From 957a3e52fe2706f419b9357090829c10ccd8aef7 Mon Sep 17 00:00:00 2001 From: x2048 Date: Thu, 3 Nov 2022 08:43:31 +0100 Subject: [PATCH] Return correct variable when debugging bloom. Fixes #12922 --- client/shaders/second_stage/opengl_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/shaders/second_stage/opengl_fragment.glsl b/client/shaders/second_stage/opengl_fragment.glsl index c48359e37..b7f79084a 100644 --- a/client/shaders/second_stage/opengl_fragment.glsl +++ b/client/shaders/second_stage/opengl_fragment.glsl @@ -21,7 +21,7 @@ vec4 applyBloom(vec4 color, vec2 uv) if (uv.x > 0.5 && uv.y < 0.5) return vec4(light, color.a); if (uv.x < 0.5) - return light; + return color; #endif color.rgb = mix(color.rgb, light, bloomIntensity); return color;