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ExeVirus 2024-05-17 13:36:55 +00:00 committed by GitHub
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16 changed files with 385 additions and 71 deletions

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@ -1,10 +1,10 @@
set (BENCHMARK_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/benchmark.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_lighting.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_serialize.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_mapblock.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_mapmodify.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/benchmark_lighting.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/benchmark_serialize.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/benchmark_mapblock.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/benchmark_mapmodify.cpp
PARENT_SCOPE)
set (BENCHMARK_CLIENT_SRCS

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@ -47,6 +47,20 @@ inline void fill(server::ActiveObjectMgr &mgr, size_t n)
}
template <size_t N>
void benchUpdateObjectPositions(Catch::Benchmark::Chronometer &meter)
{
server::ActiveObjectMgr mgr;
fill(mgr, N);
meter.measure([&] {
mgr.step(0,[&](ServerActiveObject* obj){
obj->setBasePosition(randpos());
});
});
mgr.clear();
}
template <size_t N>
void benchGetObjectsInsideRadius(Catch::Benchmark::Chronometer &meter)
{
@ -102,10 +116,19 @@ void benchGetObjectsInArea(Catch::Benchmark::Chronometer &meter)
BENCHMARK_ADVANCED("in_area_" #_count)(Catch::Benchmark::Chronometer meter) \
{ benchGetObjectsInArea<_count>(meter); };
#define BENCH_UPDATE(_count) \
BENCHMARK_ADVANCED("update_objects_" #_count)(Catch::Benchmark::Chronometer meter) \
{ benchUpdateObjectPositions<_count>(meter); };
TEST_CASE("ActiveObjectMgr") {
BENCH_UPDATE(10000)
BENCH_INSIDE_RADIUS(200)
BENCH_INSIDE_RADIUS(1450)
BENCH_INSIDE_RADIUS(10000)
BENCH_IN_AREA(200)
BENCH_IN_AREA(1450)
BENCH_IN_AREA(10000)
}

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@ -17,7 +17,7 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <algorithm>
#include "mg_biome.h"
#include "mg_decoration.h"
#include "emerge.h"

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@ -8,6 +8,7 @@ set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serverlist.cpp
${CMAKE_CURRENT_SOURCE_DIR}/spatial_map.cpp
${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rollback.cpp
PARENT_SCOPE)

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@ -34,6 +34,12 @@ ActiveObjectMgr::~ActiveObjectMgr()
}
}
void ActiveObjectMgr::clear()
{
::ActiveObjectMgr<ServerActiveObject>::clear();
m_spatial_map.removeAll();
}
void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb)
{
for (auto &it : m_active_objects.iter()) {
@ -61,6 +67,11 @@ void ActiveObjectMgr::step(
g_profiler->avg("ActiveObjectMgr: SAO count [#]", count);
}
void ActiveObjectMgr::updateObjectPosition(u16 id, const v3f &last_position, const v3f &new_position)
{
m_spatial_map.updatePosition(id, last_position, new_position);
}
bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
{
assert(obj); // Pre-condition
@ -91,7 +102,8 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
return false;
}
auto obj_id = obj->getId();
auto obj_id = obj->getId();
m_spatial_map.insert(obj_id, obj->getBasePosition());
m_active_objects.put(obj_id, std::move(obj));
auto new_size = m_active_objects.size();
@ -110,6 +122,8 @@ void ActiveObjectMgr::removeObject(u16 id)
verbosestream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << std::endl;
m_spatial_map.remove(id, m_active_objects.get(id).get()->getBasePosition());
// this will take the object out of the map and then destruct it
bool ok = m_active_objects.remove(id);
if (!ok) {
@ -123,34 +137,42 @@ void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
float r2 = radius * radius;
for (auto &activeObject : m_active_objects.iter()) {
ServerActiveObject *obj = activeObject.second.get();
if (!obj)
continue;
aabb3f bounds(pos.X-radius, pos.Y-radius, pos.Z-radius,
pos.X+radius, pos.Y+radius, pos.Z+radius);
m_spatial_map.getRelevantObjectIds(bounds, [&](u16 id) {
auto obj = m_active_objects.get(id).get();
if (!obj) { // should never be hit
m_spatial_map.remove(id);
return;
}
const v3f &objectpos = obj->getBasePosition();
if (objectpos.getDistanceFromSQ(pos) > r2)
continue;
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
}
});
}
void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
for (auto &activeObject : m_active_objects.iter()) {
ServerActiveObject *obj = activeObject.second.get();
if (!obj)
continue;
m_spatial_map.getRelevantObjectIds(box,[&](u16 id) {
auto obj = m_active_objects.get(id).get();
if (!obj) { // should never be hit
m_spatial_map.remove(id);
return;
}
const v3f &objectpos = obj->getBasePosition();
if (!box.isPointInside(objectpos))
continue;
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
}
});
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
@ -164,32 +186,35 @@ void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects.iter()) {
u16 id = ao_it.first;
// Get object
ServerActiveObject *object = ao_it.second.get();
if (!object)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
f32 offset = radius > player_radius ? radius : player_radius;
aabb3f bounds(player_pos.X-offset, player_pos.Y-offset, player_pos.Z-offset,
player_pos.X+offset, player_pos.Y+offset, player_pos.Z+offset);
m_spatial_map.getRelevantObjectIds(bounds, [&](u16 id) {
auto obj = m_active_objects.get(id).get();
if (!obj) { // should never be hit
m_spatial_map.remove(id);
return;
}
if (obj->isGone()) {
return;
}
f32 distance_f = obj->getBasePosition().getDistanceFrom(player_pos);
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius && player_radius != 0)
continue;
return;
} else if (distance_f > radius)
continue;
return;
// Discard if already on current_objects
auto n = current_objects.find(id);
if (n != current_objects.end())
continue;
return;
// Add to added_objects
added_objects.push_back(id);
}
});
}
} // namespace server

