diff --git a/doc/README.android b/doc/README.android index d515b48d5..0b17647c0 100644 --- a/doc/README.android +++ b/doc/README.android @@ -33,11 +33,11 @@ When a menu or inventory is displayed: Special settings ---------------- -There are some settings esspecially usefull for Android users. Minetest's config +There are some settings especially useful for Android users. Minetest's config file can usually be found at /mnt/sdcard/Minetest. * gui_scaling: this is a user-specified scaling factor for the GUI- In case - main menu is to big or small on your device, try changing this + main menu is too big or small on your device, try changing this value. * inventory_image_hack: if your inventory items are messed up, try setting this to true @@ -58,7 +58,7 @@ number of Android's version represents the Android internal version code. This version code is strictly incremental. It's incremented for each official Minetest Android build. -E.g. pre-release Minetest Android builds have been 0.4.9.3, while the first +E.g. prerelease Minetest Android builds have been 0.4.9.3, while the first official version most likely will be 0.4.10.4 Requirements @@ -105,7 +105,7 @@ Release build: * Execute "make release" * Enter your keystore as well as your Mintest key password once asked. Be - carefull it's shown on console in clear text! + careful it's shown on console in clear text! * The result can be found at "bin/Minetest-release.apk" Other things that may be nice to know diff --git a/doc/fst_api.txt b/doc/fst_api.txt index 54f2d07a6..c8bcb1e91 100644 --- a/doc/fst_api.txt +++ b/doc/fst_api.txt @@ -62,7 +62,7 @@ methods: on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE" } - set_autosave_tab(value) - ^ tell tabview to automaticaly save current tabname as "tabview_name"_LAST + ^ tell tabview to automatically save current tabname as "tabview_name"_LAST ^ value: true/false - set_tab(name) ^ set's tab to tab named "name", returns true/false on success @@ -160,7 +160,7 @@ Skeleton for any component: { name = "some id", -- unique id type = "toplevel", -- type of component - -- toplevel: componant can be show without additional components + -- toplevel: component can be show without additional components -- addon: component is an addon to be shown along toplevel component hide = function(this) end, -- called to hide the component show = function(this) end, -- called to show the component diff --git a/doc/lua_api.txt b/doc/lua_api.txt index e027fe11d..d25cd741c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -211,7 +211,7 @@ Advanced texture modifiers: [combine:x:,=:,= w = width, h = height, x1/x2 = x position, y1/y1 = y position, file1/file2 = texture to combine - Create a textue of size x and blit to (,) + Create a texture of size x and blit to (,) and blit to (,). Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png @@ -220,7 +220,7 @@ Advanced texture modifiers: Example: tnt_tnt_side.png^[brighten [noalpha - Makes the texture completly opaque. + Makes the texture completely opaque. Example: default_leaves.png^[noalpha [makealpha:,, @@ -466,13 +466,13 @@ All default ores are of the uniformly-distributed scatter type. - scatter Randomly chooses a location and generates a cluster of ore. If noise_params is specified, the ore will be placed if the 3d perlin noise at - that point is greater than the noise_threshhold, giving the ability to create a non-equal + that point is greater than the noise_threshold, giving the ability to create a non-equal distribution of ore. - sheet Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params. The relative height of the sheet can be controlled by the same perlin noise as well, by specifying a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or - scale when comparing against the noise threshhold, but scale is used to determine relative height. + scale when comparing against the noise threshold, but scale is used to determine relative height. The height of the blob is randomly scattered, with a maximum height of clust_size. clust_scarcity and clust_num_ores are ignored. This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods. @@ -841,7 +841,7 @@ tool_capabilities = { damage_groups = {fleshy=2}, } -This makes the tool be able to dig nodes that fulfill both of these: +This makes the tool be able to dig nodes that fulfil both of these: - Have the **crumbly** group - Have a **level** group less or equal to 2 @@ -1119,7 +1119,7 @@ textlist[,;,;;,,...,;,;;,,...,;;;] ^ show a tabHEADER at specific position (ignores formsize) ^ x and y position the itemlist relative to the top left of the menu -^ name fieldname data is transfered to Lua +^ name fieldname data is transferred to Lua ^ caption 1... name shown on top of tab ^ current_tab index of selected tab 1... ^ transparent (optional) show transparent @@ -1138,14 +1138,14 @@ dropdown[,;;;,, ...,;] ^ 2) read the value on pressing a button (all dropdown values are available) ^ x and y position of dropdown ^ width of dropdown -^ fieldname data is transfered to Lua +^ fieldname data is transferred to Lua ^ items to be shown in dropdown ^ index of currently selected dropdown item checkbox[,;;