New feature: drop a item instead a stack while...

sneaking
This commit is contained in:
Lord89James 2013-03-12 01:29:02 +01:00 committed by BlockMen
parent c6a9eae3ae
commit 9675d9e9cb
1 changed files with 11 additions and 6 deletions

View File

@ -335,20 +335,26 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
end
function core.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
if dropper.is_player then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = core.add_item(p, itemstack)
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
local cs = itemstack:get_count()
if dropper:get_player_control().sneak then
cs = 1
end
local item = itemstack:take_item(cs)
local obj = core.add_item(p, item)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
v.y = v.y*2 + 2
v.z = v.z*2
obj:setvelocity(v)
end
else
core.add_item(pos, itemstack)
end
return ItemStack("")
return itemstack
end
function core.item_eat(hp_change, replace_with_item)
@ -592,4 +598,3 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
on_drop = nil,
on_use = nil,
}