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include "../activeobjectmgr.h"
#include "serveractiveobject.h"
#include "spatial_map.h"
namespace server
{
@ -35,12 +36,16 @@ public:
void clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb);
void step(float dtime,
const std::function<void(ServerActiveObject *)> &f) override;
void clear();
bool registerObject(std::unique_ptr<ServerActiveObject> obj) override;
void removeObject(u16 id) override;
void updateObjectPosition(u16 id, const v3f &last_position, const v3f &new_position);
void getObjectsInsideRadius(const v3f &pos, float radius,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
@ -48,5 +53,7 @@ public:
void getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
f32 player_radius, const std::set<u16> &current_objects,
std::vector<u16> &added_objects);
protected:
SpatialMap m_spatial_map;
};
} // namespace server

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@ -162,7 +162,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
// If the object gets detached this comes into effect automatically from the last known origin
if (auto *parent = getParent()) {
m_base_position = parent->getBasePosition();
setBasePosition(parent->getBasePosition());
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
} else {
@ -171,7 +171,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
box.MinEdge *= BS;
box.MaxEdge *= BS;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = m_base_position;
v3f p_pos = getBasePosition();
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
@ -181,11 +181,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
moveresult_p = &moveresult;
// Apply results
m_base_position = p_pos;
setBasePosition(p_pos);
m_velocity = p_velocity;
m_acceleration = p_acceleration;
} else {
m_base_position += (m_velocity + m_acceleration * 0.5f * dtime) * dtime;
setBasePosition(getBasePosition() + (m_velocity + m_acceleration * 0.5f * dtime) * dtime);
m_velocity += dtime * m_acceleration;
}
@ -228,7 +228,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
float move_d = getBasePosition().getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if (move_d > minchange || vel_d > minchange ||
@ -252,7 +252,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
os << serializeString16(m_init_name); // name
writeU8(os, 0); // is_player
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeV3F32(os, getBasePosition());
writeV3F32(os, m_rotation);
writeU16(os, m_hp);
@ -381,7 +381,7 @@ void LuaEntitySAO::setPos(const v3f &pos)
{
if(isAttached())
return;
m_base_position = pos;
setBasePosition(pos);
sendPosition(false, true);
}
@ -389,7 +389,7 @@ void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
if(isAttached())
return;
m_base_position = pos;
setBasePosition(pos);
if(!continuous)
sendPosition(true, true);
}
@ -403,7 +403,7 @@ std::string LuaEntitySAO::getDescription()
{
std::ostringstream oss;
oss << "LuaEntitySAO \"" << m_init_name << "\" ";
auto pos = floatToInt(m_base_position, BS);
auto pos = floatToInt(getBasePosition(), BS);
oss << "at " << pos;
return oss.str();
}
@ -521,10 +521,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
// Send attachment updates instantly to the client prior updating position
sendOutdatedData();
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_move_precision = getBasePosition().getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_position = m_base_position;
m_last_sent_position = getBasePosition();
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
m_last_sent_rotation = m_rotation;
@ -532,7 +532,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
float update_interval = m_env->getSendRecommendedInterval();
std::string str = generateUpdatePositionCommand(
m_base_position,
getBasePosition(),
m_velocity,
m_acceleration,
m_rotation,
@ -552,8 +552,8 @@ bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
toset->MinEdge += getBasePosition();
toset->MaxEdge += getBasePosition();
return true;
}

