: noise_params +# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +# type: noise_params +# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# Variation of maximum mountain height (in nodes). +# type: noise_params +# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# Defines large-scale river channel structure. +# type: noise_params +# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +# type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +# type: noise_params +# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +# type: noise_params +# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +## Mapgen Carpathian + +# Map generation attributes specific to Mapgen Carpathian. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgcarpathian_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgcarpathian_cave_width = 0.09 + +# Y of upper limit of large caves. +# type: int +# mgcarpathian_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgcarpathian_lava_depth = -256 + +# Y-level of cavern upper limit. +# type: int +# mgcarpathian_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgcarpathian_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgcarpathian_cavern_threshold = 0.7 + +### Noises + +# 2D noise that defines the base ground level. +# type: noise_params +# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5 + +# Variation of biome filler depth. +# type: noise_params +# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0 + +# First of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0 + +# Second of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0 + +# Third of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0 + +# Fourth of 4 3D noises that together define hill/mountain range height. +# type: noise_params +# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0 + +# 2D noise that controls the size/occurance of rolling hills. +# type: noise_params +# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of ridged mountain ranges. +# type: noise_params +# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0 + +# 2D noise that controls the size/occurance of step mountain ranges. +# type: noise_params +# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0 + +# 2D noise that controls the shape/size of rolling hills. +# type: noise_params +# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0 + +# 2D noise that controls the shape/size of ridged mountains. +# type: noise_params +# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0 + +# 2D noise that controls the shape/size of step mountains. +# type: noise_params +# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0 + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +# type: noise_params +# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +## Mapgen Flat + +# Map generation attributes specific to Mapgen flat. +# Occasional lakes and hills can be added to the flat world. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills + +# Y of flat ground. +# type: int +# mgflat_ground_level = 8 + +# Y of upper limit of large caves. +# type: int +# mgflat_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgflat_lava_depth = -256 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.09 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_lake_threshold = -0.45 + +# Controls steepness/depth of lake depressions. +# type: float +# mgflat_lake_steepness = 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_hill_threshold = 0.45 + +# Controls steepness/height of hills. +# type: float +# mgflat_hill_steepness = 64.0 + +### Noises + +# Defines location and terrain of optional hills and lakes. +# type: noise_params +# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +## Mapgen Fractal + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.09 + +# Y of upper limit of large caves. +# type: int +# mgfractal_large_cave_depth = -33 + +# Y of upper limit of lava in large caves. +# type: int +# mgfractal_lava_depth = -256 + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +# type: int min: 1 max: 18 +# mgfractal_fractal = 1 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +# type: int +# mgfractal_iterations = 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +# type: v3f +# mgfractal_scale = (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +# type: v3f +# mgfractal_offset = (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_slice_w = 0.0 + +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_x = 0.33 + +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_y = 0.33 + +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_z = 0.33 + +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_w = 0.33 + +### Noises + +# Y-level of seabed. +# type: noise_params +# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +## Mapgen Valleys + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers +# mg_valleys_spflags = altitude_chill,humid_rivers + +# The altitude at which temperature drops by 20C +# type: int +# mgvalleys_altitude_chill = 90 + +# Depth below which you'll find large caves. +# type: int +# mgvalleys_large_cave_depth = -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_lava_features = 0 + +# Depth below which you'll find massive caves. +# type: int +# mgvalleys_massive_cave_depth = -256 + +# How deep to make rivers +# type: int +# mgvalleys_river_depth = 4 + +# How wide to make rivers +# type: int +# mgvalleys_river_size = 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.09 + +### Noises + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# The depth of dirt or other filler +# type: noise_params +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +# type: noise_params +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +# type: noise_params +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +# type: noise_params +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +# type: noise_params +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +# type: noise_params +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 + +## Advanced + +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# type: int +# chunksize = 5 + +# Dump the mapgen debug infos. +# type: bool +# enable_mapgen_debug_info = false + +# Maximum number of blocks that can be queued for loading. +# type: int +# emergequeue_limit_total = 256 + +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_diskonly = 32 + +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_generate = 32 + +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +# type: int +# num_emerge_threads = 1 +