diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 6673e2bd9..8be0a7d7b 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -76,7 +76,7 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling) { - tile = getNodeTileN(n, p, index, data); + getNodeTileN(n, p, index, data, tile); if (!data->m_smooth_lighting) color = encode_light(light, f->light_source); for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { @@ -88,14 +88,14 @@ void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling) void MapblockMeshGenerator::useDefaultTile(bool set_color) { - tile = getNodeTile(n, p, v3s16(0, 0, 0), data); + getNodeTile(n, p, v3s16(0, 0, 0), data, tile); if (set_color && !data->m_smooth_lighting) color = encode_light(light, f->light_source); } -TileSpec MapblockMeshGenerator::getTile(const v3s16& direction) +void MapblockMeshGenerator::getTile(const v3s16& direction, TileSpec &tile) { - return getNodeTile(n, p, direction, data); + getNodeTile(n, p, direction, data, tile); } void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal) @@ -660,7 +660,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode() { TileSpec tiles[6]; for (int face = 0; face < 6; face++) - tiles[face] = getTile(g_6dirs[face]); + getTile(g_6dirs[face], tiles[face]); TileSpec glass_tiles[6]; if (tiles[1].layers[0].texture && @@ -1193,7 +1193,7 @@ void MapblockMeshGenerator::drawNodeboxNode() TileSpec tiles[6]; for (int face = 0; face < 6; face++) { // Handles facedir rotation for textures - tiles[face] = getTile(tile_dirs[face]); + getTile(tile_dirs[face], tiles[face]); } // locate possible neighboring nodes to connect to diff --git a/src/content_mapblock.h b/src/content_mapblock.h index 6866a4498..310e38e7c 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -65,7 +65,7 @@ public: void useTile(int index, bool disable_backface_culling); void useDefaultTile(bool set_color = true); - TileSpec getTile(const v3s16 &direction); + void getTile(const v3s16 &direction, TileSpec &tile); // face drawing void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0)); diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 0bba644e6..6781f21af 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -433,7 +433,7 @@ struct FastFace u8 layernum; }; -static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, +static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3, v3f p, v3s16 dir, v3f scale, std::vector &dest) { // Position is at the center of the cube. @@ -603,7 +603,7 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, core::vector2d(x0 + w * abs_scale, y0) }; for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { - TileLayer *layer = &tile.layers[layernum]; + const TileLayer *layer = &tile.layers[layernum]; if (layer->texture_id == 0) continue; @@ -689,11 +689,11 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent, /* Gets nth node tile (0 <= n <= 5). */ -TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) +void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile) { INodeDefManager *ndef = data->m_client->ndef(); const ContentFeatures &f = ndef->get(mn); - TileSpec tile = f.tiles[tileindex]; + tile = f.tiles[tileindex]; TileLayer *top_layer = NULL; for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { TileLayer *layer = &tile.layers[layernum]; @@ -706,13 +706,12 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data) // Apply temporary crack if (p == data->m_crack_pos_relative) top_layer->material_flags |= MATERIAL_FLAG_CRACK; - return tile; } /* Gets node tile given a face direction. */ -TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) +void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile) { INodeDefManager *ndef = data->m_client->ndef(); @@ -769,9 +768,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) }; u16 tile_index=facedir*16 + dir_i; - TileSpec tile = getNodeTileN(mn, p, dir_to_tile[tile_index], data); + getNodeTileN(mn, p, dir_to_tile[tile_index], data, tile); tile.rotation = dir_to_tile[tile_index + 1]; - return tile; } static void getTileInfo( @@ -791,7 +789,7 @@ static void getTileInfo( INodeDefManager *ndef = data->m_client->ndef(); v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; - MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p); + const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p); // Don't even try to get n1 if n0 is already CONTENT_IGNORE if (n0.getContent() == CONTENT_IGNORE) { @@ -799,8 +797,7 @@ static void getTileInfo( return; } - const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags( - blockpos_nodes + p + face_dir); + const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir); if (n1.getContent() == CONTENT_IGNORE) { makes_face = false; @@ -812,8 +809,7 @@ static void getTileInfo( u8 mf = face_contents(n0.getContent(), n1.getContent(), &equivalent, ndef); - if(mf == 0) - { + if (mf == 0) { makes_face = false; return; } @@ -830,34 +826,31 @@ static void getTileInfo( p_corrected = p + face_dir; face_dir_corrected = -face_dir; } - tile = getNodeTile(n, p_corrected, face_dir_corrected, data); + + getNodeTile(n, p_corrected, face_dir_corrected, data, tile); const ContentFeatures &f = ndef->get(n); tile.emissive_light = f.light_source; // eg. water and glass - if (equivalent) + if (equivalent) { for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) tile.layers[layernum].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; + } - if (data->m_smooth_lighting == false) - { + if (!data->m_smooth_lighting) { lights[0] = lights[1] = lights[2] = lights[3] = getFaceLight(n0, n1, face_dir, ndef); } - else - { + else { v3s16 vertex_dirs[4]; getNodeVertexDirs(face_dir_corrected, vertex_dirs); - for(u16 i=0; i<4; i++) - { - lights[i] = getSmoothLight( - blockpos_nodes + p_corrected, - vertex_dirs[i], data); + + v3s16 light_p = blockpos_nodes + p_corrected; + for (u16 i = 0; i < 4; i++) { + lights[i] = getSmoothLight(light_p, vertex_dirs[i], data); } } - - return; } /* @@ -914,10 +907,7 @@ static void updateFastFaceRow( if (next_makes_face == makes_face && next_p_corrected == p_corrected + translate_dir && next_face_dir_corrected == face_dir_corrected - && next_lights[0] == lights[0] - && next_lights[1] == lights[1] - && next_lights[2] == lights[2] - && next_lights[3] == lights[3] + && memcmp(next_lights, lights, ARRLEN(lights) * sizeof(u16)) == 0 && next_tile.isTileable(tile)) { next_is_different = false; continuous_tiles_count++; @@ -932,7 +922,8 @@ static void updateFastFaceRow( // Floating point conversion of the position vector v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z); // Center point of face (kind of) - v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f; + v3f sp = pf - + ((f32)continuous_tiles_count / 2.0f - 0.5f) * translate_dir_f; v3f scale(1,1,1); if(translate_dir.X != 0) { @@ -1148,8 +1139,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_animation_frame_offsets[std::pair(layer, i)] = 0; } // Replace tile texture with the first animation frame - FrameSpec animation_frame = p.layer.frames[0]; - p.layer.texture = animation_frame.texture; + p.layer.texture = p.layer.frames[0].texture; } if (!m_enable_shaders) { @@ -1337,7 +1327,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat scene::IMeshBuffer *buf = m_mesh[i->first.first]-> getMeshBuffer(i->first.second); - FrameSpec animation_frame = tile.frames[frame]; + const FrameSpec &animation_frame = tile.frames[frame]; buf->getMaterial().setTexture(0, animation_frame.texture); if (m_enable_shaders) { if (animation_frame.normal_texture) { diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index f32df3958..93d932a7b 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -267,8 +267,10 @@ void final_color_blend(video::SColor *result, // Retrieves the TileSpec of a face of a node // Adds MATERIAL_FLAG_CRACK if the node is cracked -TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data); -TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data); +// TileSpec should be passed as reference due to the underlying TileFrame and its vector +// TileFrame vector copy cost very much to client +void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile); +void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile); #endif