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@ -40,7 +40,7 @@ public:
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
void step(float dtime, bool send_recommended);
void step(float dtime, bool send_recommended) override;
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const { return m_prop.static_save; }

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@ -86,11 +86,11 @@ std::string PlayerSAO::getDescription()
void PlayerSAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_base_position);
ServerActiveObject::setBasePosition(getBasePosition());
m_player->setPlayerSAO(this);
m_player->setPeerId(m_peer_id_initial);
m_peer_id_initial = PEER_ID_INEXISTENT; // don't try to use it again.
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
}
// Called before removing from environment
@ -116,7 +116,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os << serializeString16(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, getBasePosition());
writeV3F32(os, m_rotation);
writeU16(os, getHP());
@ -195,7 +195,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// Sequence of damage points, starting 0.1 above feet and progressing
// upwards in 1 node intervals, stopping below top damage point.
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
v3s16 p = floatToInt(m_base_position +
v3s16 p = floatToInt(getBasePosition() +
v3f(0.0f, dam_height * BS, 0.0f), BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
@ -207,7 +207,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
// Top damage point
v3s16 ptop = floatToInt(m_base_position +
v3s16 ptop = floatToInt(getBasePosition() +
v3f(0.0f, dam_top * BS, 0.0f), BS);
MapNode ntop = m_env->getMap().getNode(ptop);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
@ -285,7 +285,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (isAttached())
pos = m_last_good_position;
else
pos = m_base_position;
pos = getBasePosition();
std::string str = generateUpdatePositionCommand(
pos,
@ -342,9 +342,9 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
return os.str();
}
void PlayerSAO::setBasePosition(v3f position)
void PlayerSAO::setBasePosition(const v3f &position)
{
if (m_player && position != m_base_position)
if (m_player && position != getBasePosition())
m_player->setDirty(true);
// This needs to be ran for attachments too
@ -397,7 +397,7 @@ void PlayerSAO::addPos(const v3f &added_pos)
m_env->getGameDef()->SendMovePlayerRel(getPeerID(), added_pos);
}
void PlayerSAO::moveTo(v3f pos, bool continuous)
void PlayerSAO::moveTo(const v3f &pos, bool continuous)
{
if(isAttached())
return;
@ -629,7 +629,7 @@ bool PlayerSAO::checkMovementCheat()
if (m_is_singleplayer ||
isAttached() ||
g_settings->getBool("disable_anticheat")) {
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
return false;
}
@ -694,7 +694,7 @@ bool PlayerSAO::checkMovementCheat()
if (player_max_jump < 0.0001f)
player_max_jump = 0.0001f;
v3f diff = (m_base_position - m_last_good_position);
v3f diff = (getBasePosition() - m_last_good_position);
float d_vert = diff.Y;
diff.Y = 0;
float d_horiz = diff.getLength();
@ -710,7 +710,7 @@ bool PlayerSAO::checkMovementCheat()
}
if (m_move_pool.grab(required_time)) {
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
} else {
const float LAG_POOL_MIN = 5.0;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
@ -732,8 +732,8 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) const
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
toset->MinEdge += getBasePosition();
toset->MaxEdge += getBasePosition();
return true;
}

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@ -88,10 +88,10 @@ public:
std::string getClientInitializationData(u16 protocol_version) override;
void getStaticData(std::string *result) const override;
void step(float dtime, bool send_recommended) override;
void setBasePosition(v3f position);
void setBasePosition(const v3f &position);
void setPos(const v3f &pos) override;
void addPos(const v3f &added_pos) override;
void moveTo(v3f pos, bool continuous) override;
void moveTo(const v3f &pos, bool continuous) override;
void setPlayerYaw(const float yaw);
// Data should not be sent at player initialization
void setPlayerYawAndSend(const float yaw);
@ -182,7 +182,7 @@ public:
void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyePosition() const { return getBasePosition() + getEyeOffset(); }
v3f getEyeOffset() const;
float getZoomFOV() const;

