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Adjusts calculation for media.
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@ -1471,6 +1471,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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message << " ( " << cur << cur_unit << " )";
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}
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progress = 50+client.mediaReceiveProgress()*50+0.5;
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message << " " << progress << "%";
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draw_load_screen(narrow_to_wide(message.str().c_str()), device,
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guienv, font, dtime, progress);
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}
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