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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "serveractiveobject.h"
#include "serverenvironment.h"
#include <fstream>
#include "inventory.h"
#include "inventorymanager.h"
@ -31,6 +32,12 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
{
}
void ServerActiveObject::setBasePosition(const v3f &pos) {
if(getEnv())
getEnv()->updateObjectPosition(getId(), m_base_position, pos);
m_base_position = pos;
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;

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@ -77,7 +77,7 @@ public:
Some simple getters/setters
*/
v3f getBasePosition() const { return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
void setBasePosition(const v3f &pos);
ServerEnvironment* getEnv(){ return m_env; }
/*
@ -87,9 +87,9 @@ public:
virtual void setPos(const v3f &pos)
{ setBasePosition(pos); }
virtual void addPos(const v3f &added_pos)
{ setBasePosition(m_base_position + added_pos); }
{ setBasePosition(getBasePosition() + added_pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
virtual void moveTo(const v3f &pos, bool continuous)
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
@ -244,7 +244,6 @@ protected:
virtual void onDetach(int parent_id) {}
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
/*
@ -272,4 +271,6 @@ protected:
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
private:
v3f m_base_position; // setBasePosition updates index and MUST be called
};

161
src/server/spatial_map.cpp Normal file
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@ -0,0 +1,161 @@
/*
Minetest
Copyright (C) 2024, ExeVirus <nodecastmt@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "spatial_map.h"
#include <algorithm>
namespace server
{
// all inserted entires go into the uncached vector
void SpatialMap::insert(u16 id, const v3f &pos)
{
if(!m_iterators_stopping_insertion_and_deletion) {
m_cached.insert({SpatialKey(pos), id});
} else {
m_pending_inserts.insert(SpatialKey(pos,id));
}
}
// Invalidates upon position update
void SpatialMap::updatePosition(u16 id, const v3f &oldPos, const v3f &newPos)
{
// Try to leave early if already in the same bucket:
auto range = m_cached.equal_range(SpatialKey(newPos));
for (auto it = range.first; it != range.second; ++it) {
if (it->second == id) {
return; // all good, let's get out of here
}
}
remove(id, oldPos); // remove from old cache position
insert(id, newPos); // reinsert
}
void SpatialMap::remove(u16 id, const v3f &pos)
{
if(!m_iterators_stopping_insertion_and_deletion) {
SpatialKey key(pos);
if(m_cached.find(key) != m_cached.end()) {
auto range = m_cached.equal_range(key);
for (auto it = range.first; it != range.second; ++it) {
if (it->second == id) {
m_cached.erase(it);
return; // Erase and leave early
}
}
}
} else {
m_pending_deletes.insert(SpatialKey(pos, id));
return;
}
remove(id); // should never be hit
}
void SpatialMap::remove(u16 id)
{
if(!m_iterators_stopping_insertion_and_deletion) {
for (auto it = m_cached.begin(); it != m_cached.end(); ++it) {
if (it->second == id) {
m_cached.erase(it);
break; // Erase and leave early
}
}
} else {
m_pending_deletes.insert(SpatialKey(v3f(), id));
}
}
void SpatialMap::removeAll()
{
if(!m_iterators_stopping_insertion_and_deletion) {
m_cached.clear();
} else {
m_remove_all = true;
}
}
void SpatialMap::getRelevantObjectIds(const aabb3f &box, const std::function<void(u16 id)> &callback)
{
if(!m_cached.empty()) {
// when searching, we must round to maximum extent of relevant mapblock indexes
auto low = [](f32 val) -> s16 {
return static_cast<s16>(val / BS) >> 4;
};
auto high = [](f32 val) -> s16 {
f32 _val = val / BS;
return (static_cast<s16>(_val) >> 4) + (fmod(_val, 16) != 0);
};
v3s16 min(low(box.MinEdge.X), low(box.MinEdge.Y), low(box.MinEdge.Z)),
max(high(box.MaxEdge.X), high(box.MaxEdge.Y), high(box.MaxEdge.Z));
// We should only iterate using this spatial map when there are at least 1 objects per mapblocks to check.
// Otherwise, might as well just iterate.
v3s16 diff = max - min;
uint64_t number_of_mapblocks_to_check = std::abs(diff.X) * std::abs(diff.Y) * std::abs(diff.Z);
if(number_of_mapblocks_to_check <= m_cached.size()) { // might be worth it
for (s16 x = min.X; x < max.X;x++) {
for (s16 y = min.Y; y < max.Y;y++) {
for (s16 z = min.Z; z < max.Z;z++) {
SpatialKey key(x,y,z, false);
if (m_cached.find(key) != m_cached.end()) {
m_iterators_stopping_insertion_and_deletion++;
auto range = m_cached.equal_range(key);
for (auto &it = range.first; it != range.second; ++it) {
callback(it->second);
}
m_iterators_stopping_insertion_and_deletion--;
handleInsertsAndDeletes();
}
}
}
}
} else { // let's just iterate, it'll be faster
m_iterators_stopping_insertion_and_deletion++;
for (auto it = m_cached.begin(); it != m_cached.end(); ++it) {
callback(it->second);
}
m_iterators_stopping_insertion_and_deletion--;
handleInsertsAndDeletes();
}
}
}
void SpatialMap::handleInsertsAndDeletes()
{
if(!m_iterators_stopping_insertion_and_deletion) {
if(!m_remove_all) {
for (auto key : m_pending_deletes) {
remove(key.padding_or_optional_id, v3f(key.x, key.y, key.z));
}
for (auto key : m_pending_inserts) {
insert(key.padding_or_optional_id, v3f(key.x, key.y, key.z));
}
} else {
m_cached.clear();
m_remove_all = false;
}
m_pending_inserts.clear();
m_pending_deletes.clear();
}
}
} // namespace server

83
src/server/spatial_map.h Normal file
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@ -0,0 +1,83 @@
/*
Minetest
Copyright (C) 2024, ExeVirus <nodecastmt@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <functional>
#include <vector>
#include <unordered_set>
#include "irrlichttypes_bloated.h"
#include "constants.h"
namespace server
{
class SpatialMap
{
public:
void insert(u16 id, const v3f &pos);
void remove(u16 id, const v3f &pos);
void remove(u16 id);
void removeAll();
void updatePosition(u16 id, const v3f &oldPos, const v3f &newPos);
void getRelevantObjectIds(const aabb3f &box, const std::function<void(u16 id)> &callback);
void handleInsertsAndDeletes();
protected:
struct SpatialKey {
u16 padding_or_optional_id{0};
s16 x;
s16 y;
s16 z;
SpatialKey(s16 _x, s16 _y, s16 _z, bool _shrink = true) {
if(_shrink) {
x = _x >> 4;
y = _y >> 4;
z = _z >> 4;
} else {
x = _x;
y = _y;
z = _z;
}
}
SpatialKey(const v3f &_pos) : SpatialKey(_pos.X / BS, _pos.Y / BS, _pos.Z / BS){}
// The following use case is for storing pending insertions and deletions while iterating
// using the extra 16 bit padding makes keeping track of them super efficient for hashing.
SpatialKey(const v3f &_pos, const u16 id) : SpatialKey(_pos.X / BS, _pos.Y / BS, _pos.Z / BS, false){
padding_or_optional_id = id;
}
bool operator==(const SpatialKey &other) const {
return (x == other.x && y == other.y && z == other.z);
}
};
struct SpatialKeyHash {
auto operator()(const SpatialKey &key) const -> size_t {
return std::hash<size_t>()(*reinterpret_cast<const size_t*>(&key));
}
};
std::unordered_multimap<SpatialKey, u16, SpatialKeyHash> m_cached;
std::unordered_set<SpatialKey, SpatialKeyHash> m_pending_inserts;
std::unordered_set<SpatialKey, SpatialKeyHash> m_pending_deletes;
bool m_remove_all{false};
u64 m_iterators_stopping_insertion_and_deletion{0};
};
} // namespace server

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@ -1588,6 +1588,7 @@ void ServerEnvironment::step(float dtime)
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
obj->dumpAOMessagesToQueue(m_active_object_messages);
};

View File

@ -348,6 +348,11 @@ public:
return m_ao_manager.getObjectsInArea(box, objects, include_obj_cb);
}
void updateObjectPosition(u16 id, const v3f &last_position, const v3f &new_position)
{
m_ao_manager.updateObjectPosition(id, last_position, new_position);
}
// Clear objects, loading and going through every MapBlock
void clearObjects(ClearObjectsMode mode);